P A R A D I G M S H I F T II
Moderators: EddyMataGallos, TheRealOne
- Life Time Achievement Award
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Also, see you all in hell.

- Ego Lancer
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- Moderator
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- NUMA Profile: http://nmaps.net/user/PALEMOON Bad Thread
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- Doublemember
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- On the Psychic Highway
- Posts: 290
- Joined: 2009.11.16 (05:05)
- NUMA Profile: http://nmaps.net/user/script
- MBTI Type: INTJ
- Location: On a boat
Gameplay: 6/10
Simple mechanics; floorguard was annoying but was the most challenging part of the map; exit switch and exit were boring but maybe thematic? Great mines
Theme: 8/10
Nice abstract castle
Total: 14/20
Gameplay: 7/10
Great flow in places, but movement on tiles was awkward; good gold placement, but ugly; gauss was the right enemy
Theme: 9/10
OOoh yeah, barricade that castle, you dragon you
Total: 16/20
Gameplay: 9/10
Wonderful. This plays very well, the chaingun is always where it needs to be, and the crazy tiles are perfect for jumping around and dodging on. The gold could be prettier.
Theme: 5/10
If you squint and close your eyes and look the other way, it does kinda -feel- like a castle.
Total: 14/20

<Uuni> i dont see the escape in religion
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okay the new theme is
Easy To Avoid Enemies
see you in a couple days yo! :D
- Ego Lancer
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- Doublemember
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- Global Mod
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- Ice Cold
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From Streetsahead
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you're the man now dog the judge for next round! give us a theme!
- Ice Cold
- Posts: 219
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Fun With Those Interesting One-Ways
See you in 3 days!
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- Vampire Salesman
- Posts: 111
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- NUMA Profile: www.nmaps.net/user/Vanquish
- Location: Inside my skull
- Semimember
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- NUMA Profile: http://nmaps.net/user/Meanapple
- Location: Germany :D
- Semimember
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- NUMA Profile: http://nmaps.net/user/Meanapple
- Location: Germany :D
- ABC
- Posts: 127
- Joined: 2009.06.28 (14:43)
- NUMA Profile: http://nmaps.net/user/Chrdrenkmann
- Location: Germany
I didn't make this map for the contest but Meanapple told me that I could post it for this round.
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- NUMA Profile: http://nmaps.net/user/zoasBE
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The map was legitimately made after the theme was choosed by Leonidas, just forget to tag the map and post here.

