P A R A D I G M S H I F T II

Are you a rad N player or want to put some rad N players to the test? Talk about your skills and challenge each other at N in this forum.

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Postby numa_ninja » 2012.12.27 (01:48)

:X I legitimately forgot about this, what with it being Christmas and all. ;_; Sorry everyone, next time I won't Christmas as hard and bring great sorrow to all who eagerly waited my judging.

Also, see you all in hell.
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Postby ChrisE » 2012.12.27 (12:36)

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Postby PALEMOON » 2012.12.28 (21:48)


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Postby Invalid » 2012.12.28 (22:46)


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Postby Scrivener » 2012.12.30 (05:57)

Results for Castle Barricade:
ChrisE, 14/20

Gameplay: 6/10
Simple mechanics; floorguard was annoying but was the most challenging part of the map; exit switch and exit were boring but maybe thematic? Great mines

Theme: 8/10
Nice abstract castle

Total: 14/20

PALEMOON, 16/20

Gameplay: 7/10
Great flow in places, but movement on tiles was awkward; good gold placement, but ugly; gauss was the right enemy

Theme: 9/10
OOoh yeah, barricade that castle, you dragon you

Total: 16/20

APulse, 14/20

Gameplay: 9/10
Wonderful. This plays very well, the chaingun is always where it needs to be, and the crazy tiles are perfect for jumping around and dodging on. The gold could be prettier.

Theme: 5/10
If you squint and close your eyes and look the other way, it does kinda -feel- like a castle.

Total: 14/20

PALEMOON wins!
spoiler

<Uuni> i dont see the escape in religion


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Postby PALEMOON » 2012.12.30 (06:34)

killer!

okay the new theme is



Easy To Avoid Enemies

see you in a couple days yo! :D

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Postby ChrisE » 2012.12.30 (21:44)

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Postby TommyWiseau24 » 2012.12.30 (22:35)

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Postby Sunset » 2012.12.31 (20:27)


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Postby Leonidas » 2013.01.01 (18:42)

Click!!!



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From Streetsahead

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Postby PALEMOON » 2013.01.02 (05:00)

1 2 3 leonidas 3 2 1 wins! good show with a creative take on the theme!

you're the man now dog the judge for next round! give us a theme!

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Postby Leonidas » 2013.01.02 (12:51)

Great! Well, I always loved messing around with one-ways, so the new theme is...

Fun With Those Interesting One-Ways

See you in 3 days!
Click!!!



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From Streetsahead

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Postby Vanquish » 2013.01.02 (14:47)

sounds like a fun theme. im deffinately entering a map for this

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Postby meanapple » 2013.01.02 (22:23)

Check out my profil for less information

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Postby meanapple » 2013.01.02 (22:23)

snap Im to late
Check out my profil for less information

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Postby Chrdrenkmann » 2013.01.03 (15:26)

http://www.nmaps.net/225224

I didn't make this map for the contest but Meanapple told me that I could post it for this round.
I don't have a signature.

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Postby meanapple » 2013.01.03 (15:42)

Check out my profil for less information

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Postby zoasBE » 2013.01.03 (18:08)

Ok, here's my entry, experimenting with one-ways in my usual confined area.: http://www.nmaps.net/225211

The map was legitimately made after the theme was choosed by Leonidas, just forget to tag the map and post here.
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[align=center]ZOAS © VODKAS © THE23 © INSATIABLEEEE!!![/align][/font][/color]
just as friends as enemies
even fewer friends

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Postby Scrivener » 2013.01.03 (20:33)

Round Trip/ by script
spoiler

<Uuni> i dont see the escape in religion


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Postby mrgy05 » 2013.01.04 (01:52)


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Postby Leonidas » 2013.01.05 (16:18)

Ok I have rated all these maps so far with a detailed point system. I am just waiting on RedNinja, who said he is about to post one asap. After his, I will post the ratings and comments on this thread, and possibly on each persons map. Then we can see the winner
Click!!!



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From Streetsahead

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From Traveleravi


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Postby Leonidas » 2013.01.06 (13:18)

Enough waiting on him. Here is the judging:

Ratings:
1-10
1 is total garbage
10 is amazingly perfected, fully.
Catergories are Gameplay, tiles, objects, theme, and fun factor.
Each catergory is out of 10 points, adding up to a total of 50 points.
Overall, <20 is complete trash,
20s are below average,
Low 30s are OK,
High 30s are good,
40s are great.
Do not expect to see a 50.

+++++Chrdrenkmann+++++164-4: I Call HAX!+++++
##35/50--Good##

~Gameplay [7]/10 ~ I am amazed how this map kept me hooked even though it was so simple and open!

~Tiles [7]/10 ~ The tiles were well placed and helped the gameplay, but I just wished you put in a few tiles other than 1s and Es.

~Objects [7]/10 ~ Objects were enjoyable, but although I liked the general openness, I feel some more objects could be placed in certain areas.

~Theme [6]/10 ~ You did use one-ways, and they were pretty fun to mess with, but you probably should have used them some more, especially since there was extra open space. I did like the two that were sideways though, you could've put some more of those.

