APT SEASON 2 : R6: Hunted Down
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GADIES AND LENTLEMEN
I HAVE APT ROUND 1 RESULTS CUZ I'M RESPONSIBLE
i judged these all very quickly, next round i'l have people helping me judge, these ratings are by no means personal insults against anyone, etc.
ROUND 1: CLOUD CITY JUDGING
ELIMINATIONS THIS WEEK: ONE
Gioum did not submit a map at all. So, he's out. Sorry man!
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- - - - -
Ascension by APulse
THEME: 45 / 50 = great pagodas, loved the jump into the clouds, felt like a badass
GAME: 30 / 50 = the guns managed to get right in my face every time i was trying a badass precise movement.
LOOK: 20 /30 = floating pagodas are both flavorful and cool looking! It's pretty sparse though.
TOTAL: 95 / 130
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- - - - -
Acrocity by lsudny
THEME: 40 / 50 = aah, nothing quite like a sunset on the horizon :3 they could be clouds, they could be buildings!
GAME: 35 / 50 = frantically running for cover was fun.
LOOK: 21 / 30 = what a sunset!
TOTAL: 96 / 130
- - - - -
- - - - -
Darth Caber by mammaletto
THEME: 28 / 50 = my blood ran cold as this new revelation came to light: LUKE AH'M YER DA
GAME: 38 / 50 = lasers worked great, the platforms were happily in all the right places to save my sorry ass.
LOOK: 18 / 30 = LUKE, DIDYA HEAR ME. While fun, it only loosely clings to the theme, kind of like how luke loosely clung to that trash chute in bespin :O
TOTAL: 84 / 130
Obviously Clouds by script
THEME: 43 / 50 = well, obviously! i may be (read: i am) being overly artsy here, but the juxtaposition ( check out my badass word ) of the angular sun and blocky clouds lends an urban feel to the clouds.
GAME: 32 / 50 = cute, clean, simple. Worked out p well bro
LOOK: 22 / 30 = I coudl totally see this being drawn in gray chalk
TOTAL: 98 / 130
Stack City by gloomp
THEME: 45 / 50 = a shimmering city in the clouds! it fits the theme guh-rately
GAME: 29 / 50 = pushing the blocks was frequently a ticket to death, especially in the beginning yo. perhaps less mines
LOOK: 20 / 30 = "Why is Cloud 9 so amazing? What is wrong with Cloud 8? That joke came off the top of my head, and the top of my head ain't funny!"
TOTAL: 94 / 130
Crystal City by ska
THEME: 36 / 50 = I see the city! i see the clouds! i feel like it's in a cave!
GAME: 33 / 50 = this is a pretty blazin' race
LOOK: 19 / 30 = feels very oldschool!
TOTAL: 87 / 130
Eye O' The Storm by Erik_Player
THEME: 42 / 50 = oh erik :3
GAME: 34 / 50 = it's so disorienting!! ;_;
LOOK: 25 / 30 = the eye o the storm looks cool as hell
TOTAL: 101 / 130
They came out of the moon by 1211
THEME: 38 / 50 = that laser certainly comes out of the moon
GAME: 37 / 50 = interesting paths, lots of stuff to do, going outside is dangerous...
LOOK: 26 / 30 = i dig the clocktower look
TOTAL: 101 / 130
Cloudsdale by maxson924
THEME: 29 / 50 = it's certainly a city...
GAME: 29 / 50 = the laser was a huge pain. Seekers managed to team up with the laser very well.
LOOK: 22 / 30 = ...not feelin' the clouds though
TOTAL: 80 / 130
Sky Saw by Tommy_Wiseau
THEME: 45 / 50 = i really liked the cloud of rockets present at all times coupled with the high velocity of the ninja
GAME: ??????? = i have no idea how to judge this section
LOOK: ??????? = or this one
TOTAL: 90ish or something / 130 = A pretty cool dda! you got bonus points for originality with the theme, but idk how to even place this D:
CLOUD CITY by kiaora
THEME: 43 / 50 = If you can bribe a member of Bespin's Wing Guard into taking you on a spin around Cloud City, you won't regret spending the credits. The views are stunning.
GAME: 31 / 50 = the laser got some suprising shots off. very satisfying to get all da gold
LOOK: 25 / 30 = looks like bespin, feels like bespin, tastes like bespin (loves like bespin :3c)
TOTAL: 99 / 130
Bespin Gas by flagmyidol
THEME: 43 / 50 = interesting take on the theme! i like it
GAME: 30 / 50 = i was reluctant to slow down and play all puzzle-like, but when i did it was pretty interesting.