zoasBE@NUMA
VODKALOVER@NUMA
the23@NUMA
insatiable@NUMA
COMMANDOS
//stoneman
9000
:3
CORaN
Astro Chimp
My 100 Vehemence 4 Maps
MOSS
Vehemence 4 as THE23
Parkour and Puzzle Laboratories!
VODKALOVER Session One
VODKALOVER Session Two
VODKALOVERX XMAS A PACX[/spoiler]
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<Uuni> i dont see the escape in religion
- Ice Cold
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From Streetsahead
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- Ice Cold
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Ratings:
1-10
1 is total garbage
10 is amazingly perfected, fully.
Catergories are Gameplay, tiles, objects, theme, and fun factor.
Each catergory is out of 10 points, adding up to a total of 50 points.
Overall, <20 is complete trash,
20s are below average,
Low 30s are OK,
High 30s are good,
40s are great.
Do not expect to see a 50.
+++++Chrdrenkmann+++++164-4: I Call HAX!+++++
##35/50--Good##
~Gameplay [7]/10 ~ I am amazed how this map kept me hooked even though it was so simple and open!
~Tiles [7]/10 ~ The tiles were well placed and helped the gameplay, but I just wished you put in a few tiles other than 1s and Es.
~Objects [7]/10 ~ Objects were enjoyable, but although I liked the general openness, I feel some more objects could be placed in certain areas.
~Theme [6]/10 ~ You did use one-ways, and they were pretty fun to mess with, but you probably should have used them some more, especially since there was extra open space. I did like the two that were sideways though, you could've put some more of those.
~Fun Factor [8]/10 ~ Like I said in gameplay, this map was very simple, but you managed to pull it off in a way that kept me hooked! It was fun! However, it makes me want some more. Like stated above, more objects in some open space parts would be better.
+++++Meanapple+++++104-2 Transparent Jelly+++++
##43/50--Great##
~Gameplay [9]/10 ~ This was awesome! The pressuring gauss was a perfect addition to the other creative parts in the map.
~Tiles [8]/10 ~ Well, lack of tiles... but this hardly affected anything. The one-ways served basically as tiles, and there wasn't really a need for tiles, although I would have put a couple small ones touching the one-ways in certain parts.
~Objects [9]/10 ~ The objects obviously were what made this map, and they were placed almost perfectly. Except for the "HI" thing. It was entertaining, but really not needed.
~Theme [9]/10 ~ This map is mainly made of one-ways, which are what the theme is about. They are fun. Check. They are interesting. Check. Overall, great job!
~Fun Factor [8]/10 ~ I think it is clear how fun this map was. I just loved it. Although the gauss could get annoying. It was a good idea to make it pressure you to move, but occasionaly it could get annoying.
+++++VODKALOVER+++++X06-4: Take This As My Present+++++
##37/50--Good##
~Gameplay [7]/10 ~ I always loved your minimaps. They take skill to beat, though. Sometimes, the level of needed skill is so high that one might say it is 'overpowering' (Inside joke wink-wink ;)-anyone else, don't think you get it.) This minimap is not overpowering, or overloaded; the gameplay is quite fun. However, it took many tries for me to 'explore' around, and finally get a move-on in the map, since the beginning was hard to understand at first. The gauss was obnoxious, but like in meanapple's map it pressured you to keep moving. Overall, good gameplay.
~Tiles [8]/10 ~ Even though it was a minimap, you still managed to provide a cool tileset. However, there is not much you can do with a tileset when you are focused in one small area.
~Objects [8]/10 ~ Those two mines right above the spawn are very irritating. I would suggest removing the bottom one, and maybe moving the top one a tiny bit to the left, since the close gauss is already enough to start out with. Otherwise, very nicely placed objects.
~Theme [7]/10 ~ The theme was used pretty well. I liked the use of one-ways, but what would've made them better was if there were some sideways ones.
~Fun Factor [7]/10 ~ Like I said in gameplay, you need some skill to finish some of the harder ones. I started out rough, and kept dying at first from that gauss. Once I got the hang of it though it was fun to hop around.
+++++script+++++Round Trip/+++++
##36/50--Good##
~Gameplay [8]/10 ~ Well this is a tasty map. I think it was fun, and pretty similiar to Chrdrenkmann's map in some ways. A good relaxer, this map is smooth and fun. I liked the drones.
~Tiles [7]/10 ~ Like I said to chdr, I think you should have used a few tiles besides the basic E and 1. The tiles were fitting, though, to the style of the map.
~Objects [7]/10 ~ Objects were placed well. Gold was nice. Drones were good but the seeker ones could possibly have been better with one or two less.
~Theme [6]/10 ~ The theme was used decently well. One-ways were definately used, but in a mediocre way. I was expecting them to be interesting and fun, like in meanapples map. They were used in good quantity though, I'll give you that.
~Fun Factor [8]/10 ~ I think this map is like some of the official n maps from the game. It is a good idea and simple. For the most part, it was fun to play. I enjoyed it, but it got a bit repetitive sometimes. I liked the multiple paths a lot.
+++++mrgy05+++++Power Storm+++++
##40/50--Great##
~Gameplay [8]/10 ~ This was some fun gameplay. Certain parts could get a little overbearing though, like the rocket on the right.
~Tiles [8]/10 ~ The tiles fit the gameplay well, but were a bit boring. However, there wasn't much you could add.
~Objects [8]/10 ~ Objects were sweetly placed. They added to the over all fun and chaos. On the other hand, it's really hard to agd. I would take out some gold.
~Theme [8]/10 ~ You definitely used a good amount of one-ways, and I had fun playing with them. The map was focused on them and that was a good thing. However, there aren't any sideways oneways, and most of the one-ways do the same general thing.
~Fun Factor [8]/10 ~ Like I said in gameplay, this map was some fun gameplay. I liked jumping around and messing with one-ways and the turrets. The one thing that wasn't fun was the far right rocket. It made the map way harder in that area.
Meanapple Wins!!!
From Streetsahead
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- Semimember
- Posts: 24
- Joined: 2009.06.27 (18:08)
- NUMA Profile: http://nmaps.net/user/Meanapple
- Location: Germany :D
well.. next theme.. hmm
Weird
- Vampire Salesman
- Posts: 111
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i completely forgot to post a link on the forum. i did make the map however.
i know there isnt really any point but ill post the link anyway.
http://www.nmaps.net/225278
- Ego Lancer
- Posts: 303
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EDIT: duh, of course it does.
Anyways, no maps have actually been made yet so... uh...
http://www.nmaps.net/225372

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