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ReTile :: 1st:lord_day|2nd:179|3rd:Skyline|4th:notsteve

Posted: 2008.11.20 (23:19)
by origami_alligator
ReTile Challenge


Overall Status
Week 4 - Highest score after sudden death round
1st - lord_day : 128
2nd - 179 : 111
3rd - Skyline : 103
4th - notsteve : 92

OVERALL POINT ACCUMULATION
  1. lord_day : 520
  2. Skyline : 478
  3. notsteve : 449
  4. 179 : 493
    --Eliminated Contestants--
  5. Losttortuga : 333
  6. jackass77 : 315
  7. NicNac14 : 294
  8. ultCult : 205
  9. incluye : 98
  10. gloomp : 87
  11. BNW : 74
  12. bufar : 90
  13. toasters : 89
  14. Riobe : 86
  15. Pawz : 111
--- Week 1 scoring
::Pawz::

lord_day
---
gameplay : 24
replayability : 16
aesthetics : 8
total : 48
(great map. there were a couple things about it that I didn't like... took me a while to get past the upper middle section, but once I got past that the map was considerably simple and easy.)

Skyline
---
gameplay : 18
replayability : 8
aesthetics : 9
total : 35
(it was alright. I realize your object set was sparse... but you didn't seem to use all of the objects when you crafted the tiles around them. The thwump on the left, for example, is just there and doesn't do anything for the map. Overall it was just mediocre for me.)

Losttortuga
---
gameplay : 25
replayability : 18
aesthetics : 6
total : 49
(I really like what you did here. The map offered a challenge even with such minimal objects. Though the aesthetics of the whole thing seemed odd at times, the overall effect was great and I just wanted to play it over and over again.)

jackass77
---
gameplay : 28
replayability : 14
aesthetics : 9
total : 51
(whew! what a rush! I loved the map mostly for its nonlinear aspects and the amount of adventure you added with the top portion. Jumping across the top area to get the switches, then shooting down through the right side to get the final gold at the bottom... it was very well done, but replayability wasn't so great. Needed something else to keep me coming back for more.)

BNW
---
gameplay : 10
replayability : 5
aesthetics : 2
total : 17
(Really not liking this map. I realize you only had gold and a bunch of lasers to work with. Lasers are a hard enemy to use effectively, but at least some crazy, tight-knit gameplay where you're shooting down a shaft as the laser beam is just about to turn bright red... Should have used up the whole week instead of submitting with the best thing you could come up with in 24 hours.)

incluye
---
gameplay : 16
replayability : 10
aesthetics : 8
total : 34
(The gameplay picked up after getting past the gauss turrets. But overall it was a bit choppy, a bit short and not at all challenging. I completed the map with an AGD on my second try. Needed more challenge and more BANANAS, with a hint of lime.)

gloomp
---
gameplay : 14
replayability : 5
aesthetics : 6
total : 25
(little challenge and no reason for me to feel like I should play it again.)

NicNac14
---
gameplay : 17
replayability : 10
aesthetics : 7
total : 34
(Overall I thought the map was fairly mediocre. There were gameplay aspects I absolutely hated and gameplay aspects I really liked, but overall the map was awkward and didn't play very well.)

notsteve
---
gameplay : 28
replayability : 18
aesthetics : 8
total : 54
(this map was amazing. i loved how you used the objects with the tileset so well. there was a lot of adventure and a lot of challenge in this. congrats, dude, you've won this judge over.)

bufar
---
gameplay : 12
replayability : 6
aesthetics : 4
total : 22
(this map was not good at all. Personally, with the seemingly impossible gold near the lower left and the awkward gold-gathering aspect the map seemed like it would have been better suited as a closed, tight-knit map instead of an open-ended, loosely-connected map.)

179
---
gameplay : 22
replayability : 10
aesthetics : 7
total : 39
(Great map overall. Split up into categories it doesn't seem to score extremely well though. I liked the adventure aspect, which a lot of people have seemed to achieve this Week, which I find odd, since I don't normally find much adventure in most of the maps I play. Nonetheless, I liked it.)

toasters
---
gameplay : 16
replayability : 17
aesthetics : 6
total : 39
(I want to finish it. That's why replayability is so high. It's just that it's really pretty hard to do so. Nothing seems connected here.)

