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TheRealOne's Innovations!

Posted: 2008.10.28 (01:11)
by TheRealOne
Alright BIG EDIT: So, I added a whole new format to this page using spoilers. I also added 3 more innovations.

*NOTE* for all of these drawings the black line is my innovated route, the blue dots are where you jump, and the red lines are an alternate innovated route by me, that could be faster or an easier but faster route if the black one fails. (If there are other colors I have more than one route that could work it is up to you to decided which is the best.) I also described what to do below each picture

Speedruns
24-3

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Just some pretty crazy corner jumps here.

122-1

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This one is getting to the "to the frame" perfection, but it is possible to do a quick 3 jump chimney with that corner there.

135-4

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Get up to the key like normal with those two corner jumps, but when coming down jump of the first block up there then fall on to the corner of the last 2 block in the air to lose some speed then fall on the other corner there to propel youself to the door.

150-3

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This innovation seems all most too impossible to me, but I think that it may work. Just jump down to where the gold is then wall jump and corner jump back out towards the starting spot then corner jump that block to get the key and get up to the other blocks. Now i doubt that you will have enough speed to do a reverse corner and get up to the door, so try just a third corner jump (yea i know three in a row O.o, but three has been done.) up to the block that the red line goes too, then do a wall jump or just any jump really to get back to the door.

172-3

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Triple jump the first curve there then head up and do a reverse jump of the curve and get to the key and fall.

184-3

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Fall straight down on to that corner then jump off of it to the key and head up to the door like normal. *NOTE* the best jump I have done using that corner is that red dot near the mine. So I dont know if this is possible, It might not be.

66-4

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I know its possible, and I am pretty sure that I have seen people do it before, but its not used in the speedruns, so some go take 0th by not wall jumping.

82-3

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Ok this one its really strectching it. I am almost possitive that it cant be done, but I have seen stuff similar to it. Jump up towards the key and then chimney and hit the farthest pixel of the door to the right through the block. This requires so much speed to pull off, that I dont think its possible to get it from such a short chimney. But if anyone pulls it off it would save around 1000 frames off of current 0th O.o

195-2

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The Picture is pretty self explanitory. Get the door key to the left of the lvl and then chimney through the door to save some time.

159-4

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This innovation might be slower, but ill post it here anways. Drop down and get the key like normal then jump up on to the slant then on to the next one, and on the top slant run up the slant and hug the corner of it and you should glitch through the one way there, and then fall on to the bounce pad and jump off that wall on the way out and rocket to the exit.

107-3

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Alright so in this innovation you have to use the glitch where you grab switches through doors. the blue and green lines are routes to get up high enough to glitch through the doors. the black line is the ideal route to get the exit key and then just leave. the red line is an alternative if its not possible to get the exit key because of the angle you have to hit the door at. if you follow the red path then go through the rest of the lvl as normal. Also ovbiously you can use these innovations for both speedrun and highscore runs.

32-1

OK, so i was going to accutally try and use my innovation because i pulled it off and it would have been a 0th run by like 200frames, but i screwed up the run in a few places. So I am just posting my innovation here. No image really needed just watch my demo in currently 2nd place. (was now its like 6th because of people using my innovation.) (I got the kryx chimney :))

147-4

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This innovation is pretty simple. get to the highest point you can quickly, then fall on that slant and tripple jump that spot and head all the way up to the wall right before the key. The ninja in the picture is the highest I could get with a few minutes of practice, but there are prolly people that can do it better than I can.

62-3

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Here do a sideways corner jump to propel your self to the key and keep some of that falling momentum rather than sliding on the block above the key.

195-0

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Here you need to jump on to the thwump as it moves towards you and then jump and graze the exit switch and then pull off a ridiculous between the mines jump and jump to the exit.

Highscore
84-1

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I believe that this route is faster for collecting the gold. And I think it may be faster to corner jump up to the gold at the top of the map, and finish normally.

193-1

No pic really needed for this innovation. This innovation can be used on both the highscore and speedruns. Get the first 4 door keys from left to right (The order you get them in might not be left to right, its just those are the ones for the lower doors.) and then just chimney through the last door with out ever opening it. *NOTE* it is possible to chimney through the top two doors, but from what i can see you gain too much speed to that when you hit the celing you die.

78-4

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This Innovations works for both the speenrun and the highscore runs. Where the blue dots are you can just fall all the way down on to it and still use the slant to survive. If you need practice with it try my simple challege map #19 "Slanting It" (A little self promotion :))

56-2

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This method should be faster for the right side, and probably the left although trib4l's route for the left might be faster. You half tile cj and grab the gold and then fall grab the gold and head to the left side and do a similar route.

