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Changing Enemies : Round 5 : ROCKET!

Posted: 2009.04.04 (23:57)
by Max_Ride
The point of this contest is to make the best maps using only the enemies specified to that week. What I mean by this, is that I will decide a type of enemy and you will have to make a map using only that type of enemy.
Rules (NEW RULES)

1. No using any other enemies, except the one/ones specified or you will be disqualified!
2. Mines don’t count as enemies, so you can use mines with any other type of enemy. But I may choose mines, and you will have to make a map of all mines.
3. You will have one week to make the map using the specified type of enemy.
4. You can not make DDA’s, survivals, or N-arts.
5. After one week of map-making, the lowest scored mapmaker will be eliminated.
6. Only one map per week.
7. Unlimited amount of spots.
8. Judges each judge all of the maps.
9. You don't have to submit the map to NUMA.
10. NO OLD MAPS ALLOWED.
11. Judges cannot enter.
12. Unlike the seasons before, you will have a week to make the map throughout the whole competition. The deadline length will remain the same.
13. People that don't make a map will automatically be eliminated. With no second chances. Don't join unless you are dedicated to making a map on time.
14. Depending on how many people sign up, will decide how the elimination numbers work.
15. I may throw some twists into the rounds. IE: I may specify the category of map for that week.
16. If you are a judge, you better be willing to do your judging each and every week.
17. I'm going to cut down the number of rounds this year due to last years lack of participation.
18. NO NReality maps are allowed.
19. 10 contestants eliminated first week, 7 second week, 5 third week, 2 fourth week, 1 fifth week, and 1 the final week (6th week).
20. No more contestants allowed, sign ups have closed as of April 1st.
21. You must make the tileset yourself.

Scoring System

Aesthetics: ?/5
Amount of fun: ?/10
How well you used the enemy: ?/10

Total: ?/25

Judges

1. Max_Ride
2. Guiseppi
3. TribulatioN

Participants/Maps

1. cucumber_boy
2. lord_day,
3. Cerberus
4. Losttortuga,
5. Southpaw (Manus Australis)
6. Skyray,
7. Skyline,
8. blackson
9. 29403
10. mintnut
11. toasters,
12. spudzalot,
13. life247,
15. shortshift,
16. PALEMOON,
17. George,
18. Brainstone
19. Kablamo_Boom,
20. Loudog004
21. DDRave (Daikenkai),
22. Techno,
23. Ganteka,
24. Gloomp/s]
25. Nexx (Avarin),
26. RandomDigits
27. GTM
28. NicNac14


Max_Ride's Judging

lord_day:

Aesthetics: 4/5, very nice tiles to match gameplay.
Enemy Use: 7.5/10, they were well placed, made the level challenging.
Fun: 8/10, I enjoyed this very much.

Total: 19.5/25


Losttortuga:

Aesthetics: 4/5, the tiles looks effing sexy.
Enemy Use: 8/10, the lasers were very effective.
Fun: 8.5/10, I enjoyed collecting the gold and having to avoid the lasers.

Total: 20.5/25


Skyline356:

Aesthetics: 3.5/5, it was almost symmetrical.
Enemy Use: 7.5/10, very well placed, almost made it too hard.
Fun: 7/10, gold was a little too hard for me with both lasers shooting me.

Total: 18/25


Blackson:

Aesthetics: 3/5, very repetitive and simple.
Enemy Use: 5.5/10, too many lasers in one area.
Fun: 4/10, it was way to hard for me to enjoy.

Total: 12.5/25


mintnut:

Aesthetics: 3/5, it was decent, nothing special.
Enemy Use: 8.5/10, it almost forced you to kept moving but it wasn't annoyingly used.
Fun: 8/10, the gold route with the flow was a genius idea.

Total: 19.5/25


PALEMOON:

Aesthetics: 4/5, neat little creature.
Enemy Use: 5/10, too many of them made things too chaotic.
Fun: 4.5/10, I didn't like this much at all.

Total: 13.5/25


frogs' Judging

lord_day

Aesthetics: 3.5/5
Amount of fun: 9/10
How well you used the enemy: 8.5/10

Total: 21/25



losttortuga

Aesthetics: 3/5
Amount of fun: 7.5/10
How well you used the enemy: 7/10

Total: 17.5/25



skyline

Aesthetics: 3/5
Amount of fun: 7.5/10
How well you used the enemy: 8.5/10

Total: 19/25



blackson

Aesthetics: 3.5/5
Amount of fun: 6.5/10
How well you used the enemy: 7/10

Total: 16/25



mintnut

Aesthetics: 2.5/5
Amount of fun: 8/10
How well you used the enemy: 8/10

Total: 18.5/25



palemoon

Aesthetics: 2/5
Amount of fun: 8/10
How well you used the enemy: 7.5/10

Total: 17.5/25


Guiseppi's Judging

lord_day
Aesthitecs: 5/5
Emeny use: 7/10
Anoumt of fun: 8/10
Tatol: 20/25
The map looked nice and the tileset was a lot of fun. The laser drones collected at the bottom at one point though, and that made the top too easy and the bottom too hard.