Riobe
---
gameplay : 12
replayability : 8
aesthetics : 7
total : 27
(Really not good. Sorry you got the one with all the drones and shit.)

ultCult
---
gameplay : 25
replayability : 16
aesthetics : 9
total : 50
(at first this map was awkward to figure out, but all the little nuances brought this map together. things like the secret path through the middle area, getting killed by the left drone in the tunnel in the top left... yeah. i liked it)

::Skyline::

+ 30pts = gameplay
+ 20pts = replay value (replayability)
+ 10pts = aesthetics

"Petrified Laboratory" by origami_alligator
Gameplay = 12/30
Replay Value = 13/20
Aesthetics = 5/10
Total = 30/60

"Bleak Riot" by lord_day
Gameplay = 24/30
Replay Value = 17/20
Aesthetics = 4/10
Total = 45/60

"Structural Spiral" by Losttortuga
Gameplay = 15/30
Replay Value = 10/20
Aesthetics = 6/10
Total = 31/60

"Curromungle" by jackass77
Gameplay = 14/30
Replay Value = 13/20
Aesthetics = 2/10
Total = 29/60

"Nondescript Landscape" by BlckNWhteNnja
Gameplay = 18/30
Replay Value = 17/20
Aesthetics = 3/10
Total = 38/60

"Shirley" by incluye
Gameplay = 15/30
Replay Value = 10/20
Aesthetics = 4/10
Total = 29/60

"Oval Peril" by gloomp
Gameplay = 20/30
Replay Value = 11/20
Aesthetics = 6/10
Total = 37/60

"albercurthy..." by NICNAC14
Gameplay = 16/30
Replay Value = 14/20
Aesthetics = 6/10
Total = 36/60

"The Birds" by notkitt
Gameplay = 12/30
Replay Value = 11/20
Aesthetics = 4/10
Total = 27/60

"Lava Lamp" by bufar
Gameplay = 14/30
Replay Value = 13/20
Aesthetics = 2/10
Total = 29/60

"Flurry Up" by Onesevennine
Gameplay = 16/30
Replay Value = 12/20
Aesthetics = 5/10
Total = 33/60

"first timer" by toasters
Gameplay = 11/30
Replay Value = 7/20
Aesthetics = 2/10
Total = 20/60

"I Hate Objects" by Riobe
Gameplay = 15/30
Replay Value = 10/20
Aesthetics = 4/10
Total = 29/60

"a dance to half death" by UltCult
Gameplay = 18/30
Replay Value = 15/20
Aesthetics = 5/10
Total = 38/60

::incluye::

Petrified Laboratory by Pawz
Gameplay = 19/30
Replay Value = 17/20
Aesthetics = 9/10
45/60

Bleak Riot by lord_day
Gameplay = 25/30
Replay Value = 16/20
Aesthetics = 9/10
50/60

Marking Time by Skyline
Gameplay = 20/30
Replay value = 15/20
Aesthetics = 7/10
42/60

Structural Spiral by Losttortuga
Gameplay = 22/30
Replay Value = 16/20
Aesthetics = 9/10
47/60

Curromungle by jackass77
Gameplay = 17/30
Replay Value = 12/20
Aesthetics = 6/10
35/60

Nondescript Landscape by BlckNWhteNnja
Gameplay = 12/30
Replay Value = 5/20
Aesthetics = 2/10
19/60

Oval Peril by gloomp
Gameplay = 12/30
Replay Value = 8/20
Aesthetics = 5/10
25/60

albercurthy... by NicNac14
Gameplay = 18/30
Replay Value = 14/20
Aesthetics = 6/10
38/60

The Birds by notsteve
Gameplay = 23/30
Replay Value = 14/20
Aesthetics = 7/10
44/60

Lava Lamp by bufar
Gameplay = 20/30
Replay Value = 15/20
Aesthetics = 4/10
39/60

Flurry Up by OneSevenNine
Gameplay = 24/30
Replay Value = 17/20
Aesthetics = 8/10
49/60

first timer by toasters
Gameplay = 16/30
Replay Value = 12/20
Aesthetics = 2/10
30/60

