The Thread Where You Post Your Cool New Routes

Are you a rad N player or want to put some rad N players to the test? Talk about your skills and challenge each other at N in this forum.

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Postby alsojp27ace » 2014.12.30 (00:26)

84-3, a couple of seconds to be saved here:
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Postby TheRealOne » 2014.12.30 (02:13)

alsojp27ace wrote:84-3, a couple of seconds to be saved here:
Absolutely brilliant. Looking at the current route it seems so foolish to have climbed to the top all this time.

EDIT:
Are we totally sure it is impossible to get all of the gold in one go?


58-0
Quite difficult to get the right angle to get all gold on the way up, but it is the start to the run so worth it for the time saved.


I also just thought, maybe a route that does at double jump at the top of steps and goes to the exit switch then down to the bottom and back up the right side like normal. At the top of the right do a PJ to WJ on the 6 tile and land on the BBs and jump to the exit. I am not too confident in that route being faster, but it just popped in to my head while posting this innovation.

EDIT2: Actually I am not so sure. This is the closet I could come to landing on the exit switch. I don't think it is possible with a double jump. it definitely isn't possible with a RCJ.


EDIT3: Ok, now I am less sure about my doubts.
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<@Izzy> Sweet, balls run holy.
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Postby EddyMataGallos » 2014.12.30 (02:44)

Son of a... how the hell you do this jp? Damn, that is awesome, and you seem to be revolutionizing levels which Lim also did back in its time. Mad props.

I'll post a related picture that has always baffled me, regarding Lim's leads in his prime time. Some of the levels you've recently innovated are up there:
Image

That list is of course missing a lot, since that shows his leads at one particular moment, they used to be reduced by xela/lat or others. What I find amazing though, is how given the playing standards back then, he would come up with these routes which used to / still stand by today. He definitely revolutionized highscoring and upped the ante a lot, that's when highscoring stopped being child's play xD

On another note, check out that 120 score on 96-4, damn. This is one that lat innovated by like 8 seconds or something.
Last edited by EddyMataGallos on 2014.12.30 (02:57), edited 1 time in total.
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About me & Stats (Spoiler)

Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.

Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
0th Place on Metanet 0th Rankings with 443 0ths.
0th Place on Metanet Top20 Rankings with 599 Scores.
0th Place on Metanet Top10 Rankings with 599 Scores.
1st Place on Metanet Top5 Rankings with 595 Scores.
0th Place on Metanet Level 0th Rankings with 361 0ths.
0th Place on Metanet Episode 0th Rankings with 82 0ths.
0th Place on Metanet Total Level Score: 72142.900 (20:02:22.900)
0th Place on Metanet Total Episode Score: 35669.900 (09:54:29.900)
0th Place on Metanet Total Point Rankings with 11669 Points.
0th Place in NReality 0th Rankings with 235 0ths.
0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)

{Info as of 01/Feb/2015} The info may be outdated.

Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score

Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
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• Reached 599 Top-10 Scores on 18/Nov/12

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Postby golf » 2014.12.30 (02:46)

alsojp27ace wrote:84-3, a couple of seconds to be saved here:
That did seem so obvious to me, although I always thought about it after getting that gold instead of before. But since I was still a fledgling highscorer at the time, I just assumed that all the gods above me knew better. Apparently it takes an eccentric genius like jp to really go after these ideas.
[16:24] <@golfkid> I'm pretty sure I will literally scream if I die on the last column of 78-4 at this point
[16:25] <trance> Oh, yeah. That level.
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[16:30] <@golfkid> It looks so simple
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[quote="ska on my 129-1 innovation"]I thought about that but couldn't chimeny fast enough when trying. Congrats[/quote]

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Postby ska » 2014.12.30 (03:15)

alsojp27ace wrote:84-3, a couple of seconds to be saved here:
Improved my highscore by like five seconds thanks to this route change; i was amazed at how much time could be saved... that door is a complete red herring...

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Postby Hendor » 2014.12.30 (19:26)

Wow jp, 84-3 is mind-blowing. We're all bloody idiots for not seeing that.
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Postby TheRealOne » 2014.12.31 (02:09)

84-3 AGD off one double jump.


I knew it was fucking possible. It only took like 500 tries to get so totally doable real time... >.>

Ignore all of the blank frames. I didn't put a door in the level and I blanked on how to get my demo for a minute there until I realized I needed to die to get it.
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Postby macrohenry » 2014.12.31 (03:50)

Another 84-3 innovation:

Old (250f):

New (235f):

Let's see who is crazy enough to actually use it in a run.
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Postby ska » 2014.12.31 (04:08)

TheRealOne wrote:84-3 AGD off one double jump.


I knew it was fucking possible. It only took like 500 tries to get so totally doable real time... >.>

Ignore all of the blank frames. I didn't put a door in the level and I blanked on how to get my demo for a minute there until I realized I needed to die to get it.
How much does this save... because it doesn't seem to save as much when you consider the new route...