Losttortuga
Aesthitecs: 4/5
Emeny use: 6/10
Anoumt of fun: 4/10
Tatol: 14/25
Really not very fun. It was well made, so I gave you points in enemy use.

Skyline
Aesthitecs: 3/5
Emeny use: 6/10
Anoumt of fun: 7/10
Tatol: 16/25
It was fun to jump around and collect the gold until those pesky laser drones started killing me.

Blackson
Aesthitecs: 5/5
Emeny use: 6/10
Anoumt of fun: 9/10
Tatol: 20/25
The launch pads and tileset made this map a lot of fun. Maybe one or two fewer laser drones would have made it more enjoyable.

mintnut
Aesthitecs: 2/5
Emeny use: 5/10
Anoumt of fun: 6/10
Tatol: 12/25
It wasn’t bad. It wasn’t good. It was too open to make for interesting use of laser drones.

PALEMOON
Aesthitecs: 5/5
Emeny use: 5/10
Anoumt of fun: 10/10
Tatol: 20/25
This was such a cool map. The only thing was that the laser drones were awkward in places.


Average Scores

lord_day: 20.167
Losttortuga: 17.333
Skyline: 17.667
blackson: 16.167
mintnut: 16.667
PALEMOON: 17


Eliminations

1. Blackson
2: mintnut



The enemy for Round 5 is the ROCKET. The map will be due next Monday, June 15th, by 8:00 PM PST [GMT -8]. Good luck!

Re: Changing Enemies.

Posted: 2009.04.05 (01:07)
by T3chno
Here's mine.

Nmaps.net

Re: Changing Enemies.

Posted: 2009.04.05 (06:05)
by Kablamo
Nmaps.net

Here ist mine

Re: Changing Enemies.

Posted: 2009.04.05 (14:26)
by Brainstone
Have a look at my map:
Nmaps.net

Re: Changing Enemies.

Posted: 2009.04.05 (14:50)
by Tunco
Can I be one of the judges?

Re: Changing Enemies.

Posted: 2009.04.05 (15:24)
by deltainferno
Wasn't I a judge for this? if not, then could I please be a participant? :P

Re: Changing Enemies.

Posted: 2009.04.05 (15:37)
by Seneschal
EDIT: Never mind.

Re: Changing Enemies.

Posted: 2009.04.05 (18:38)
by Max_Ride
No, neither of you can be judges or participate, the sign ups for both are already closed. Sorry.

And, cheesemonger, the sign up thread was already posted and closed, therefore it is too late to sign up making your map invalid, sorry.

Re: Changing Enemies.

Posted: 2009.04.05 (18:56)
by Seneschal
Woah, they're spoilers...didn't realise that : (
Oh well, never mind then.

Re: Changing Enemies.

Posted: 2009.04.05 (21:39)
by blackson

Re: Changing Enemies.

Posted: 2009.04.06 (18:23)
by lord_day
Why is round one always floorguards? :/

Re: Changing Enemies.

Posted: 2009.04.06 (20:34)
by NicNac14
there:
Nmaps.net

Re: Changing Enemies.

Posted: 2009.04.06 (21:22)
by MattKestrel
Hmmm, might try this. Back to basics.

Nmaps.net

Re: Changing Enemies.

Posted: 2009.04.06 (22:02)
by frogs
Loudog to win with a disgustingly fun map!

Re: Changing Enemies.

Posted: 2009.04.06 (22:15)
by Max_Ride
I was not aware that round 1 has previously been floor guards. I'm sorry for any inconvenience.

Re: Changing Enemies.

Posted: 2009.04.07 (00:59)
by Skyling

Re: Changing Enemies.

Posted: 2009.04.07 (04:39)
by PALEMOON

Re: Changing Enemies.

Posted: 2009.04.07 (14:35)
by kkstrong

Re: Changing Enemies.

Posted: 2009.04.07 (20:04)
by lord_day
Yo
Nmaps.net

Re: Changing Enemies.

Posted: 2009.04.07 (20:21)
by origami_alligator
Nmaps.net

Re: Changing Enemies.

Posted: 2009.04.07 (21:11)
by mintnut
mintnut!

Re: Changing Enemies.

Posted: 2009.04.07 (22:19)
by toasters
mintnut wrote:mintnut!
Pretty good AGD.

Re: Changing Enemies.

Posted: 2009.04.08 (22:02)
by Nexx
Max_Ride wrote:I was not aware that round 1 has previously been floor guards. I'm sorry for any inconvenience.
I think he's referring to Neditor Nation's first gym being floorguards. But also, round 1 of CE3 was gausses and floorguards. In any case, I'm not complaining.

Re: Changing Enemies.

Posted: 2009.04.08 (22:19)
by lord_day
No. I was referring to a previous Changing Enemies competition.
Either way, it's too late to change anything now.

Re: Changing Enemies.

Posted: 2009.04.09 (03:14)
by Max_Ride
I understood what you said, lord_day, and I'm sorry, I didn't even think about the previous years /: