Peripheral [A 4-way collab with a twist looking for members]
Posted: 2009.04.30 (23:25)
So heres my new (probably?) collab idea
It needs 4 members who are each allocated one quarter of the map (Top-Left),(Top-Right),(Bottom-Left) and (Bottom-Right)
1 player is also allocated to place the ninja and 1 to do the final compile of data.
Phase 1
Each mapper makes a quarter map in their allocated quarter. You shouldn't try to fit a whole maps worth of stuff in the space just what would take a look at one of your usual maps and see what is in that corner of it for example and no exits or ninjas at this time. Your map should not expand outside your corner. Once all the 4 mappers are finished each mapper will pm their quarter's to the 2 mappers with quarters adjacent to them so that nobody sees the quarter diagonally opposite them. For example each Top-Left should pm his product to Top-Right and Bottom-Left but NOT Bottom-Right
Phase 2
Each mapper edits their own corner in discussion with their 2 adjacent fellow mappers in order to make the border sections between each quarter work and the tiles and gameplay flow into one another. However no details should be given to a mapper of the mapper opposite them. For instance Top-Right should tell Top-Left nothing about Bottom-Right. Once all the 4 mappers are finished each mapper will pm their edited quarter's to the 2 mappers with quarters adjacent to them again.
Phase 3
Again each mapper edits their own corner in discussion with their 2 adjacent fellow mappers this time they can also organize to place doors which cross between them. So for instance Top-Left can organize with Top-Right to Place a locked door in Top-Right with its key in Top-Left similarly with exits. Still no details should be given to a mapper of the mapper opposite them. Once all the 4 mappers are finished each mapper will pm their edited quarter's to the one pre-selected data compiler (probably me) who will join all 4 quarters together and post it
What is the point ?
Well I think it
- will be fun
- encourage really in depth thought about how to best work with the space you have and other mappers
- increase communication between collab participants
- maybe build up some hype for the final map
- create a really interesting experimental product
- each participant will get a fascinating moment when they finally see and play it complete as they will never before have seen part of the map and this is what makes it rare
Who and When ?
Well I'm looking for participants so if your interested say so and it will probably be first come first served. If the first map goes well and there is plenty of interest we may to more. At for the timing I saw this happening over a fairly long time frame like a week to a month per phase.
Any other question/thoughts/insults I welcome still loads of stuff to be decided so get involved I hope people show interest in this.
- Chume
It needs 4 members who are each allocated one quarter of the map (Top-Left),(Top-Right),(Bottom-Left) and (Bottom-Right)
1 player is also allocated to place the ninja and 1 to do the final compile of data.
Phase 1
Each mapper makes a quarter map in their allocated quarter. You shouldn't try to fit a whole maps worth of stuff in the space just what would take a look at one of your usual maps and see what is in that corner of it for example and no exits or ninjas at this time. Your map should not expand outside your corner. Once all the 4 mappers are finished each mapper will pm their quarter's to the 2 mappers with quarters adjacent to them so that nobody sees the quarter diagonally opposite them. For example each Top-Left should pm his product to Top-Right and Bottom-Left but NOT Bottom-Right
Phase 2
Each mapper edits their own corner in discussion with their 2 adjacent fellow mappers in order to make the border sections between each quarter work and the tiles and gameplay flow into one another. However no details should be given to a mapper of the mapper opposite them. For instance Top-Right should tell Top-Left nothing about Bottom-Right. Once all the 4 mappers are finished each mapper will pm their edited quarter's to the 2 mappers with quarters adjacent to them again.
Phase 3
Again each mapper edits their own corner in discussion with their 2 adjacent fellow mappers this time they can also organize to place doors which cross between them. So for instance Top-Left can organize with Top-Right to Place a locked door in Top-Right with its key in Top-Left similarly with exits. Still no details should be given to a mapper of the mapper opposite them. Once all the 4 mappers are finished each mapper will pm their edited quarter's to the one pre-selected data compiler (probably me) who will join all 4 quarters together and post it
What is the point ?
Well I think it
- will be fun
- encourage really in depth thought about how to best work with the space you have and other mappers
- increase communication between collab participants
- maybe build up some hype for the final map
- create a really interesting experimental product
- each participant will get a fascinating moment when they finally see and play it complete as they will never before have seen part of the map and this is what makes it rare
Who and When ?
Well I'm looking for participants so if your interested say so and it will probably be first come first served. If the first map goes well and there is plenty of interest we may to more. At for the timing I saw this happening over a fairly long time frame like a week to a month per phase.
Any other question/thoughts/insults I welcome still loads of stuff to be decided so get involved I hope people show interest in this.
- Chume