teleditor
Posted: 2008.12.05 (00:46)
I was asked by behappyy to post this thread on the new forums (initially http://metanet.2.forumer.com/index.php?showtopic=22928):
EDIT: can someone give me an example of a "perfect" teleporter? anything I try makes it work from the top but not the bottom or vice versaI was browsing the "suggestions for fan programs" thread when I saw a suggestion for an automatic teleporter maker, which zerotruths promptly alleged was very difficult. I took this as a challenge (plus i need practice for a programming competition I'm entering), and several hours and quadratic equations later, i present to you: the teleditor!
http://psychonova.110mb.com/teleditor.swf
edit: updated 18/6: you now use it by pasting your map data into the box and clicking load, it'll bring up a simplified image of the map, you first click on the teleporter and then the destination and a line appears so you know where it leads. click save when finished and copy the data back.
* it's pretty much pixel-perfect but occasionally it will miss due to the ninja *just* tapping the top of the first launchpad, so it will *just* fly over the second. This can be resolved by clustering a few launchpads together as a target, or you could wait for me to fix it if there's enough demand
* its in flash, so it works on macs, windows, linux, whatever.
* there's probably bugs (particularly in upwards-facing pads), tell me and I'll fix them
* I could possibly implement slightly slower teleporters as an option (2 steps between instead of 1), but not for upwards-facing pads, which have some wierd physics. post if you want this feature.