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Coding Tricks in Ned
Posted: 2008.10.09 (19:05)
by EdoI
Instead of writing anything here, there is introduction in the file, please read it.
I made files with *.doc(WordPad and Word '03) extension and *.docx (Word '07), when it gets finished I'll make it in PDF.
Re: Coding Tricks in Ned
Posted: 2008.10.09 (19:43)
by origami_alligator
Not to be rude or anything, but this needs some serious cleaning up, even in the development stage. Typos are everywhere, sentence structure is odd and overall it's a bit weird. Your graphs need some work.
I think that since this is a work in progress that the above stuff is fine to have for now, but if and when you get it finished be sure to have a couple people read through it and edit it so that it sounds good.
Other than that I think this could be very useful :)
Re: Coding Tricks in Ned
Posted: 2008.10.12 (20:08)
by EdoI
Update done.
Re: Coding Tricks in Ned
Posted: 2009.02.14 (18:42)
by EdoI
Updated, new section - 'False tiles', and the introduction is also changed.
I have also just noticed that, when I open CTiN*.doc those graphics aren't there, when someone downloads it please have a look and tell me are there any arrows in the 'Launch pad acceleration' section.
BTW when it's finished I'll convert it to PDF, I think that will be much better than this.
Re: Coding Tricks in Ned
Posted: 2009.02.19 (18:09)
by chume14
I knew most ot this but some of it like fake tiles was very useful thanks you should finish it
Re: Coding Tricks in Ned
Posted: 2009.02.19 (18:46)
by blackbelmoral
what about small drones?
Re: Coding Tricks in Ned
Posted: 2009.02.21 (04:42)
by Rikaninja
Hmm, I personally would a preffered being able to see at least the first one here instead of having to open the attachment. A few tricks I didn't know;nice! Not that I'm ever going to use them.