LOOK: 24 / 30 = they certainly look like city blocks! lol
TOTAL: 97 / 130
When The Cirrus Came To Town by ChrisE
THEME: 40 / 50 = AWWWW, U A PUNNY GUY CHRISSY
GAME: 30 / 50 = very chill. pushing the blocks was satisfying somehow, kind of like hurling pillows at family members
LOOK: 23 / 30 = yep, it's a cloud city
TOTAL: 94 / 130
Cloud Rat by the23
THEME: 37 / 50 = interesting design made for a cool look.
GAME: 35 / 50 = trapdoor usage was very smart and the chaingun was never overpowering
LOOK: 23 / 50 = oh i guess i already talked about the lookS :)
TOTAL: 95 / 130
Tears in their eyes by Sunset
THEME: 37 / 50 = you made a cloud city without bounceblocks! lol
GAME: 33 / 50 = It was alright. I liked the sections without rockets or gausses.
LOOK: 24 / 30 = neato spikey clouds
TOTAL: 94 / 130
Cosette by Pheidippides
THEME: 40 / 50 = awwwwww, it's a cute cloudbank :3
GAME: 35 / 50 = Metanetty!
LOOK: 25 / 30 = very metanetty! it was fun
TOTAL: 100 / 130
thanks for playing everyone!
APT SEASON TWO ROUND TWO :
The Second Week's Theme Is....
PATTERNS AND TEXTURES!
the second round of APT SEASON TWO will be due on...
SATURDAY, DECEMBER FIFTEENTH, 2012!
there will be this many eliminations this round...
ONE ELIMINATION!
now we're cooking with gas grilling responsibly
the theme PATTERNS AND TEXTURES is up to you to interpret as you see fit. Good luck, and happy fapping mapping!
- On the Psychic Highway
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Also, can we have our maps playtested before submitting?
EDIT: http://www.nmaps.net/224563

<Uuni> i dont see the escape in religion
- Ice Cold
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Sig by Aidiera.
My highscoring/speedrunning name is "1211".
I have one former highscore 0th* (114-0) and one current speedrun 0th* (23-1).
I have 25 "legit" highscore Top-20s, but according to NReality, I have 124.
I have 41 highscore Episode Top-20s. Again, according to NReality.
I have 289 speedrun Top-20s and I'm 23rd on the boards.
I have 167 speedrun Episode Top-20s and I'm 4th on the boards.
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Scrivener wrote:Are we allowed to submit maps we've started already? I'll edit this post with my submission following your response.
Also, can we have our maps playtested before submitting?
wait, "started already" meaning maps in progres you haven't posted?
as long as you haven't posted the map to NUMA before my post announcing the start of the second round, you can do w/e you want.
and yeah, you can get your maps playtested. but not by me. or any judges! (i think apse is going to help me judge this round) :D
- Boeing Boeing Bone!
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And uh, not that it matters too much since the eliminated person didn't actually submit a map, but my round one entry doesn't appear to have been judged, mr. moon...
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Seneschal wrote:Round 2 map: http://www.nmaps.net/224508
And uh, not that it matters too much since the eliminated person didn't actually submit a map, but my round one entry doesn't appear to have been judged, mr. moon...
wat
i'm sorry sir D:
THEME: 40 / 50 = loved the trash chute tumble down :3
GAME: 33 / 50 = while initially annoying when trapdoors popped up slightly off of my trajectory, after a couple tries collecting gold felt fun and good
LOOKS: 22 / 30 = SAVE ME MR SOLO !!
total 95
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are any of my friends still here
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Really really really sorry.

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That is why I decline the title of Iron Cook and accept only the lesser title of Zinc Saucier, which I just made up. Also, it comes with double prize money!
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PEEPS AND BROS
I HAVE APT ROUND 2 RESULTS! and only 2 days late!!
these ratings are by no means personal insults against anyone, etc.
ROUND 2: PATTERNS AND TEXTURES
ELIMINATIONS THIS WEEK: THREE
mammalletto did not submit a map and has been eliminated.
ChrisE did not submit a map and has been eliminated.
ska has been struck down.
- - - - -
- - - - -
Dissociative Personalities in Constant Ambulation by maxson924
THEME : 33 The lightning bolt designs made a very fine pattern, but i was put off by the irregular gold! :(
GAME : 33 AGD seemed very boring to begin with, but when playing the map i felt compelled to grab it all.
Slighty too easy in areas, but a good feeling throughout. this feels like a wine tasting review.
LOOK : 23 that lightning bolt can make for some very cool patterns but as it is
now i feel like it's not complex enough.
TOTAL : 90
Above All and Beyond by gloomp
THEME : 42 YES! YES!
GAME : 39 this is a pretty hardcore mine jumper and i don't think the world has enough of those.