I Hate Objects by Riobe
Gameplay = 19/30
Replay Value = 14/20
Aesthetics = 7/10
30/60

a dance to half death by ultCult
Gameplay = 23/30
Replay Value = 13/20
Aesthetics = 8/10
44/60

::lord_day::

Marking Time by Skyline
Gameplay = 19/30
Replay Value = 12/20
Aesthetics = 6/10
37/60

Shirely by incluye
Gameplay = 19/30
Replay Value = 13/20
Aesthetics = 3/10
35/60

Petrified Laboratory by origami_alligator
Gameplay = 13/30
Replay Value = 14/20
Aesthetics = 9/10
36/60

---
Week 2 maps

Pawz : Did not submit
lord_day : http://nmaps.net/147756
Skyline : http://nmaps.net/147767
Losttortuga : http://nmaps.net/147820
jackass77 : http://nmaps.net/147949
NicNac : http://nmaps.net/147656
notsteve : http://nmaps.net/147666
179 : http://nmaps.net/147682
ultCult : http://nmaps.net/147625

Week 2 Scoring
::Pawz::

lord_day
---
gameplay : 10
replayability : 4
aesthetics : 8
total : 22
(Way too simple. There wasn't much challenge to me. I almost completed it on the first try and almost AGD'd it on my second try, after making a stupid mistake just before getting to the exit.)

Skyline
---
gameplay : 27
replayability : 18
aesthetics : 9
total : 54
(I liked this a lot. The look of the map, the feel of the map, getting to know the routes of the map... Everything was flowy from one point to the next as each section held its own distinct challenge. Wonderful wonderful job.)

Losttortuga
---
gameplay : 17
replayability : 10
aesthetics : 6
total : 33
(The climb up to the exit was super fun. I wish it had more up/down aspects, as that seems like the map to do an up/down style with. The route was really well made, just not all the objects seemed to agree with it entirely, if that makes sense.)

jackass77
---
gameplay : 12
replayability : 5
aesthetics : 5
total : 22
(There was far too much waiting. I didn't notice many differences from the original map and this map, which I realize wasn't on purpose as you didn't see the original map before submitting... I just didn't like having to wait around for the drones to do their thing.)

NICNAC14
---
gameplay : 13
replayability : 13
aesthetics : 6
total : 32
(I liked the left half of the map, except there seemed to be a lot of waiting. The right side was fairly lacking, especially because the rocket below didn't do much for me. The gauss turret didn't do as much as I would have liked either.)

notsteve
---
gameplay : 22
replayability : 17
aesthetics : 7
total : 46
(I liked this quite a bit actually. The gameplay was well done. I really enjoyed jumping from the bottom to the top as the gauss turrets threaten you, yet you can hide from them so easily. There was something about this map that really grabbed at me. I just wanted to keep playing it.)

179
---
gameplay : 28
replayability : 20
aesthetics : 10
total : 58
(<3)

ultCult
---
gameplay : 13
replayability : 15
aesthetics : 6
total : 34
(I just started to speedrun and highscore it after a while. I wasn't sure what else to do.)

::Skyline::

"Turn Around!" by jackass77
Gameplay = 10/30
Replay Value = 5/20
Aesthetics = 2/10
Total = 17/60

"See in Rainbows" by Losttortuga
Gameplay = 13/30
Replay Value = 10/20
Aesthetics = 4/10
Total = 27/60

"Chapmen" by lord_day
Gameplay = 23/30
Replay Value = 15/20
Aesthetics = 6/10
Total = 44/60

"dismorphic" by ultCult
Gameplay = 19/30
Replay Value = 14/20
Aesthetics = 1/10
Total = 39/60

"Understanding the Scatterbrain" by Onesevennine
Gameplay = 16/30
Replay Value = 13/20
Aesthetics = 5/10
Total = 34/60

"providence buster" by notkitt
Gameplay = 25/30
Replay Value = 14/20
Aesthetics = 7/10
Total = 46/60

