Pretty cool idea, right? I thought so, back in the day, and I've always wanted to bring it back. Seeing as I'm not so good at Ten Minute Maps, I'd also be a good candidate to host it. So host it I shall, if there is interest. Hear me out.Sketch wrote:Welcome one and all to the "Ten Minute Map Ladder Tournament!"
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Style: The tournament will function as an elimination ladder round tournament, the matches will be generated by a random number generator found here. I will post a screen shot of the numbers at the end. The method is simple, depending on how many people sign up thats how many numbers will go in the generator say thirty five. Then the first person to sign will take number one. All the numbers will go down in a collumn and the adjacent numbers will be the first matches and we will work our way up from there.
Rules: This will work as a ten minute map challenge, you will each have ten minutes to make a map and then stop. The map makers will meet up on IRC or another messaging program and each other will time the maps, taking a total of twenty minutes. The map makers will inform me when there map is done.
Judging: This is actually very simple, the first round maps will be judged by three random members using our trusty number generator here to see who they are, and after that the eliminated users from the tournament will judge the rest of the maps, its easy all you need is whose map do you like better!
IRC: Want to join but you don't know how to go to IRC, simple. Go to this thread for more info.
Cheating: This will work on an honor system, if you think your opponent might cheat by using a premade map alert me and arrangements will be made.
First, a Potential Rule Patch: An honor code is all well and good, but an easy way to severely hinder cheaters and add a little extra challenge to the competition would be to specify a rule the mappers must follow. I'm thinking Neditor-Nation-esque rules here -- say, an enemy restriction, or even something as simple as specifying where you have to place the exit. The rule would be distributed on IRC right at the beginning of the round, so it's a surprise. This rule patch requires a little more coordination on IRC than the last tournament, as a judge has to be present to give out the rule and a bunch of people have to be on IRC at once, so it may not work. We can talk about it.
Now, if this really gets off the ground, I have a few other ideas:
TMMLT Bracketology: Simple enough. Anyone not in the tourney fills out a bracket predicting the winners. The best bracket wins.
TMMLT Bracket Attack: A highscoring contest using the maps produced for the tournament. Competitors have to highscore the maps from each round, and will earn points based on what place they finish on each map. Maps in the later rounds are worth more points. We could even eliminate players after each round, as in the mapping tournament, so that by the time we reach the semifinal, for example, there are four mappers and four highscorers still in it.
The tentative start to this contest would be the end of my fall semester, which is in mid-December. It would run on a weekly basis until it is finished, which depends on the size of the tournament pool, but it shouldn't run later than the end of January.
We'll also need a few judges who are willing to forego the tournament (and Bracketology, to avoid a conflict of interest) and determine the winners of each round.
Discuss.