DDA - Frames?

Discuss N mapping theory, N maps, and other aspects of map-making.

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Postby Equilibrium » 2011.11.22 (18:15)

What does it mean?
Thus, from the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. There is grandeur in this view of life, with its several powers, having been originally breathed into a few forms or into one; and that, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved.

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Postby trance » 2011.11.22 (20:09)

Frames can be referred as the unit of length of how long a DDA is. In order to figure out the frame count, open the NeD and press "1" to record. When the ninja reaches the exit or is killed, look at the "demo data" box which is below the "level data." It is the numbers before the colon which tells the frame count.
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Postby bobaganuesh_2 » 2012.01.10 (22:37)

Frames measure time, or something. In film making, many films are shot in 24 frames per second -- every single second of footage is composed of 24 still photographs shown in sequential order. With Flash it's similar; DDAs specifically, the number of frames merely represents the length of its duration, comparable to how we would measure the length of a demo.

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Postby Paradox » 2012.01.10 (23:13)

bobaganuesh_2 wrote:Frames measure time, or something. In film making, many films are shot in 24 frames per second -- every single second of footage is composed of 24 still photographs shown in sequential order. With Flash it's similar; DDAs specifically, the number of frames merely represents the length of its duration, comparable to how we would measure the length of a demo.
Woah Woah woah, movies are shot in 60fps, & other small things like cartoons & such are at a frame rate of 30fps & games can be anything from 1 to about 99 frames depending on what they're running on & lag

In N there are 40fps so 400 frames in a DDA equals 10 seconds, there is a frame counter under the time in UnRealities NReality, but the one on the home page has been known to eat your .sol, so 6d4 would be better

Also, i don't think NReality works on macs, maybe it does, i think there's a mac OS file in it
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Postby 乳头的早餐谷物 » 2012.01.11 (03:22)

Um no. Film is shot at 24 fps, while cartoons often appear to have lower frame rates because a each single image of the cartoon is often displayed for two or three frames. This is all beside the point, though, because you're mixing up the concepts of N demo frames with video frames in movies or in games (in fact, comparing the frame rates of movies to the frame rates of games is really a mistake in itself). The simplest answer to the OP's question is that, when talking about N demos and DDAs, frames are a measure of how long it is. That's all you need to know.
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Postby Paradox » 2012.01.11 (06:33)

Woah, i searched it & that's fucked up, so it's console games that run on 60fps, but, but it was movies that ran in 60fps, how is it they're only 24fps? Is it 3D or HD movies that run in 60fps? I'm almost certain movies run in 60fps, maybe it's because you guys are american, i don't know

Also, it's probably the use of the word 'film' which is throwing me off

But yes, frames are basically time, every 0.025 seconds in N is also 1 frame, so 88.275 is 1 frame faster than 88.250, 90x40=3600, so 90 seconds times 40 frames equals 3600 frames as there are 90 seconds to start off with on each map & there are 40 frames per second, so with no gold on a map you will only survive for 3600 frames
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Postby ENT474 » 2012.01.12 (15:27)

Paradox-Dragon wrote:eat your .sol
Anyways, yeah, we use frames because seconds/milliseconds/anything is a bit unreliable, given that human error is always a factor in those measurements. Frames are in the game, so frames are used.
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