"Codfish.." by NICNAC14
Gameplay = 12/30
Replay Value = 13/20
Aesthetics = 3/10
Total = 28/60

::incluye::

Corbin's Corner by Skyline
Gameplay = 24/30
Replay Value = 18/20
Aesthetics = 6/10
Total = 48/60

providence buster by notkitt
Gameplay = 17/30
Replay Value = 13/20
Aesthetics = 5/10
Total = 35/60

Understanding the Scatterbrain by OneSevenNine
Gameplay = 18/30
Replay Value = 15/20
Aesthetics = 7/10
Total = 40/60

dismorphic by ultCult
Gameplay = 12/30
Replay Value = 8/20
Aesthetics = 4/10
Total = 24/60

Chapmen by lord_day
Gameplay = 23/30
Replay Value = 16/20
Aesthetics = 8/10
Total = 47/60

See in Rainbows by Losttortuga
Gameplay = 26/30
Replay Value = 16/20
Aesthetics = 9/10
Total = 51/60

Turn Around! by jackass77
Gameplay = 20/30
Replay Value = 10/20
Aesthetics = 6/10
Total = 36/60

::lord_day::

Corbin's Corner by Skyline
Gameplay = 24/30
Replay Value = 16/20
Aesthetics = 8/10
48/60

---
Week 3 Judging
::Pawz::

lord_day
---
gameplay : 25
replayability : 17
aesthetics : 6
total : 48
(great map, great map, great map. the multiple paths available to me were overwhelming. much fun was had playing this.)

skyline356
---
gameplay : 18
replayability : 12
aesthetics : 9
total : 39
(the map was pretty okay. nothing spectacular, though it had good gameplay aspects that gave it some perk. overall I enjoyed it.)

losttortuga
---
gameplay : 18
replayability : 10
aesthetics : 5
total : 33
(not your best map thus far. i liked it when i first played it but it didn't maintain whatever it was i liked about it at first after playing it a few times through.)

jackass77
---
gameplay : 15
replayability : 15
aesthetics : 7
total : 37
(the map played like a lame rocket dodger, with a little extra variety. nothing spectacular, but i did want to keep playing it.)

NicNac
---
gameplay : 27
replayability : 18
aesthetics : 4
total : 50
(I loved this map. The rocket-dodging aspects in this are supreme.)

notkitt
---
gameplay : 20
replayability : 14
aesthetics : 5
total : 39
(the map looked ugly and played okay. i wasn't too happy with the fact that there wasn't much wanting me to keep playing it. i'm not sure what the drones did, but they didn't add anything to the gameplay.)

179
---
gameplay : 29
replayability : 20
aesthetics : 9
total : 58
(again, <3. the paths in this were not only fun to find but were fun to figure out how to execute. this map surprised me in more ways than one and was one of my favourite maps thus far in the competition.)

ultCult
---
ultCult was disqualified for covering up objects in his map and though I would rather not say this, he has been removed from the competition because of it.

::Skyline::

Gameplay: /30
Replay: /20
Aesthetics: /10

"We Feel. Floating." by lord_day
Gameplay: 24/30
Replay: 17/20
Aesthetics: 7/10
Total: 48/60

"Fantastical Land" by Losttortuga
Gameplay: 10/30
Replay: 5/20
Aesthetics: 6/10
Total: 21/60

"Podge" by jackass77
Gameplay: 15/30
Replay: 12/20
Aesthetics: 5/10
Total: 32/60

"Zookoooo...." by NICNAC14
Gameplay: 11/30
Replay: 4/20
Aesthetics: 1/10
Total: 16/60

"all your maps are just a bunch of lines" by notkitt
Gameplay: 17/30
Replay: 14/20
Aesthetics: 2/10
Total: 33/60

"This is why the bridge broke" by OneSevenNine
Gameplay: 14/30
Replay: 8/20
Aesthetics: 4/10
Total: 26/60

::incluye::

We Feel. Floating by lord_day
Gameplay: 20/30
Replay Value: 14/20
Aesthetics: 6/10
Total: 40/60

