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Being able to draw your own tiles?

Posted: 2009.06.24 (02:52)
by andru94
Would being able to draw your own tiles in N_1.4 be a good thing?

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (03:53)
by Rose
I'm assuming you mean being able to customize an individual tile, rather than being limited to 1-tiles, 4-tiles, etc. If this is correct, my answer is no. I think part of the charm of N is trying to do as many things as possible (though not in the same map :P) with limitations; in other words, it's fun for me to try and work around the limitations of the tiles, and trying to come up with different shapes/figures.

I'd like to see a poll and see what the results would be.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (08:20)
by Tunco

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (08:50)
by a happy song
Being limited by the current NED can be an enjoyable challenge, but adding functionality is almost always a good thing.

Having this as a mod in Nreality would be something I'd prefer though, keep the original nice and clean.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (12:41)
by SkyPanda
Considering how the N code handles collisions, I would have thought it would be impossible to implement user tiles?

Anyway, it would mess with the physics and the jumping and stuff.
"Just you try and walljump off this tile that's shaped like the Pope's face!"

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (13:12)
by Atilla
Yeah, if I recall correctly it isn't feasible with N's collision system.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (13:36)
by a happy song
Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.
It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (13:41)
by lord_day
atob wrote:
Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.
It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.
atob, the bit you are thinking of is surface following drones need at least one side entirely covered to function properly. This doesn't seem like it would be that big of an issue to fix. I have no idea about the collision system however.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (20:14)
by ChaoStar
If we could have free tiles, N would turn into little big planet.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (20:27)
by Tunco
lord_day wrote:
atob wrote:
Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.
It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.
atob, the bit you are thinking of is surface following drones need at least one side entirely covered to function properly. This doesn't seem like it would be that big of an issue to fix. I have no idea about the collision system however.
I won't bother writing it all again. Just read the 5th post.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (21:20)
by MattKestrel
How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (21:38)
by Tunco
GTM wrote:How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.
You don't have to draw them. Suppose that there are little measure units like 1/10 of 1*. 2*, 3*, and so on.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (21:40)
by 29403
Tunco123 wrote:
GTM wrote:How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.
You don't have to draw them. Suppose that there are little measure units like 1/10 of 1*. 2*, 3*, and so on.
Do you even know what you're talking about?

Andru94, it would be fiddly but useful.

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (21:45)
by Tunco
29403 wrote:
Tunco123 wrote:
GTM wrote:How would you draw them? Using a mouse would be insanely fiddly, and buying a USB pen would put off practically everyone. Plus, anything produced would still be incredibly woolly compared to the current system.
You don't have to draw them. Suppose that there are little measure units like 1/10 of 1*. 2*, 3*, and so on.
Do you even know what you're talking about?
%10 of 1 degree. %20 of 1 degree. %85 of 24 degree. 25 degree tile. %85 of 24 degree tile.

'k?

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (21:47)
by 29403
I don't understand at all. Could you please explain it further?

Re: Being able to draw your own tiles?

Posted: 2009.06.24 (21:53)
by Tunco
29403 wrote:I don't understand at all. Could you please explain it further?
"5" tiles are 90 degree tiles.

And so on. "2" tiles are 25 degree tiles.

Re: Being able to draw your own tiles?

Posted: 2009.06.25 (04:12)
by Atilla
lord_day wrote:
atob wrote:
Atilla wrote:Yeah, if I recall correctly it isn't feasible with N's collision system.
It isn't, as I recall the only way to do it is to have a block with at least one side entirely covered. There's still room for plenty more shapes, though.
atob, the bit you are thinking of is surface following drones need at least one side entirely covered to function properly. This doesn't seem like it would be that big of an issue to fix. I have no idea about the collision system however.
No, it applies to collision detection as well - it doesn't work properly unless at least one side is completely solid. This is why all tiles in the game have at least one solid side (except for the empty tile, of course). New tiles would be possible so long as they meet this requirement.

Another issue is the way levels are stored, which is to say, with one character representing each tile, and the tiles being predefined. To support arbitrary tiles, you'd need to change it so that characters could refer to some kind of header information which defines the tile, or something... aside from the work needed to actually implement that, including a precise description of the tile would require quite a bit of space, which would make loading times longer. It may also make it more difficult to share maps.

Re: Being able to draw your own tiles?

Posted: 2009.06.25 (04:14)
by Rhekatou
That would be incredibly hard to code with physics, not to mentoin level data would have to be changed to small files read by n (easiest way).

Re: Being able to draw your own tiles?

Posted: 2009.06.25 (07:07)
by andru94
Having this as a mod in Nreality would be something I'd prefer though, keep the original nice and clean.[/quote]

That is so true, Nreality is pefect for this type of thing, leave the normal N and work on Nreality. Nice, I like that idea.

Re: Being able to draw your own tiles?

Posted: 2009.06.25 (15:26)
by unoriginal name
andru99, don't double post. 29403 wasn't even talking to you.

Re: Being able to draw your own tiles?

Posted: 2009.07.02 (07:45)
by andru94
xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence

Re: Being able to draw your own tiles?

Posted: 2009.07.04 (04:02)
by Neil_Bryan
Andru94 wrote:Would being able to draw your own tiles in N_1.4 be a good thing?
N v. 1.4's already out, so that it's N v. 1.5 you're talking about. No. It's already hard with the limitations, imagine if you can make anything! And practically, the tiles are enough to make almost anything you want.

Re: Being able to draw your own tiles?

Posted: 2009.07.04 (22:04)
by unoriginal name
andru94 wrote:
xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence
Ahahahah. You're a fucking barrel of monkeys, man.

Re: Being able to draw your own tiles?

Posted: 2009.07.05 (08:32)
by Tunco
xVxSupremeMastarxVx wrote:
andru94 wrote:
xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence
Ahahahah. You're a fucking barrel of monkeys, man.
andru94 wrote:
xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence
It's great you can't tell difference between On and no.

Re: Being able to draw your own tiles?

Posted: 2009.07.06 (03:48)
by Yoshimo
andru94 wrote:
xVxSupremeMastarxVx wrote:andru99, don't double post. 29403 wasn't even talking to you.
Great you cant tell the difference bettween 94 and 99. On offence
Remember the whole
'Hmm, Andru acts like an eight year old'
'Dood, u has horrible math skilz'
'What are you talking about?'
'Andru94, that sez that I was born in 1994. Duh'

I think that might be a play on that.

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To tunce, I think it would be better to just implement the tiles already in the game. If it's all going to be predefined by that code, might as well be limited. So you could basically implement ALL of them with the same effects, with out having to define in-level code.