TELEPORTERS??

Discuss N mapping theory, N maps, and other aspects of map-making.

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Postby Conen » 2009.06.25 (17:15)

oops... caps lock. anyway yea, how do you make em, I never learned how, but they are the key to the success of this so-far beast ass map I'm working on. Help will be greatly appreciated and rewarded with ETERNAL CONEN LOVE, thank you.
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Well, everybody seems to be doin' it, so here are some maps of mine that are worth seeing ^

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Postby Cheez » 2009.06.25 (17:26)

LittleViking has a guide somewhere on the old forums.

Basically, place a launchpad. Then go into the box with the map code. The launchpad should be the last thing you placed, so look at the very end. Changing that last number changes the launchpad's strength, so if it is high enough, you can go through walls. It's best to turn on FBF and jump into it, then see where it takes you so you can place a launchpad facing the opposite direction to keep you from going off-screen. Best to start out with about 5 for a strength for an up-facing launchpad, ~40 for a left/right, and I think maybe ~20 for a down-facing.
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Postby Tunco » 2009.06.25 (17:30)

spoiler

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Postby MattKestrel » 2009.06.25 (21:47)

Hey. I've been doing some stuff with teleporters in my recent works, and I'd be happy to help you out. Maybe we should collab with this? I'm usually better with showing than telling ;)
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Postby Conen » 2009.06.25 (23:14)

No can do sir, for this map I just need a teleporter for the finishing touches. I'll PM you soon and we can do a collab involving teleporters.\

thank you for your help guys.
Nmaps.netNmaps.netNmaps.net
Nmaps.netNmaps.net

Well, everybody seems to be doin' it, so here are some maps of mine that are worth seeing ^


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