N Editor Contest i (This is Maximo)
Moderators: EddyMataGallos, TheRealOne
- Member
- Posts: 33
- Joined: 2008.11.09 (16:12)
- NUMA Profile: http://nmaps.net/user/maximo
- Contact:
Aside from being disapointed with the lack of submissions the entries are closed...The three judges will be emailed a pack containing the level data to judge, so if you are a judge don't bother getting it all yourself, i'll get it to you by tomorrow mornining.
AGAIN, SUBMISSIONS ARE CLOSED
AGAIN, SUBMISSIONS ARE CLOSED
- The Dreamster Teamster
- Posts: 83
- Joined: 2008.12.02 (20:44)
- NUMA Profile: http://nmaps.net/user/clovic
Will results be posted here?
"All that we see or seem is but a dream within a dream. " - Edgar Allan Poe
- Member
- Posts: 33
- Joined: 2008.11.09 (16:12)
- NUMA Profile: http://nmaps.net/user/maximo
- Contact:
Few things that need resolved:
Clovic you have four maps, "Considering the Elimination of Risk," "Interesting Fluidity," "Morning Haze," and "The Gunpowder Treason." If it's an error on my part just tell me which map you don't want. If it's an error on your part just tell me which map you don't want. (ps: results will be here)
Slayr, i have five maps from you. Same as with clovic just tell me the two you don't want. The five I have are "Floorgaurds," "The Brutal Labyrinth of Paroxysm," "The haunted ruins," "Ninja Training 1," and "Wreeds of Wrath." Again sorry if this is my error and not yours.
It also looks like some of the maps are old...and honestly since my life is a little scattered at the moment I just don't' care that much. I think Tktktk said it was a map from greenblack. No worries honestly. Okay, judging should be done before the middle of next week.
Clovic you have four maps, "Considering the Elimination of Risk," "Interesting Fluidity," "Morning Haze," and "The Gunpowder Treason." If it's an error on my part just tell me which map you don't want. If it's an error on your part just tell me which map you don't want. (ps: results will be here)
Slayr, i have five maps from you. Same as with clovic just tell me the two you don't want. The five I have are "Floorgaurds," "The Brutal Labyrinth of Paroxysm," "The haunted ruins," "Ninja Training 1," and "Wreeds of Wrath." Again sorry if this is my error and not yours.
It also looks like some of the maps are old...and honestly since my life is a little scattered at the moment I just don't' care that much. I think Tktktk said it was a map from greenblack. No worries honestly. Okay, judging should be done before the middle of next week.
- The Dreamster Teamster
- Posts: 83
- Joined: 2008.12.02 (20:44)
- NUMA Profile: http://nmaps.net/user/clovic
Clovic you have four maps, "Considering the Elimination of Risk," "Interesting Fluidity," "Morning Haze," and "The Gunpowder Treason." If it's an error on my part just tell me which map you don't want. If it's an error on your part just tell me which map you don't want. (ps: results will be here)
You may take away Considering the Elimination of Risk.
As you were.
"All that we see or seem is but a dream within a dream. " - Edgar Allan Poe
- Octave
- Posts: 8
- Joined: 2008.09.28 (00:14)
- NUMA Profile: http://nmaps.net/user/tktktk
- Location: San Diego, California
Slayr, since you haven't responded, we're just picking three of the five maps at random. Floorguards, The Brutal Labyrinth of Paroxysm, and Wreeds of Wrath will be judged, while The haunted ruins and Ninja Training 1 will not.
Judging (or mine at least) will be up within the next few days.
Judging (or mine at least) will be up within the next few days.
- Global Mod
- Posts: 792
- Joined: 2008.09.28 (18:32)
- NUMA Profile: http://www.nmaps.net/user/Yahoozy
- MBTI Type: INFP
- Contact:
- Plus (Size) Member
- Posts: 54
- Joined: 2008.10.20 (12:22)
- NUMA Profile: http://nmaps.net/user/Oakstream
when is the results coming up? its been a while now.