Stumble Blocks by Skyline
Gameplay: 22/30
Replay Value: 10/20
Aesthetics: 7/10
Total: 39/60

Fantastical Land by Losttortuga
Gameplay: 22/30
Replay Value: 13/20
Aesthetics: 9/10
Total: 41/60

Podge by jackass77
Gameplay: 20/30
Replay Value: 14/20
Aesthetics: 7/10
Total: 41/60

Zookoooo.... by NicNac
Gameplay: 14/30
Replay Value: 11/20
Aesthetics: 5/10
Total: 30/60

all your maps are just a bunch of lines by notkitt
Gameplay: 18/30
Replay Value: 10/20
Aesthetics: 5/10
Total: 33/60

This is why the bridge broke by OneSevenNine
Gameplay: 21/30
Replay Value: 17/20
Aesthetics: 7/10
Total: 45/60

::lord_day::

Stumble Blocks by Skyline
Gameplay = 18/30
Replay = 10/20
Aesthetics = 5/10
33/60

---

Prizes
1st - Receives 1 featured map of my favourite ReTile map of theirs, as well as a DED map and 10 rates/comments on maps of the winners choice.
2nd - Receives 2 DED maps and 5 rates/comments on maps of their choice
3rd - Receives a DED map and 2 rates/comments on maps of their choice
4th - Gets a Hello Kitty pencil*
* In no way is this actually a prize. 4th place gets a DED map.

---
This contest will run from Monday thru Saturday, leaving Sunday for last-minute scoring and PM'ing of maps

Rules & Procedures:
- Contestants must PM me FIVE (5) MAPS of their own from NUMA. (Authors who have done retile maps are not allowed to choose such maps from their maps.)
- I will remove all the tiles from the map, leaving only objects. DO NOT REMOVE THE TILES YOURSELF.
- From there contestants will be given the objects of another participant's map. Here is where the fun begins.
- Contestants must then place an entirely brand new tileset upon the map, thus altering the original gameplay and aesthetics.
There are 3 rules to retiling:
  • You may not move or delete any objects
  • You may not change any objects (ie, no changing drone paths or adding Nreality code)
  • You may not "remove" objects by covering them up with tiles
- When a contestant feels their retiled map is finished they must post it in this thread by Saturday, 11:59:59pm Pacific Standard Time (-8 GMT). Anybody who does not submit their map on time will be eliminated from the contest.
- This challenge will last 5 weeks. The first 4 weeks everyone will be pitted against each other. At the beginning of the 5th week only the top 4 will continue.
- Please tag all of your maps "retile".
-You may cover up objects HALFWAY with a tile.
Image
Image

Etiquette:
For purposes of etiquette and curiosity, I will give you the map number of the map you retiled, so that you can add a link in your description of the map and so that you can see how different your tileset and gameplay is from the original.


Arbiters
Arbiter is just a fancy name for judge. There will be 3 Arbiters +1 (the extra is so that Arbiters may participate as well) at my discretion, so do not post asking to be an Arbiter.

The following are Arbiters
  • Pawz
  • Skyline
  • incluye
  • Extra Arbiter - lord_day

Scoring:
Scoring will be cumulative, meaning that however many points you earn for each week will be added to your score from each previous week.
Each judges score will be added together, so there are 180pts possible for each week.
Eliminations will happen, but it is possible to avoid elimination. If you score within at least 70% of the person with the highest cumulative score you continue on.

The Arbiters will score as follows:
+ 30pts = gameplay
+ 20pts = replay value (replayability)
+ 10pts = aesthetics



Prizes:
I will reveal prizes at the start of Week 3.


Contestants:
  1. Pawz +
  2. lord_day +
  3. Skyline +
  4. Losttortuga +
  5. jackass77 +
  6. BNW +
  7. incluye +
  8. gloomp +
  9. NicNac14 +
  10. notsteve +
  11. bufar +
  12. 179 +
  13. toasters +
  14. Riobe +
  15. ultCult+
+ means I have received maps from these people.
- means I have NOT received maps from these people.

Re: ReTile

Posted: 2008.11.20 (23:21)
by  yahoozy
This already happened, but I missed out. I'll do it!