54-1

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I think this route might be faster for the top. You have an option when coming back. I am not sure if jumping down between the mines is quick or if going across is.

85-1

Demo I will upload a pic with route soon. the data has the map data included so just paste it in the userlevel box and watch the replay.

75-2

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In this map the current highscores slow down in order to jump up in to the areas with gold in the picture. I propose that one should run full speed and reverse corner jump up in to the too areas to save a couple of frames lost when slowing down.

83-4

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I am sure other people have thought of this innovation, but I'll post it in a more informative way. Instead of getting all of the switches just get the ones marked with blue circles to get down to the exit switch then just chimney straight up through all of the top doors. But this takes almost prefect chimneying (I only got it once in like 100 tries) so for more practicality get the switch marked with a red circle and then it is really easy to chimney through to the exit. If you are going for highscore and not speedrun then a new route for the gold has to be developed. I will work on that unless someone else is up to it.

Have fun and happy 0thing. :)

Re: TheRealOne's Speedrun Innovations!

Posted: 2008.11.02 (08:06)
by Etz
159-4
It's pretty hard not to get hit by one of the chainguns. Maybe you get it, if you have a lucky day, but otherwise it's quite impossible.

Re: TheRealOne's Speedrun Innovations!

Posted: 2008.11.04 (15:29)
by TheRealOne
BUMP for new innovation. 71-4

Re: TheRealOne's Speedrun Innovations!

Posted: 2008.11.05 (05:30)
by zj820
took 195-2 with your innovation however its way improvable as I missed the chimney the first time OoO

Re: TheRealOne's Speedrun Innovations!

Posted: 2008.11.11 (02:26)
by TheRealOne
BUMP for innovation on 195-0. I got sick of trying to do this myself so here it is for anyone to try.

Re: TheRealOne's Speedrun Innovations!

Posted: 2008.11.11 (15:10)
by otters
Landing between floor mines one tile apart and jumping is impossible. Not on wall mines, mind you, but floor mines—the game doesn't allow it. I tried it anyway a few times...no luck.

Good luck anyway. ;)

Re: TheRealOne's Speedrun Innovations!

Posted: 2008.11.11 (15:24)
by TheRealOne
incluye wrote:Landing between floor mines one tile apart and jumping is impossible. Not on wall mines, mind you, but floor mines—the game doesn't allow it. I tried it anyway a few times...no luck.

Good luck anyway. ;)

it is very possible i even made a simple challenge out of it. i have also done it. http://nmaps.net/124667 look at daggafog's demo on my map. the reason its so hard here is because you are moving so fast to the right, but if you slow your speed and come in at a steeper angle you can do it.

Re: TheRealOne's Speedrun Innovations!

Posted: 2008.11.11 (17:21)
by xaelar
195-0 and 71-4 are impossible ;/

Re: TheRealOne's Speedrun Innovations!

Posted: 2008.11.11 (21:02)
by TheRealOne
xaelar wrote:195-0 and 71-4 are impossible ;/
ok i figured 71-4 would be, but 195-0 is not i have made it between the mines before i just didnt jump quick enough.

Re: TheRealOne's Innovations!

Posted: 2009.02.22 (02:03)
by TheRealOne
Bump for 84-1 possible highscore innovations.

Re: TheRealOne's Innovations!

Posted: 2009.02.22 (17:09)
by xaelar
The cornerjump to the gold is useless because you need to collect the key first in order to have the drones leave the exit room. And that takes a while. I tried it when i tied 0th.

Re: TheRealOne's Innovations!

Posted: 2009.02.28 (00:01)
by TheRealOne
Bump for new format, and 3 new highscore innovations.

Re: TheRealOne's Innovations!

Posted: 2009.02.28 (00:22)
by aids
82-3 is impossible because of the jump by the 4 golds. I keep missing the chimney for this reason.

Re: TheRealOne's Innovations!

Posted: 2009.02.28 (00:29)
by TheRealOne
Life247 wrote:82-3 is impossible because of the jump by the 4 golds. I keep missing the chimney for this reason.
It is also impossible because you need at least 10 frame perfect chimneys to go through a tile that big. I was really stretching it with that one.

Re: TheRealOne's Innovations!

Posted: 2009.02.28 (17:34)
by TheRealOne
Bump for 75-2 highscore.

Re: TheRealOne's Innovations!

Posted: 2009.04.22 (03:11)
by TheRealOne
Bump for 83-4 highscore