- Octave
- Posts: 8
- Joined: 2008.09.28 (00:14)
- NUMA Profile: http://nmaps.net/user/tktktk
- Location: San Diego, California
Sorry about the delay; a combination of computer issues and a lack of time has meant I haven't made as much progress as I'd planned. Here's what I have so far; I'll be working on the rest over the next few days.
00~2: Welcome To The Avenue by Guitar_Hero_Matt
Goodness: 10
This felt a little weird until I got the hang of capturing drones, but once I did it became an interesting, nifty little map. I did feel that its sheer crampedness meant that there wasn’t that much room for variation in gameplay. Still, though, an interesting concept that worked fairly well.
Aesthetics: 4
While the claustrophobic nature of the map got in the way again slightly here, there was a well defined theme with the tileset that I thought was executed particularly well in the pentagon shapes on top.
Hardness: 3
Decently balanced, but only once you figure out its nuances.
Total: 17
9:45 by Blackson
Goodness: 11
Gameplay was solid. However, going up for the switch, down for the exit switch, and back up to the exit made it a little on the lengthy side. The laser also seemed to fire more or less at random, which was more of an annoyance than a threat.
Aesthetics: 4
As some mentioned, it does clash a bit in places, but it’s quite atmospheric as well.
Hardness: 3
Fairly easy map, except for the length.
Total: 18
A part of me by _destiny^-
Goodness: 12
While it didn’t do anything new, and rockets/bounceblocks is an especially heavily used combination, it was actually a lot of fun to play. Good flow as well.
Aesthetics: 3
The tileset is interesting, but a bit unrefined.
Hardness: 4
Easy to complete and all-gold, and rarely frustrating.
Total: 19
Adventure for one by lord_day
Goodness: 11
Pretty solid; it’s all pretty enjoyable. One problem for me is that the rightmost exit switch is significantly harder to get than the others, and there’s pretty much no incentive to go for it.
Aesthetics: 4
Color balance was nice, and both tileset and object placement were pleasantly clean.
Hardness: 3
Starts out easy, with the upper part being slightly more intense. Ideally it’d be the other way around, but it’s not a major issue.
Total: 18
Ape Awes Mom by LouDog004
Goodness: 12
Lasers are probably the second hardest enemy to work with after chainguns, but in this map there are so many objects to cling to that any deaths are your own fault. In spite of the path formed by the gold and bounceblocks, there’s no set route, and improvising your own is a lot of fun.
Aesthetics: 3
It’s distinctly LouDog in style, simple concept with a noticeable pattern.
Hardness: 5
Completion is very easy, all gold is tough because of the sheer amount of it, and the lasers are never legitimately frustrating.
Total: 20
Are you aware of what you did? by Frekish
Goodness: 10
There aren’t a lot of noticeable flaws to this map, and it’s not unfun, per se. It’s just a little rough around the edges in a way. There’s an impulse to superjump with the launchpads, but the mines don’t allow for this for some reason. Symmetry can detract from gameplay or enhance it, and here because there’s no variation or interaction between the two sides, I would have to say it detracts.
Aesthetics: 3
Again, not terrible. But there are a lot of vertical lines formed by objects and tiles, which seems to have kind of a lackluster effect.
Hardness: 3
If you got it just right, you could get by the chainguns okay. But having them out in the open is a touchy business, and at times they could mow you down at random.
Total: 16
Beach House (Breakers) by gloomp
Goodness: 12
It’s hard to describe, but the map functions as a system of parts. I enjoy most of these parts, as well as the many orders they can be completed in. The bottom gold section is puzzling to me, because while it doesn’t look difficult, the pit is just narrow enough that rockets have a tendency to hit the wall at the most inopportune moments. Still, it’s quite satisfying when you do emerge unscathed.
Aesthetics: 4
A little weird, but in a good way. It’s obviously not a Metanet style, but the cleanness and distinctness of the parts puts the map in the same general category for me.
Hardness: 3
The rockets can be irritating, particularly in the bottom section, but in a way it functions almost like a puzzle, so it’s hard to hold it against the map too much.
