Page 1 of 1

Drone issues

Posted: 2008.12.15 (11:55)
by crescor
Hey, I've just made a new map involving drones, but I can't seem to get the go the right way.
Can someone experienced help me with that drone thing?

In the picture below you see how I want the drones to move. I just want them to go up or down, and not to the left or right. The drones don't need to disapper, just go up and down all the time
Anyone know how to do that?
Heres the map-data:

Thanks in advance

Re: Drone issues

Posted: 2008.12.15 (12:15)
by Hoohah2x2sday
okay, so...you want the drones to go throgh the tiles?

Re: Drone issues

Posted: 2008.12.15 (12:16)
by Hoohah2x2sday
sorry, i g2g but if this stil isnt solved when im back from school ill check it out again =]

Re: Drone issues

Posted: 2008.12.15 (12:17)
by crescor
Nono, just get into the space witht the mine, and then return down to the pillar, (not into the pillar) and after that return upwards again, to the spot with the mine, then down again, etc..

Re: Drone issues

Posted: 2008.12.15 (12:17)
by crescor
Hoohah2x2sday wrote:sorry, i g2g but if this stil isnt solved when im back from school ill check it out again =]
ok thanks:)

Re: Drone issues

Posted: 2008.12.15 (14:26)
by jackass


This Works ... but the only prob is it dosent look as great but it is still fine

Re: Drone issues

Posted: 2008.12.15 (16:31)
by crescor
Not really:)
I want it without any doors or visible things.

Re: Drone issues

Posted: 2008.12.15 (16:51)
by unoriginal name
Then what you need to do is make two fake tiles on either side of each pillar. The ninja can go through them, but they behave like normal tiles to the drone. This is hard as hell to do if you don't know the trick, so here's tutorial.

Now, what you want to do is place two tiles of a shape nowhere else in the map on either side of the pillar.
Next, find those two in the tile code. They will be different numbers from all the rest.
Once you find them, delete them and put a dot in their place.
I'd recommend copying the now.
If you load it now, you'll get the desired effect, except that the tiles are visible.
To get rid of that, copy the data and paste it somewhere, then delete the two tiles.
Now, load the data you copied, and voila!

Here, I did the first one for you:

Re: Drone issues

Posted: 2008.12.15 (16:57)
by Izzy
Crescor, Hoohah, this isn't the IRC. :P

gloomp, I thought it would have something to do with glitched doors. O_o

Re: Drone issues

Posted: 2008.12.15 (17:14)
by crescor
Thanks gloomp.
But: eh??
:D
I'll try the best I can.

Re: Drone issues

Posted: 2008.12.15 (17:21)
by crescor
Don't get it at all:)

Re: Drone issues

Posted: 2008.12.15 (19:54)
by Hoohah2x2sday
im back =]

okay, i dont know why, but when i followed the instructions, i managed to get one of the colums to work as planeed, right?

so i went back again and edited all the columns, and did what i was supposed to, but when i reloaded the data the only column that works is the first one still =[

idk why, but maybe you can fix it ^_^


Re: Drone issues

Posted: 2008.12.15 (21:48)
by crescor


2 ARE WORKING NOW:)

Re: Drone issues

Posted: 2008.12.16 (07:12)
by George
Guys, edit your posts instead of double posting, please.

Re: Drone issues

Posted: 2008.12.16 (09:34)
by Rikaninja
You an always use NReality A| Pathing. Then you can make custom paths for your drones :). Though I'm not that good at it, maybe having a look at some A| maps on NUMA may help? :)

Re: Drone issues

Posted: 2008.12.16 (10:09)
by crescor
Yea, but I want the map to be not Nreality:)
It'll screw my mappack.
It seems that Gloomps method works, but I don't understand how to do it.

Re: Drone issues

Posted: 2008.12.16 (15:32)
by unoriginal name
crescor wrote:Yea, but I want the map to be not Nreality:)
It'll screw my mappack.
It seems that Gloomps method works, but I don't understand how to do it.
You just need to replace NaN tiles. That's really it, basically. I recommend using a period.

Re: Drone issues

Posted: 2008.12.16 (16:23)
by crescor
mkay
But how can you see if a tile is Naned?

Re: Drone issues

Posted: 2008.12.16 (20:21)
by unoriginal name
crescor wrote:mkay
But how can you see if a tile is Naned?
Try to walk through it. If you succeed, it's NaNed.

Re: Drone issues

Posted: 2011.09.07 (17:00)
by mathy
Conquest is remarkably playable the way it is!