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Postby TheRealOne » 2014.12.31 (04:53)

macrohenry wrote:Another 84-3 innovation:

Old (250f):

New (235f):

Let's see who is crazy enough to actually use it in a run.
Nice find. This level is being carved like the turkey right now.
ska wrote:
TheRealOne wrote:84-3 AGD off one double jump.


I knew it was fucking possible. It only took like 500 tries to get so totally doable real time... >.>

Ignore all of the blank frames. I didn't put a door in the level and I blanked on how to get my demo for a minute there until I realized I needed to die to get it.
How much does this save... because it doesn't seem to save as much when you consider the new route...
Quick rough check. It saves ~60 frames; probably like half that in a real run and when done by someone who can execute the current route better than I. However, in all honesty I just got it in to my head yesterday that it had to be possible so I set out to prove it. Basically the same as what I did with 44-2 and proving that AGD off one jump is possible. I doubt either of these are real time innovations so I should probably have put them in the tool assisted thread.

273f:


214f:
<@Izzy> Holy balls, sweet run.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.
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Postby ska » 2014.12.31 (05:19)

TheRealOne wrote:
macrohenry wrote:Another 84-3 innovation:

Old (250f):

New (235f):

Let's see who is crazy enough to actually use it in a run.
Nice find. This level is being carved like the turkey right now.
ska wrote:
TheRealOne wrote:84-3 AGD off one double jump.


I knew it was fucking possible. It only took like 500 tries to get so totally doable real time... >.>

Ignore all of the blank frames. I didn't put a door in the level and I blanked on how to get my demo for a minute there until I realized I needed to die to get it.
How much does this save... because it doesn't seem to save as much when you consider the new route...
Quick rough check. It saves ~60 frames; probably like half that in a real run and when done by someone who can execute the current route better than I. However, in all honesty I just got it in to my head yesterday that it had to be possible so I set out to prove it. Basically the same as what I did with 44-2 and proving that AGD off one jump is possible. I doubt either of these are real time innovations so I should probably have put them in the tool assisted thread.

273f:


214f:
right... I was going to guess 0.750 faster. If Eddy can pull off both the bbwj and the 'golden leap' in a single 0th, he'd have a great last minute run of the year contender in my mind.

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Postby EddyMataGallos » 2015.01.04 (19:08)

Pretty awesome find TRO, that had to be possible! I had also thought about the bbbwj, obviously facetiously though :P

@ska: I haven't tried it, but if it's as tricky as TRO mentioned, I doubt I'll implement it. It's worth a shot just in case you can actually get the hang of the trick. All I'm gonna say though, is that my run was tough enough already, even if it doesn't seem like so by just seeing it.
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Impressive flag by ska -|- N2High - My software for N2.0 -|- Awesome sig by Hendor
About me & Stats (Spoiler)

Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.

Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
0th Place on Metanet 0th Rankings with 443 0ths.
0th Place on Metanet Top20 Rankings with 599 Scores.
0th Place on Metanet Top10 Rankings with 599 Scores.
1st Place on Metanet Top5 Rankings with 595 Scores.
0th Place on Metanet Level 0th Rankings with 361 0ths.
0th Place on Metanet Episode 0th Rankings with 82 0ths.
0th Place on Metanet Total Level Score: 72142.900 (20:02:22.900)
0th Place on Metanet Total Episode Score: 35669.900 (09:54:29.900)
0th Place on Metanet Total Point Rankings with 11669 Points.
0th Place in NReality 0th Rankings with 235 0ths.
0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)

{Info as of 01/Feb/2015} The info may be outdated.

Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score

Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
• Reached 599 Top-20 Scores on 04/Apr/12
• Reached 599 Top-10 Scores on 18/Nov/12

Deds & Images (Spoiler)

Thanks to ska for dedicating this map to me
Thanks to BluePretzel for dedicating this map to me
Thanks to da_guru for dedicating this map to me
Thanks to zoasBE for dedicating this full episode to me!: 00-0 00-100-2 00-3 00-4
Thanks to zoasBE for dedicating this mappack to me
Thanks to zoasBE for partially dedicating this map to me
Thanks to VODKALOVER for dedicating this map to me
Thanks to runningninja for dedicating this map to me
Thanks to zoasBE for dedicating this map to me
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Postby TheRealOne » 2015.01.05 (03:19)

20-4


Just wanted to show that this is possible. It is fairly obvious, but here is the proof. It is a frame perfect innovation so unlikely to have a high success rate. However, with JP's new route I don't think there is really anything to be lost by hitting jump at this point and hoping for the best. If the jump is missed you should be able to continue with the current route with out any trouble. There may be a few frames lost by clipping the corner harder, but certainly not much.
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Postby ska » 2015.01.08 (07:17)

Credit to Jp27ace for the left side. Not 100% sure if this alteration is faster, but maybe someone else can tweak it and do a proper assessment.