Total: 19
Broke Black Mesa by astheoceansblue
Goodness: 14
Oddly enough, this reminds me a little of my old mini-challenges style, if it were more freeform and actually good. Every chunk of gold and half-room functions beautifully. If you’re wondering what exactly it means to say a map is polished, look no further. Now, a few of those parts can only function a certain way and don’t leave room for creativity. A little more gold in a couple places to make certain routes more worthwhile timewise might be good as well. But overall, this is exactly the kind of map that NCi set out to encourage. Well done.
Aesthetics: 4
Quite a lush, unique style. I would think it’d make more sense for the ninja to be across from the exit though.
Hardness: 5
The difficulty is well-balanced, and there’s a sense that you can complete as much or as little of it as you like and still come away satisfied.
Total: 23
Central Heatin’ by greenblack
Goodness: 7
It’s long and repetitive. There’s lots of useless waiting for drones and thwumps. It’s probably more satisfying to win by cheating through the oneways than it is to complete the map as intended.
Aesthetics: 2
The symmetry gives it a little aesthetic value, but it gets buried under all the doors and mines.
Hardness: 1
A mindless, highly annoying exercise in switch retrieval.
Total: 10
Christmas Tree by Riobe
Goodness: 11
Not flowy enough to be a race map, not… action-y enough to be a standard action map. It’s a little awkward, though fun when you manage to string the run together correctly.
Aesthetics: 4
It’s a Christmas tree. Looked a little crowded in spots, but the overall effect was nice.
Hardness: 3
All gold isn’t nearly as intuitive as straight completion, and it was easy to get caught in a few parts of the run.
Total: 18
Crazy Jungle by _destiny^-
Goodness: 12
A race map with a wonderful flow. While I generally dislike linearity in this form, I can't really penalize you for following the conventions of the genre. Plus, it’s smooth enough that it’s a blast to zip through as is.
Aesthetics: 4
Race maps are usually too focused on speed to be bothered with aesthetics. This, thankfully, is an exception. The hanging normal doors have a vinelike feel that adds to the effect.
Hardness: 4
No big issues, though after the bottom right switch it wasn’t entirely clear where to go next.
Total: 20
Currency Counted in Right and Wrong by Kablizzy
Goodness: 11
It’s a pretty casual, laid-back kinda thing. The center area with the bounceblocks is quite enjoyable, though the sides are a little awkward to climb.
Aesthetics: 4
Nothing big here, but the off-symmetry and cleanliness of style make it a decently nice map to look at.
Hardness: 4
Pretty good level of difficulty, nothing too frustrating.
Total: 19
Face the truth… by nDEAVOUR
Goodness: 10
It’s fun while it lasts, but there’s just so little here. It’s short, linear, and a tad glitchy.
Aesthetics: 2
The tiles in the bottom half are pretty interesting. But the entire playable area, particularly the center column, is crammed full of ugly.
Hardness: 3
It was fun to beat, though there was no incentive to go back and do it a second time.
Total: 15
Floorguards by slayr
Goodness: 11
Fairly good. Nothing we haven’t seen a few dozen times before, but each floorguard is challenging yet doable. However, the bottommost piece of gold guarded by the floorguard next to the exit is impossible to get, or close to it. That implies to me that you didn’t playtest all that carefully.
Aesthetics: 2
Not outstandingly ugly, but it’s clear that it wasn’t built for its looks. Having some floorguards partially embedded in tiles was an odd choice as well.
Hardness: 3
Aside from the gold piece, a mild challenge.
Total: 16
Hearts and smarts by toasters
Goodness: 12
One of the main things I have against race maps is a lack of versatility, and this map handily sidesteps that issues. While there’s a pretty obvious primary route, it’s open enough that there are other ways to do it with nearly the same amount of flow.
Aesthetics: 4
The abstract heart is kinda neat, and the remainder of the tiles show a consistent style.
Hardness: 3
Pretty easy, not all that satisfying but no frustrating moments.
