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You are a drone, KILL!
Posted: 2009.01.10 (19:55)
by everythingfromatoz
LINK
My first game ever! And first time using gamemaker.
Ever wanted to be a drone? Think the drone? Well heres this game!
screenshot for some peeps:
Also, I threw in my second ever pivot animation!
Re: You are a drone, KILL!
Posted: 2009.01.11 (16:10)
by EdoI
I was using GM for a month and I made one game. Then I stopped for a year and now I'm using it again. I'm still in learning phase so I don't know how to work in 3D, but since you're using GM Lite you couldn't even if you want to. I work in GML so if you need some help, you can ask me some stuff. You're using drag&drop? Try using horizontal/vertical speed instead of move fixed option. That will make your motion smooth. Feel free to ask anything but don't forget that I'm still learning.
Re: You are a drone, KILL!
Posted: 2009.01.11 (17:47)
by everythingfromatoz
Thank you! I'll keep that in mind!
Re: You are a drone, KILL!
Posted: 2009.01.11 (23:09)
by Exüberance
EdoI wrote:I was using GM for a month and I made one game. Then I stopped for a year and now I'm using it again. I'm still in learning phase so I don't know how to work in 3D, but since you're using GM Lite you couldn't even if you want to. I work in GML so if you need some help, you can ask me some stuff. You're using drag&drop? Try using horizontal/vertical speed instead of move fixed option. That will make your motion smooth. Feel free to ask anything but don't forget that I'm still learning.
Using the motion tool should be no different than adjusting it's coordinates. All the motion thing is, is really a built in "class" (if GM had classes, it would be one) that adjusts co-ordinates every fram based on the set variables speed and direction. Ever since I started using GML instead of the drag-and-drpo (so pretty everything exept half of a game) I've just manually changed co-ordinates every frame based on my own _speed and _direction variables.
*sigh& GM would be
so much awesommer if it supported classes and objects. Instead you have to use only static functions and pass pointers to them. Actually, you just past integers to them that have nothign to do with memory locations. Oh well, I guess it IS a learning language, not a high-level OOP language. Too bad it's not both :D (though it does pretty well)
Re: You are a drone, KILL!
Posted: 2009.01.11 (23:28)
by everythingfromatoz
What about my GAME!?!?!
=]
Oie.
Re: You are a drone, KILL!
Posted: 2009.01.12 (13:19)
by EdoI
everythingfromatoz wrote:What about my GAME!?!?!
=]
Oie.
Well, drones don't get killed by mines :)
Re: You are a drone, KILL!
Posted: 2009.01.12 (13:36)
by everythingfromatoz
I know. But what else is there?
=]
Re: You are a drone, KILL!
Posted: 2009.01.12 (22:30)
by EdoI
Few pixels around the (every) mine is little lighter than the background of your game. You know, there is a 'Transparent' checkbox. It shall be turned on. That way any pixel that is like the first pixel(that is left-down) won't be visible.
Re: You are a drone, KILL!
Posted: 2009.01.12 (23:38)
by everythingfromatoz
Yea, the transparency wasn't working.
=[
Re: You are a drone, KILL!
Posted: 2009.01.14 (22:16)
by heatwave
everythingfromatoz wrote:I know. But what else is there?
=]
I would have taken this in the direction of a puzzle. Mines shouldn't kill drones, however, normal doors, locked and trap doors should impede the drone, making it harder to catch/kill the ninja.
Re: You are a drone, KILL!
Posted: 2009.01.15 (04:15)
by Exüberance
everythingfromatoz wrote:Yea, the transparency wasn't working.
=[
The bottom-left pixel must be the same colour as the background. This is how it determines what the background is. Also the background must be ONE solid fill, not a jpeg'd textury semi-solid colour.
Another possible cause is that it MIGHT not allow transparency in the free versino if that's what you;re using.
Re: You are a drone, KILL!
Posted: 2009.01.15 (14:01)
by isaacx
Exüberance wrote:
Another possible cause is that it MIGHT not allow transparency in the free versino if that's what you;re using.
No it does, i've made about a couple dozen crappy games until i quit about 3 months ago
Re: You are a drone, KILL!
Posted: 2009.01.19 (19:34)
by blackbelmoral
you forgot to add a loading bar picture
you forgot to add a homing turbo
you forgot to have an animation change depending on direction
drones can go through mines
drones cant go through doors
you forgot to make the
Re: You are a drone, KILL!
Posted: 2009.01.21 (20:03)
by unoriginal name
blackbelmoral wrote:you forgot to add a loading bar picture
you forgot to add a homing turbo
you forgot to have an animation change depending on direction
drones can go through mines
drones cant go through doors
you forgot to make the
last words.
Re: You are a drone, KILL!
Posted: 2009.01.21 (20:37)
by Donfuy
blackbelmoral wrote:you forgot to have an animation change depending on direction
This.
And diagonal movement.
AND I GOT SPAMMED WITH TEXT BOXES.
Gold is evul.
Re: You are a drone, KILL!
Posted: 2009.01.26 (23:35)
by everythingfromatoz
Yea.
It's blah.
Re: You are a drone, KILL!
Posted: 2009.02.10 (03:23)
by Superpok
the game would be hard enough even without mines, you could record variying levels of speed for the ninja
and you should also change the drone's picture cuz normal drones don't do this
i have used gamemaker and made a basic maze game...
Re: You are a drone, KILL!
Posted: 2009.02.24 (23:59)
by RedSham
I've worked with this program for about a day, so I can't be too helpful, but...
I'm pretty sure that there's a command that changes a sprites animation frame, so you could use that to rotate the eye, each sprite frame having a different direction.
Re: You are a drone, KILL!
Posted: 2009.02.25 (19:58)
by Zephyr
Wont work for some reason
I have GM...and ive never used it.
Re: You are a drone, KILL!
Posted: 2009.02.27 (12:13)
by Lenny
You know, this is actually pretty cool. Well done.
For constructive criticism... diagonal movement, and no stop-start movement would be great. Also, maybe restart the demo level as opposed to having a message box, because then it doesn't allow movement and all sorts of things happen.
Also, bit pixel-y, an it would be cool if the drone turned depending on which way you were going (and he can't really be homing, can he?).