As the diagram indicates, the blue/green divide is just a couple of different routes depending on how you attack the gold.

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Postby aids » 2015.01.15 (05:36)

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83-4
  • pink switches are mandatory
  • red are optional if you can chimney fast enough (and I included the one on the right just as a precaution)
  • I made this without looking at the demos, so forgive me if there's nothing helpful here
  • hopefully you can figure out where the double jumps go
  • good luck
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//--^.^--\\
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Postby ska » 2015.01.15 (11:18)

Some interesting ideas... it will be interesting to see how this one pans out.

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Postby alsojp27ace » 2015.01.19 (00:00)

An idead for 18-1 for grabbing the extra gold:

Its hard to judge, but I'm pretty sure its quicker by about half a second.
I completely suck at the start so just imagine I got all that gold.
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Postby ska » 2015.01.19 (02:21)

alsojp27ace wrote:An idead for 18-1 for grabbing the extra gold:

Its hard to judge, but I'm pretty sure its quicker by about half a second.
I completely suck at the start so just imagine I got all that gold.
Interesting. You're right that it's hard to judge. When you factor in the extra piece of gold, you get a net saving of 26 frames/0.65 seconds. Of course, this isn't factoring in the faster start you did by missing gold, the cleanliness factor (your run seems quite cleanable compare to kool's), and the death before the exit. I would love, love LOVE to see someone execute a 0th run using this route.

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Postby macrohenry » 2015.01.19 (12:27)

alsojp27ace wrote:looks like its time for occupy Kool then :p
And you attack one of his 0ths right away, haha. Good job finding this route, I might give it a try.
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Postby Hendor » 2015.01.20 (05:48)

I've been watching 18-1 since you knocked me off jp :P I think your new route is faster. You come out of the bottom section over a second (45 frames) slower than Kool, which is about the same margin by which you are slower. If you get a better start to your run and clean the rest, especially the end, you'll have him. As long as the drones don't get in the way...
Last edited by Hendor on 2015.01.20 (06:14), edited 2 times in total.
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Postby ska » 2015.01.20 (05:55)

Hendor wrote:I've been watching 18-1 since you knocked me off jp :P I think your new route is faster. You come out of the bottom section over a second (45 frames) slower than Kool, which is about the same margin by which you are slower. If you get a better start to your run and clean the rest, especially the end, you'll have him. As long as the drones don't get in the way...
I'm going to go out on a limb and suggest that drones won't be the problem they are (like with kool's run). I feel this way mostly because of that two second delay, but I am merely guessing.

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Postby Hendor » 2015.01.20 (06:15)

Yeah, I agree

Also, I've been thinking of another new route for 18-1, uses two corner jumps, seems pretty quick. The following demo is the route until I mess up just after the second corner, and then this is the end.

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Postby ska » 2015.01.20 (07:06)

Hendor wrote:Yeah, I agree

Also, I've been thinking of another new route for 18-1, uses two corner jumps, seems pretty quick. The following demo is the route until I mess up just after the second corner, and then this is the end.

very nice. I'd like to see what JP makes of this.

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Postby TheRealOne » 2015.01.21 (01:31)

I'd like to see the extra gold on 18-0 picked up as well.
<@Izzy> Holy balls, sweet run.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.
Image

<@Kool> bro no joke, I saw the sexiest swedish chick giving herself anal on one of those pop-up alarm-clocks at my uncle's house

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Postby TheRealOne » 2015.01.27 (03:15)

31-2


It's super hard and is probably only like 2-3 frames faster when executed flawlessly, but on a frame war map maybe someone will be willing go for it.

P.S. I have convinced my self that it is impossible to get the first two batches of gold in one fall AND get a CK that will get the third batch, but I would love to be proven wrong. That was my original intention with this innovation.

Edit:
18-0
Not a real innovation since people are probably trying to do this in some of their runs, but sliding off the BB is about 5-6 frames faster.



Edit2:
33-3

A low jump at the start after collecting the first batch of gold can save like 10 frames or so if done right. Not terribly difficult. Getting the right speed so that you can clear the second platform but still collect the gold can be a bit tricky.
<@Izzy> Holy balls, sweet run.
<@gloomp> Holy sweet, balls run.
<@Izzy> Sweet, balls run holy.
<@gloomp> Run sweet, balls holy.
<@Izzy> Sweet run, ballsy hole.
<@gloomp> All's sweet, holeb run.
<@Izzy> Ballsy nun, sweet mole.
Image

<@Kool> bro no joke, I saw the sexiest swedish chick giving herself anal on one of those pop-up alarm-clocks at my uncle's house


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