Total: 19
00~2: Welcome To The Avenue by Guitar_Hero_Matt
Goodness: 10
This felt a little weird until I got the hang of capturing drones, but once I did it became an interesting, nifty little map. I did feel that its sheer crampedness meant that there wasn’t that much room for variation in gameplay. Still, though, an interesting concept that worked fairly well.
Aesthetics: 4
While the claustrophobic nature of the map got in the way again slightly here, there was a well defined theme with the tileset that I thought was executed particularly well in the pentagon shapes on top.
Hardness: 3
Decently balanced, but only once you figure out its nuances.
Total: 17
9:45 by Blackson
Goodness: 11
Gameplay was solid. However, going up for the switch, down for the exit switch, and back up to the exit made it a little on the lengthy side. The laser also seemed to fire more or less at random, which was more of an annoyance than a threat.
Aesthetics: 4
As some mentioned, it does clash a bit in places, but it’s quite atmospheric as well.
Hardness: 3
Fairly easy map, except for the length.
Total: 18
A part of me by _destiny^-
Goodness: 12
While it didn’t do anything new, and rockets/bounceblocks is an especially heavily used combination, it was actually a lot of fun to play. Good flow as well.
Aesthetics: 3
The tileset is interesting, but a bit unrefined.
Hardness: 4
Easy to complete and all-gold, and rarely frustrating.
Total: 19
Adventure for one by lord_day
Goodness: 11
Pretty solid; it’s all pretty enjoyable. One problem for me is that the rightmost exit switch is significantly harder to get than the others, and there’s pretty much no incentive to go for it.
Aesthetics: 4
Color balance was nice, and both tileset and object placement were pleasantly clean.
Hardness: 3
Starts out easy, with the upper part being slightly more intense. Ideally it’d be the other way around, but it’s not a major issue.
Total: 18
Ape Awes Mom by LouDog004
Goodness: 12
Lasers are probably the second hardest enemy to work with after chainguns, but in this map there are so many objects to cling to that any deaths are your own fault. In spite of the path formed by the gold and bounceblocks, there’s no set route, and improvising your own is a lot of fun.
Aesthetics: 3
It’s distinctly LouDog in style, simple concept with a noticeable pattern.
Hardness: 5
Completion is very easy, all gold is tough because of the sheer amount of it, and the lasers are never legitimately frustrating.
Total: 20
Are you aware of what you did? by Frekish
Goodness: 10
There aren’t a lot of noticeable flaws to this map, and it’s not unfun, per se. It’s just a little rough around the edges in a way. There’s an impulse to superjump with the launchpads, but the mines don’t allow for this for some reason. Symmetry can detract from gameplay or enhance it, and here because there’s no variation or interaction between the two sides, I would have to say it detracts.
Aesthetics: 3
Again, not terrible. But there are a lot of vertical lines formed by objects and tiles, which seems to have kind of a lackluster effect.
Hardness: 3
If you got it just right, you could get by the chainguns okay. But having them out in the open is a touchy business, and at times they could mow you down at random.
Total: 16
Beach House (Breakers) by gloomp
Goodness: 12
It’s hard to describe, but the map functions as a system of parts. I enjoy most of these parts, as well as the many orders they can be completed in. The bottom gold section is puzzling to me, because while it doesn’t look difficult, the pit is just narrow enough that rockets have a tendency to hit the wall at the most inopportune moments. Still, it’s quite satisfying when you do emerge unscathed.
Aesthetics: 4
A little weird, but in a good way. It’s obviously not a Metanet style, but the cleanness and distinctness of the parts puts the map in the same general category for me.
Hardness: 3
The rockets can be irritating, particularly in the bottom section, but in a way it functions almost like a puzzle, so it’s hard to hold it against the map too much.
Total: 19
Broke Black Mesa by astheoceansblue
Goodness: 14
Oddly enough, this reminds me a little of my old mini-challenges style, if it were more freeform and actually good. Every chunk of gold and half-room functions beautifully. If you’re wondering what exactly it means to say a map is polished, look no further. Now, a few of those parts can only function a certain way and don’t leave room for creativity. A little more gold in a couple places to make certain routes more worthwhile timewise might be good as well. But overall, this is exactly the kind of map that NCi set out to encourage. Well done.