It was not overly frustrating in certain sections (good thing you edited that mine)
also dat floorguard
LOOK : 16 i am not going to lie to you this map does not go for looks
TOTAL : 97
Golden Hours by Tommy_Wiseau
THEME : 43 diggin' the progressive tileset and counting gold arrangement yo, you hammered nailed it
GAME : 32 very nice floorguards. I've seen this with normal doors but the locked ones work a lot better.
My complaint is that it's not particularly lenghty or adventurous enough, you've got that
cool tileset sittin there very pretty, but unused. Perhaps the concept could be expanded?? :D
LOOK : 23 it builds up!!!
TOTAL : 98
Forever by Apulse
THEME : 37 interesting take on pattermnz!
GAME : 35 Getting up to high speed and dodfging boolets was fun. No mines is an elegant design.
LOOK : 26 This has a very striking thumbnail. i wub it!!
TOTAL : 98
Red Shift by 1211 / trance
THEME : 36 aw yeah gurl i love the way you make modififeed zig zags gurrrrrl
GAME : 35 loved the lasers!
LOOK : 25
TOTAL : 96
The Pelican Initiate by Seneschal
THEME : 39 it's a veritable buffet of tasty patterns yo
GAME : 32 basically the bleu drones hated me :( everything was dangerously weird, i liked it
LOOK : 27 attractively foreign.
TOTAL : 99
A Year Without Summer by the23
THEME : 34 you went more with textures, i appreciate that
GAME : 33 the chaingun was over the top, just the (many) rockets would have been enough, i feel
LOOK : 23 interesting gold + mines + doors to make stuff look rough
TOTAL : 90
impending by ska
THEME : 29 not enough of either of the themes!
GAME : 33 it felt cluttered and weird to me
LOOK : 19 it just doesnt grab me when i look at it :(
TOTAL : 81
45 Years Later by flagmyidol
THEME : 35 straightforward repeating circles! they get the job done.
GAME : 38 so, this was originally a 29 because the lasers are hard
as fuq but after repeated tries i got a system down to avoid them
and it was really satisfying. thus boosting your score (and my ego!)
LOOK : 20 again, straightforward, stripped-down, stuff i liek
TOTAL : 93
Quintessence of Dust by script
THEME : 40 oh yeah babe tesselate me all day
GAME : 35 This map is elegant, stylish, and intensely difficult
it's sooo satisfying when you pull off the jumps right.
LOOK : 27 Really great.
TOTAL : 102
kiaoraroaehaweggjhh by kiakraberoarawraraaa
kiaoergh by kiaora
THEME : 37 "Good ol' transcendental pseudosymmetrical simplicity" - Tommy Lee Jones, Tom Clancy's Splinter Cell, 1904
GAME : 36 Well i for one enjoy my large blanka reas and lasers shooting me maps so have an amount of points
LOOK : 22 http://www.youtube.com/watch?v=9XJUGYU75Fk
TOTAL : Ninety-Five out of One-Hundred-And-Fifty
Billow Brick by Erik_Player
THEME : 31 I see all sorts of small patterns and things, but i feel like they are too subtle!
GAME : 41 this plays fantastically
LOOK : 23 not too flashy!
TOTAL : 95
Tessel Eight by Pheidippides
THEME : 40 okay you have delivered in spades
GAME : 37 plenty of room to hide from chainguns, a cool climb up to the exit switch, fun times
LOOK : 25 cool how the gold looks all rough :D
TOTAL : 102
at the beach by Sunset
THEME : 36 “If you saw two guys named Hambone and Flippy, which one
would you think liked dolphins most? I'd say Flippy, wouldn't you?
You'd be wrong though. It's Hambone.”
GAME : 36 Well, it was alright! i think it lasted for a little too long, but it was p chill and neato
LOOK : 24 straightforward.
TOTAL : 96
Hear The Echo by lsudny
THEME : 32 i do not feel like the theme was prominent here.
GAME : 34 i do not feel like the rocket works at all :(
LOOK : 23 not flashy, but functional!
TOTAL : 89
APT SEASON TWO ROUND THREE:
The Third Week's Theme Is....
UNDERWORLD PLUNGE
let's all have a great time falling into hell!
the second round of APT SEASON TWO will be due on...
SATURDAY, DECEMBER TWENTY-NINTH, 2012!
with Christmas and all let's relax and have a longer deadline.
there will be this many eliminations this round...
ONE ELIMINATION!
i was originally going to eliminate 2 this round, but with mam and chris getting bonked that won't be necessary, lucky for you guys
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YOU'VE MADE A POWERFUL LIFE-LONG ENEMY, COMRADE...
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