Crimson Sail :: Adventure Mapping Competition

Are you a rad N player or want to put some rad N players to the test? Talk about your skills and challenge each other at N in this forum.

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Postby el_devo. » 2010.02.20 (19:48)

Is it too late to join? It's cool if it is, i was just wondering :D

EDIT: I have a map ready now if that matters

EDIT: I can submit it tonight :D

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Postby Amadeus » 2010.02.20 (21:48)

People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
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Postby el_devo. » 2010.02.20 (21:58)


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Postby BrassMachine » 2010.02.23 (01:43)

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Yea it's late, sorry about that.
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Postby Aldaric » 2010.02.23 (22:01)

Please please please let me in with a cherry on top. I wrote a long story to go with the map.

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Postby Erik-Player » 2010.02.24 (22:26)

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Postby maya » 2010.02.26 (21:59)

I already posted my map, why did you PM me with the others Techno? :S
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Postby Brainstone » 2010.03.02 (15:34)

I think this contest should go on. You just can`t wait forever.
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Postby Sunset » 2010.03.02 (16:20)

Can you please continue the contest?

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Postby T3chno » 2010.03.06 (03:47)

Week #1 Results
(~15 mb PDF file)

Week #2
Sailing on the High Seas I // Mutiny
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--
Exactly what the theme suggests. Set sail and mutiny on board. I'm trying not to give too many directions, I want to let you lead the story, not me.

NOTE: When you submit your map to NUMA, be sure to tag it two things: "crimson" and "crimson2" where the 2 represents the week number.

Deadline: March 19th, 2010.
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Postby Brainstone » 2010.03.06 (12:27)

Thank you for continueing the competition. You have made a cool sig and result page with comments for everyone. (By the way, Riobe`s map is mentioned twice).
I guessed already the next round was something with your ship, so I had a tileset already.
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Postby ChrisE » 2010.03.06 (15:30)

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Postby el_devo. » 2010.03.06 (15:37)

My Map
Also, I reserve the right to continue editing it until the 19th :D

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Postby Aldaric » 2010.03.12 (02:17)

:( I thought that him starting out in a row boat was creative. Different than all the generic big pirate ships. Also, it seems a little to early for a mutiny. Beginning of journey straight to mutiny seems to fast. The captain has to do something worthy of rebellion. Whatever, it is just that right now my character is on a row boat out in the ocean, and now there has to be a mutiny involved. :(

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Postby T3chno » 2010.03.12 (15:32)

Aldaric wrote::( I thought that him starting out in a row boat was creative. Different than all the generic big pirate ships. Also, it seems a little to early for a mutiny. Beginning of journey straight to mutiny seems to fast. The captain has to do something worthy of rebellion. Whatever, it is just that right now my character is on a row boat out in the ocean, and now there has to be a mutiny involved. :(
There's more than one definition for mutiny. Take it how you want it.
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Postby Brainstone » 2010.03.15 (19:22)

Techno wrote:
Aldaric wrote::( I thought that him starting out in a row boat was creative. Different than all the generic big pirate ships. Also, it seems a little to early for a mutiny. Beginning of journey straight to mutiny seems to fast. The captain has to do something worthy of rebellion. Whatever, it is just that right now my character is on a row boat out in the ocean, and now there has to be a mutiny involved. :(
There's more than one definition for mutiny. Take it how you want it.
Make him be schizophrenic. :D
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Postby Riobe » 2010.03.19 (02:17)

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Postby Tunco » 2010.03.19 (19:59)

Last edited by Tunco on 2010.03.19 (21:30), edited 1 time in total.
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Postby T3chno » 2010.03.19 (21:17)

Sorry guys, but people are dropping out of this competition like flies. I really wanted this to go on, but due to lack of competitors, I'm gonna have to call it to an end here. Shame, because I wanted this to go place. I'll try again with a better concept, and will be more prepared in the summer. This whole thing was a great learning experience, I'll take from that and build on it.

Sorry.
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Postby Brainstone » 2010.03.20 (11:00)

Hmmm... In my opinion, the problem was, that the rounds lasted too long, so everyone would forget and that you didn`t send PMs to remind the competitiors.
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Postby T3chno » 2010.03.20 (17:47)

Brainstone wrote:you didn`t send PMs to remind the competitiors.
I did send PMs. I also gave reminders over the IRC. :/
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Postby el_devo. » 2010.03.20 (20:43)

Yeah, I figured you would end it because everyone quit. I think that just one week rounds would go better, but I really liked the overall concept. It's kind of a shame that everyone decided to stop. :\

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Postby Erik-Player » 2010.03.23 (14:51)

Crap. :_; I didn't get anything, so I forgot. I'm terribly sorry, Techno.
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Postby BrassMachine » 2010.03.27 (20:36)

Yea...sorry my ADD threw me out of the competion, I thought I would come back but never did. And thanks for not completely throwing my attempt at a perspective tileset (island and lighthouse) down the drain. Sorry this competion couldn't fully get up on it's feet, but it was a great idea.
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