Aesthetics: 4
Quite a lush, unique style. I would think it’d make more sense for the ninja to be across from the exit though.
Hardness: 5
The difficulty is well-balanced, and there’s a sense that you can complete as much or as little of it as you like and still come away satisfied.
Total: 23
Central Heatin’ by greenblack
Goodness: 7
It’s long and repetitive. There’s lots of useless waiting for drones and thwumps. It’s probably more satisfying to win by cheating through the oneways than it is to complete the map as intended.
Aesthetics: 2
The symmetry gives it a little aesthetic value, but it gets buried under all the doors and mines.
Hardness: 1
A mindless, highly annoying exercise in switch retrieval.
Total: 10
Christmas Tree by Riobe
Goodness: 11
Not flowy enough to be a race map, not… action-y enough to be a standard action map. It’s a little awkward, though fun when you manage to string the run together correctly.
Aesthetics: 4
It’s a Christmas tree. Looked a little crowded in spots, but the overall effect was nice.
Hardness: 3
All gold isn’t nearly as intuitive as straight completion, and it was easy to get caught in a few parts of the run.
Total: 18
Crazy Jungle by _destiny^-
Goodness: 12
A race map with a wonderful flow. While I generally dislike linearity in this form, I can't really penalize you for following the conventions of the genre. Plus, it’s smooth enough that it’s a blast to zip through as is.
Aesthetics: 4
Race maps are usually too focused on speed to be bothered with aesthetics. This, thankfully, is an exception. The hanging normal doors have a vinelike feel that adds to the effect.
Hardness: 4
No big issues, though after the bottom right switch it wasn’t entirely clear where to go next.
Total: 20
Currency Counted in Right and Wrong by Kablizzy
Goodness: 11
It’s a pretty casual, laid-back kinda thing. The center area with the bounceblocks is quite enjoyable, though the sides are a little awkward to climb.
Aesthetics: 4
Nothing big here, but the off-symmetry and cleanliness of style make it a decently nice map to look at.
Hardness: 4
Pretty good level of difficulty, nothing too frustrating.
Total: 19
Face the truth… by nDEAVOUR
Goodness: 10
It’s fun while it lasts, but there’s just so little here. It’s short, linear, and a tad glitchy.
Aesthetics: 2
The tiles in the bottom half are pretty interesting. But the entire playable area, particularly the center column, is crammed full of ugly.
Hardness: 3
It was fun to beat, though there was no incentive to go back and do it a second time.
Total: 15
Floorguards by slayr
Goodness: 11
Fairly good. Nothing we haven’t seen a few dozen times before, but each floorguard is challenging yet doable. However, the bottommost piece of gold guarded by the floorguard next to the exit is impossible to get, or close to it. That implies to me that you didn’t playtest all that carefully.
Aesthetics: 2
Not outstandingly ugly, but it’s clear that it wasn’t built for its looks. Having some floorguards partially embedded in tiles was an odd choice as well.
Hardness: 3
Aside from the gold piece, a mild challenge.
Total: 16
Hearts and smarts by toasters
Goodness: 12
One of the main things I have against race maps is a lack of versatility, and this map handily sidesteps that issues. While there’s a pretty obvious primary route, it’s open enough that there are other ways to do it with nearly the same amount of flow.
Aesthetics: 4
The abstract heart is kinda neat, and the remainder of the tiles show a consistent style.
Hardness: 3
Pretty easy, not all that satisfying but no frustrating moments.
Total: 19
-
- "Asked ortsz for a name change"
- Posts: 3380
- Joined: 2008.11.13 (16:47)
tktktk, just pointing out that mine's not in your list, wondering when (if ever) it will get judged...
the dusk the dawn the earth the sea
- ABC
- Posts: 130
- Joined: 2008.09.27 (20:59)
- NUMA Profile: http://nmaps.net/user/LouDog004
- Location: Your mom
flagmyidol wrote:tktktk, just pointing out that mine's not in your list, wondering when (if ever) it will get judged...
tktktk wrote:Here's what I have so far; I'll be working on the rest over the next few days.