~Fun Factor [8]/10 ~ Like I said in gameplay, this map was very simple, but you managed to pull it off in a way that kept me hooked! It was fun! However, it makes me want some more. Like stated above, more objects in some open space parts would be better.



+++++Meanapple+++++104-2 Transparent Jelly+++++

##43/50--Great##

~Gameplay [9]/10 ~ This was awesome! The pressuring gauss was a perfect addition to the other creative parts in the map.

~Tiles [8]/10 ~ Well, lack of tiles... but this hardly affected anything. The one-ways served basically as tiles, and there wasn't really a need for tiles, although I would have put a couple small ones touching the one-ways in certain parts.

~Objects [9]/10 ~ The objects obviously were what made this map, and they were placed almost perfectly. Except for the "HI" thing. It was entertaining, but really not needed.

~Theme [9]/10 ~ This map is mainly made of one-ways, which are what the theme is about. They are fun. Check. They are interesting. Check. Overall, great job!

~Fun Factor [8]/10 ~ I think it is clear how fun this map was. I just loved it. Although the gauss could get annoying. It was a good idea to make it pressure you to move, but occasionaly it could get annoying.



+++++VODKALOVER+++++X06-4: Take This As My Present+++++
##37/50--Good##

~Gameplay [7]/10 ~ I always loved your minimaps. They take skill to beat, though. Sometimes, the level of needed skill is so high that one might say it is 'overpowering' (Inside joke wink-wink ;)-anyone else, don't think you get it.) This minimap is not overpowering, or overloaded; the gameplay is quite fun. However, it took many tries for me to 'explore' around, and finally get a move-on in the map, since the beginning was hard to understand at first. The gauss was obnoxious, but like in meanapple's map it pressured you to keep moving. Overall, good gameplay.

~Tiles [8]/10 ~ Even though it was a minimap, you still managed to provide a cool tileset. However, there is not much you can do with a tileset when you are focused in one small area.

~Objects [8]/10 ~ Those two mines right above the spawn are very irritating. I would suggest removing the bottom one, and maybe moving the top one a tiny bit to the left, since the close gauss is already enough to start out with. Otherwise, very nicely placed objects.

~Theme [7]/10 ~ The theme was used pretty well. I liked the use of one-ways, but what would've made them better was if there were some sideways ones.

~Fun Factor [7]/10 ~ Like I said in gameplay, you need some skill to finish some of the harder ones. I started out rough, and kept dying at first from that gauss. Once I got the hang of it though it was fun to hop around.



+++++script+++++Round Trip/+++++
##36/50--Good##

~Gameplay [8]/10 ~ Well this is a tasty map. I think it was fun, and pretty similiar to Chrdrenkmann's map in some ways. A good relaxer, this map is smooth and fun. I liked the drones.

~Tiles [7]/10 ~ Like I said to chdr, I think you should have used a few tiles besides the basic E and 1. The tiles were fitting, though, to the style of the map.

~Objects [7]/10 ~ Objects were placed well. Gold was nice. Drones were good but the seeker ones could possibly have been better with one or two less.

~Theme [6]/10 ~ The theme was used decently well. One-ways were definately used, but in a mediocre way. I was expecting them to be interesting and fun, like in meanapples map. They were used in good quantity though, I'll give you that.

~Fun Factor [8]/10 ~ I think this map is like some of the official n maps from the game. It is a good idea and simple. For the most part, it was fun to play. I enjoyed it, but it got a bit repetitive sometimes. I liked the multiple paths a lot.


+++++mrgy05+++++Power Storm+++++
##40/50--Great##

~Gameplay [8]/10 ~ This was some fun gameplay. Certain parts could get a little overbearing though, like the rocket on the right.

~Tiles [8]/10 ~ The tiles fit the gameplay well, but were a bit boring. However, there wasn't much you could add.

~Objects [8]/10 ~ Objects were sweetly placed. They added to the over all fun and chaos. On the other hand, it's really hard to agd. I would take out some gold.

~Theme [8]/10 ~ You definitely used a good amount of one-ways, and I had fun playing with them. The map was focused on them and that was a good thing. However, there aren't any sideways oneways, and most of the one-ways do the same general thing.

~Fun Factor [8]/10 ~ Like I said in gameplay, this map was some fun gameplay. I liked jumping around and messing with one-ways and the turrets. The one thing that wasn't fun was the far right rocket. It made the map way harder in that area.


Meanapple Wins!!!
Click!!!



Image
From Streetsahead

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From elhombredelsombrero (Traveleravi)

Image
From Aidiera

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Also from Aidiera

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From Traveleravi


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Postby meanapple » 2013.01.06 (15:40)

Oh cool :D
well.. next theme.. hmm
Weird
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Postby Vanquish » 2013.01.07 (11:32)

oh shit!
i completely forgot to post a link on the forum. i did make the map however.
i know there isnt really any point but ill post the link anyway.
http://www.nmaps.net/225278

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Postby ChrisE » 2013.01.10 (01:04)

Does this mean Jeremoon is Meanapple?

EDIT: duh, of course it does.
Anyways, no maps have actually been made yet so... uh...

http://www.nmaps.net/225372
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