Tile glitches
- Quarks
- Posts: 6
- Joined: 2009.04.28 (23:26)
- NUMA Profile: http://nmaps.net/user/Avire117
- Contact:
I've read around places that you can make tiles that look like normal tiles, but you can walk right through them. Does anyone know how to do that in Ned?
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- Hawaii Five-Oh
- Posts: 919
- Joined: 2009.03.06 (19:50)
Find the desired tile in the tileset text, and replace it with a '.'
Note: This tile will mock the tile that was previously there. Depending on the map before it, the map with the fake tiles might vary. This is why people say "press 5 before loading" as this loads a full map, thus filling in all fake tiles upon loading.
Note^2: lord_day figured a way around all that. You'd have to ask him, BUT I BET HE'D SAY NO AND MAKE YOU FIGURE IT OUT.
Note: This tile will mock the tile that was previously there. Depending on the map before it, the map with the fake tiles might vary. This is why people say "press 5 before loading" as this loads a full map, thus filling in all fake tiles upon loading.
Note^2: lord_day figured a way around all that. You'd have to ask him, BUT I BET HE'D SAY NO AND MAKE YOU FIGURE IT OUT.
- Quarks
- Posts: 6
- Joined: 2009.04.28 (23:26)
- NUMA Profile: http://nmaps.net/user/Avire117
- Contact:
Aw. Maybe Metanet will implement it officially in the future. Not a big deal. Oh well.
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