-
- "Asked ortsz for a name change"
- Posts: 3380
- Joined: 2008.11.13 (16:47)
Yeah, I did see his post, LouDog. But it had been a while, I was impatient, and I wanted to keep this on the front page.LouDog004 wrote:flagmyidol wrote:tktktk, just pointing out that mine's not in your list, wondering when (if ever) it will get judged...tktktk wrote:Here's what I have so far; I'll be working on the rest over the next few days.
the dusk the dawn the earth the sea
- Plus (Size) Member
- Posts: 54
- Joined: 2008.10.20 (12:22)
- NUMA Profile: http://nmaps.net/user/Oakstream
you guys really need to get the judging done now, its been like 2 weeks over time now, but then you might been having some computer problems as tktktk said but still,
atleast tell us how its going.
atleast tell us how its going.
- The Dreamster Teamster
- Posts: 83
- Joined: 2008.12.02 (20:44)
- NUMA Profile: http://nmaps.net/user/clovic
Didn't you guys know, the contest is dead.
"All that we see or seem is but a dream within a dream. " - Edgar Allan Poe
- Plus (Size) Member
- Posts: 54
- Joined: 2008.10.20 (12:22)
- NUMA Profile: http://nmaps.net/user/Oakstream
what?! why? and how did you find out?
- The Dreamster Teamster
- Posts: 83
- Joined: 2008.12.02 (20:44)
- NUMA Profile: http://nmaps.net/user/clovic
I was just kidding, but I think Max ole' boy probably just forgot about it. He's got more important things going for him right now.
Plus, I would have won anyway, not like it matters.
Plus, I would have won anyway, not like it matters.
"All that we see or seem is but a dream within a dream. " - Edgar Allan Poe
- Global Mod
- Posts: 792
- Joined: 2008.09.28 (18:32)
- NUMA Profile: http://www.nmaps.net/user/Yahoozy
- MBTI Type: INFP
- Contact:
-
- Ego Lancer
- Posts: 310
- Joined: 2008.09.26 (10:04)
- NUMA Profile: http://nmaps.net/user/fingersonthefrets
- MBTI Type: ENFP
- Location: Australia
QFE (probably the first time i've ever QFE'd)Yahoozy wrote:Well, at the very least, tktktk could FINISH JUDGING THE MAPS.
Cool People: Pawz, Mr. Skylz, Lost, Minty, Seven_Two, Infernus, Corny, Lenny, George
- Member
- Posts: 33
- Joined: 2008.11.09 (16:12)
- NUMA Profile: http://nmaps.net/user/maximo
- Contact:
Well guys I feel like a dick.
I'm really sorry this happened, I was really excited about this when I started it, and it looked like I had all the time in the world for it.
However life knows how to screw with you and right at the end of this contest I found out my wife and I were pregnant so my priorities shifted a bit. I'm spending pretty much all my time getting ready for the blessing and make sure my wife is taken care of since she's already having some issues. I would love to finish this right but it's just not in the cards. I still map on numa occassionally since it's a nice break in my day, I just don't have the time for this It would require to do it correctly. So you'll see me there still, and that's meant as no backhand to you all.
I'm sorry for anyone I upset, it sincerely wasn't my intention.
If anyone has vested interest feel free to organize replacement judges from those interested, there are many capable here.
Again, my sincerest apologies.
PS: My kid will kick ass. :)
I'm really sorry this happened, I was really excited about this when I started it, and it looked like I had all the time in the world for it.
However life knows how to screw with you and right at the end of this contest I found out my wife and I were pregnant so my priorities shifted a bit. I'm spending pretty much all my time getting ready for the blessing and make sure my wife is taken care of since she's already having some issues. I would love to finish this right but it's just not in the cards. I still map on numa occassionally since it's a nice break in my day, I just don't have the time for this It would require to do it correctly. So you'll see me there still, and that's meant as no backhand to you all.
