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New NED Features
Posted: 2008.11.05 (08:11)
by Rikaninja
New NED Features.
Ned, the humble n editor has changed the lives of many NUMA users. But is ned enough? Do we want more?
Do we want more freedom with tiles? Do we want nreality mods more user friendly?
You may answer yes, or no. That is up to you, and you only to choose. Want to express your point? The speek up on this forum!
- Rikaninja
Re: New NED Features
Posted: 2008.11.05 (08:20)
by Evil_Sire
Have you heard of Nreality? Possiblities are endless. Pointless thread.
Re: New NED Features
Posted: 2008.11.05 (09:01)
by 乳头的早餐谷物
The real question is "what the hell is that guy doing with Atramentis's avatar?"
Re: New NED Features
Posted: 2008.11.05 (09:41)
by SkyPanda
Evil_sire wrote:Have you heard of Nreality? Possiblities are endless.
Yeah um the possibilities are endless for N too.
Re: New NED Features
Posted: 2008.11.05 (13:24)
by a happy song
maestro wrote:The real question is "what the hell is that guy doing with Atramentis's avatar?"
You kidding, we should ALL have that avatar!
And I'd love to see certain mods built into the NED controls. Perhaps sometime in the future, M+R will go through Nreality's ideas and choose those they feel are best suited to the game and add them in - n1.5, anyone? :)
Re: New NED Features
Posted: 2008.11.05 (13:33)
by crescor
Hand-drawn tilesets. That would be so cool.
Re: New NED Features
Posted: 2008.11.05 (16:09)
by 29403
maestro wrote:The real question is "what the hell is that guy doing with Atramentis's avatar?"
I was wondering that as well.
Re: New NED Features
Posted: 2008.11.05 (21:34)
by Yoshimo
Hand drawn tiles would SUCK!
Mabye if the have like, c-snap or something, but... Just imagine all the noob suckmaps.
Re: New NED Features
Posted: 2008.11.05 (21:37)
by 29403
BionicCryonic wrote:Hand drawn tiles would SUCK!
Mabye if the have like, c-snap or something, but... Just imagine all the noob suckmaps.
It could be good if used properly.
Re: New NED Features
Posted: 2008.11.05 (21:45)
by Izzy
BionicCryonic wrote:Hand drawn tiles would SUCK!
Mabye if the have like, c-snap or something, but... Just imagine all the noob suckmaps.
Was that meant to be sarcasm?
What the hell
is Rikaninja doing with Atra's avy?
Re: New NED Features
Posted: 2008.11.06 (08:59)
by Rikaninja
Sorry about that.
I am such a 69ing idiot!
Re: New NED Features
Posted: 2008.11.06 (18:19)
by Evil_Sire
BionicCryonic wrote:Hand drawn tiles would SUCK!
Mabye if the have like, c-snap or something, but... Just imagine all the noob suckmaps.
Don't flame newbs, becoming a great author takes time, and you're not too good yourself, so be quiet.
Re: New NED Features
Posted: 2008.11.06 (20:50)
by Condog
Evil_Sire wrote:Don't flame newbs, becoming a great author takes time, and you're not too good yourself, so be quiet.
Oh man, that sentence is like, the definition of irony.
EDIT :: No wait, hipocrisy. It's a better definition of hipocrisy.
Re: New NED Features
Posted: 2008.11.06 (21:39)
by Evil_Sire
Yes.
But you're the dick at the moment.
Re: New NED Features
Posted: 2008.11.06 (21:53)
by Yoshimo
Sorry. But seriously, you know those z-snapers who just pop stuff on the map at random? Imagine if the could make tiles. And, it would need a ton more data space in the code.
Re: New NED Features
Posted: 2008.11.07 (18:06)
by crescor
But the results of the good mappers wood be so awesome.
Really, hand drew tiles would be for Numa what Cheddar is for cheese.
The best thing there is.
Re: New NED Features
Posted: 2008.11.07 (18:27)
by yungerkid
condog. it's spelled "hypocrisy". lol.
i think that having hand-drawn tilesets would not be a good thing. i can't exactly put it into words, but it would detract in a major way from the mapmaking/playing experience. it also may not be practical; i understand the game itself is grid-based, and hand-drawn junk would not work with grids.
Re: New NED Features
Posted: 2008.11.07 (22:16)
by blackson
No. N's best feature is it's simplicity. It'd be a shame to ruin it.
Re: New NED Features
Posted: 2008.11.07 (22:21)
by toasters
Implementing a more user-friendly way to incorporate Nreality mods and moving that damn tab+q combination so I don't lose any more good maps are my two top features.
Re: New NED Features
Posted: 2008.11.07 (22:35)
by yungerkid
No. N's best feature is it's simplicity. It'd be a shame to ruin it.
qfe
Re: New NED Features
Posted: 2008.11.08 (00:35)
by SkyPanda
toasters:
If it's any help, you can change the boss key to something other than tab.
Re: New NED Features
Posted: 2008.11.08 (07:32)
by Rikaninja
Evil_Sire wrote:Have you heard of Nreality? Possiblities are endless. Pointless thread.
And the point of the thread maybe that some users may think code for nreality is somewhat too time consuming.
That's actually my opinion.
Re: New NED Features
Posted: 2008.11.08 (11:46)
by crescor
same here.
Re: New NED Features
Posted: 2008.11.09 (01:29)
by Rikaninja
crescor wrote:same here.
I guess great mids think alike. (Not Really)