Re: ReTile

Posted: 2008.11.20 (23:22)
by a happy song
Like an elaboration of the tileset adding contest, which was fun.

I'll sign up.

Re: ReTile

Posted: 2008.11.21 (05:21)
by Losttortuga
Count me in.

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.21 (05:25)
by jackass
Count Me in

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.21 (06:20)
by origami_alligator
A couple things added to the first post. I'll be updating it a little with helpful information in case anybody is confused about anything. Also, please ask questions if anything seems unclear.

Also be sure to PM me maps that are your own, and not other people's maps. I guess I didn't make that clear at first.

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.21 (06:47)
by BNW
I'm in, definitely.

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.21 (19:13)
by otters
Me.

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.21 (19:18)
by unoriginal name
Innnnnnnnnnnnnnnnnnnnnnnnnnn. Nnnnnnnnnnnnnnn. Nnnnnn.

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.21 (19:33)
by NicNac14
Me!!! I'm in.. please?

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.21 (21:56)
by origami_alligator
I would appreciate it if those who have signed up so far would PM me their 5 maps BEFORE Sunday, so as to get things set up sooner rather than later.

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.21 (23:38)
by notsteve
i'll be in on the fun

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.21 (23:59)
by bufar
I'm in.

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.22 (06:32)
by OneSevenNine
I sign up!

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.22 (13:44)
by toasters
Sounds like fun, I'd like to join.

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.22 (16:44)
by Riobe
Yup, I'm in this. Sign me up! ^_^

Re: ReTile :: Contest starts Sunday, Nov. 23rd - Signup soon!

Posted: 2008.11.23 (02:00)
by origami_alligator
Signups are now closed for two reasons:
1. We have 16 contestants as of now.
2. Setting this up is going to take a lot of time and I don't want any last minute signups because I don't want to organize and then reorganize and then reorganize again.

I need those with a (-) sign next to their name under Contestants to send me 5 maps of theirs from NUMA, preferably tonight, but tomorrow is okay as well.

Re: ReTile :: Starts Sunday, Nov. 23rd - Waiting on maps

Posted: 2008.11.23 (21:50)
by ultCult
Oh, I missed out on this ;_;
If any of the contestants fail to submit their maps, I'd be happy to join.

Re: ReTile :: Week 1 - Due Saturday, Nov. 29th

Posted: 2008.11.24 (01:20)
by origami_alligator
I know that some of you don't actually read the rules and just like to skim the rules.

So here are the rules for mapping, since these are the most important:

1. You MAY NOT move or delete any objects.
2. You MAY NOT change any objects (as in, you can't change from Q paths to W paths etc.)
3. You MAY NOT cover any objects completely with tiles.


Here is what is allowed:

You may cover up objects HALFWAY with a tile.
Image
Image

Re: ReTile :: Week 1 - Due Saturday, Nov. 29th

Posted: 2008.11.24 (07:24)
by jackass
are we suppposed to have our maps yet ... cos if so i dont have mine?

Re: ReTile :: Week 1 - Due Saturday, Nov. 29th

Posted: 2008.11.24 (08:55)
by origami_alligator
jackass77 wrote:are we suppposed to have our maps yet ... cos if so i dont have mine?
I will be PMing maps soon.
As in right now.

Re: ReTile :: Week 1 - Due Saturday, Nov. 29th

Posted: 2008.11.24 (12:11)
by NicNac14
done. ** phew **
its harder than it sounds... took ages..
http://nmaps.net/146465

Re: ReTile :: Week 1 - Due Saturday, Nov. 29th

Posted: 2008.11.24 (13:00)
by gr_8
sounded like fun :(
if you need an extra or if someone drops out etc. PM me, i wouldn't mind doing it

Re: ReTile :: Week 1 - Due Saturday, Nov. 29th

Posted: 2008.11.24 (13:02)
by jackass
Done Nmaps.net

Re: ReTile :: Week 1 - Due Saturday, Nov. 29th

Posted: 2008.11.24 (13:30)
by lord_day
Can we add objects? Also my object set is terrible. :/