I'm sorry for anyone I upset, it sincerely wasn't my intention.
If anyone has vested interest feel free to organize replacement judges from those interested, there are many capable here.
Again, my sincerest apologies.
PS: My kid will kick ass. :)
-
- "Asked ortsz for a name change"
- Posts: 3380
- Joined: 2008.11.13 (16:47)
Well, now I feel like a dick. I withdraw my complaints and hope that the others will do the same. Good luck.
PS: Get him/her started mapping early.
PS: Get him/her started mapping early.
the dusk the dawn the earth the sea
- ABC
- Posts: 130
- Joined: 2008.09.27 (20:59)
- NUMA Profile: http://nmaps.net/user/LouDog004
- Location: Your mom
Hilarious.
LouDog004 wrote:Didn't the last nedcon end prematurely and without results because the judges were lame? Are the judges not going to be lame this time?
innuendo wrote:Well I didn't run it so it doesn't count.
- Member
- Posts: 33
- Joined: 2008.11.09 (16:12)
- NUMA Profile: http://nmaps.net/user/maximo
- Contact:
Hey Lou Dog, if you want to be a bitch about it judge it yourself. I already said you could. I mean fuck you if that's really how you feel. You honestly think this is more important than my wife and my child?
Seriously, how big of a dick are you trying to be?
Seriously, how big of a dick are you trying to be?
- Yet Another Harshad
- Posts: 464
- Joined: 2008.09.26 (13:23)
- NUMA Profile: http://nmaps.net/user/lord_day
- MBTI Type: INTJ
Come on maximo. He wasn't being rude, just pointing out that he called it. Even if you are too busy to judge, the other judges should still be able to do theirs right? You should find one judge to replace you and thats it.
- ABC
- Posts: 130
- Joined: 2008.09.27 (20:59)
- NUMA Profile: http://nmaps.net/user/LouDog004
- Location: Your mom
would have taken almost no effort on your part and elicited a very different response from me. I'm not anti-baby.innuendo wrote:Well guys I feel like a dick.
I'm really sorry this happened, I was really excited about this when I started it, and it looked like I had all the time in the world for it.
However life knows how to screw with you and right at the end of this contest I found out my wife and I were pregnant so my priorities shifted a bit. I'm spending pretty much all my time getting ready for the blessing and make sure my wife is taken care of since she's already having some issues.
Because of this unforeseen awesomeness, I am handing over judging and general contest-running duties to "insert one of several completely capable people."
PS: My kid will kick ass. :)
- The number of seats in an Airbus A380
- Posts: 558
- Joined: 2008.11.13 (01:45)
- NUMA Profile: http://nmaps.net/user/slayr
- Location: Southern Ontario
- Contact:
i am
- Can't Touch This
- Posts: 346
- Joined: 2008.09.26 (05:51)
- NUMA Profile: http://nmaps.net/user/Triptolemus
- Steam: www.steamcommunity.com/id/
- Location: Come to think of it....I have no idea.
Don't turn this into a spam spree.Slayr wrote:i am
If we can get a judge/judges to do this, then we need to, but if not, this needs to be closed to stop further spam.
"I'm going to live forever, or die trying."
Izzy's Personal Forum Dronies winner of "Least Colorful Person"
Sigs!
==---Maestro's---== | Incluye's! | Izzy's! | Be_Happy_:)'s | notkitt's!!
T3chno's! | TMM's! | GTM's! | Sniperwhere's | NicNac14's!! | ---------------Pawz!
toasters | RedSham's! | Jackass's | Why Me's | Gloomp's!
Izzy's Personal Forum Dronies winner of "Least Colorful Person"
Sigs!
==---Maestro's---== | Incluye's! | Izzy's! | Be_Happy_:)'s | notkitt's!!
T3chno's! | TMM's! | GTM's! | Sniperwhere's | NicNac14's!! | ---------------Pawz!
toasters | RedSham's! | Jackass's | Why Me's | Gloomp's!
Who is online
Users browsing this forum: No registered users and 24 guests