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SUNSHINEscience: Directors Cut

Posted: 2009.03.08 (17:55)
by a happy song
spoiler

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The previous pack wasn't as cohesive as I wanted it to be. Some of the levels where I'd attempted to remove myself from my comfort zone and experiment a little lacked the polish and shine I wanted to achieve with the pack as a whole. This revamped collection might be a little more standard in terms of atob design, but I'm much happier with the way it plays.

Feel free to feedback.

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Revisions

004: Wingclipper - New!
200: lightly seared on the reality grill - New!
201: cargo cult - New!
203: ion bloom - New!
500: lament of the bloodroots - New!
501: gunboat diplomat - New!
502: and the glass handed kites - New!
503: frightspear - New!
504: hence the fortress - New!
601: they who climb, shine! - New!
701: hidden gesture - New!
703: we haven't met but you're a great fan of MINE - New!
604: distant heaven: a dark machine breaths for me - Removed some gold spam, reloacted a door switch.
700: Raceway Olympia - Moved mines on top of torches closer together to provide more footing.
804: Vally Of The Watchmen - Redesigned some gold placement.
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Re: SUNSHINEscience: Directors Cut

Posted: 2009.03.08 (18:08)
by MattKestrel
HELL YES.

N'uff said. I'm glad you renamed aperture, though.

Re: SUNSHINEscience: Directors Cut

Posted: 2009.03.08 (18:37)
by sheganican
lurved it.

Re: SUNSHINEscience: Directors Cut

Posted: 2009.03.08 (19:14)
by Pheidippides
Woot. :D

1300th cumulative post! You should feel special, atob. ;)

Re: SUNSHINEscience: Directors Cut

Posted: 2009.03.08 (23:55)
by lord_day
You laser fan boy.
<3

Re: SUNSHINEscience: Directors Cut

Posted: 2009.03.09 (00:23)
by a happy song
lord_day wrote:You laser fan boy.
<3
I just can't get enough.

Re: SUNSHINEscience: Directors Cut

Posted: 2009.03.09 (20:44)
by maya
Love it.

<3

Re: SUNSHINEscience: Directors Cut

Posted: 2009.03.09 (20:47)
by a happy song
Thanks.

I've been revising this a little since submitting. A couple of minor changes only (moving a couple of mines here and there, for example).

Raceway Olympia and Reality Grill are much more playable now, imo.

Re: SUNSHINEscience: Directors Cut

Posted: 2009.03.09 (21:37)
by otters~1
Downloaded for the new maps. I consider the original pack to be as close to perfect as possible--what do I need edits for?

By the way, this seems like a good enough time to ask you... Is the mappack catalog ever going to be updated? I PM'd 29403 and got nothing.

Re: SUNSHINEscience: Directors Cut

Posted: 2010.08.05 (20:00)
by Baraba
that was fun.
'the great trickster' reminded me of this.
Image

Re: SUNSHINEscience: Directors Cut

Posted: 2010.08.10 (23:29)
by epigone
I haven't played through the entire pack yet, but what I have sampled, is quite nice. Good job Mr. Happy Song.

Re: SUNSHINEscience: Directors Cut

Posted: 2011.07.21 (18:34)
by aids
I'm playing this as a recommendation by Wizard2 (and by flag telling me to).
  • 000: a novel solution for a blocked u bend >> Simple and easy. Cool use of lasers.
  • 001: SINTMF 2 >> Absolutely amazing design. I love playing it. Userlevel'd.
  • 002: the minors object >> Didn't like this one. The gauss messed with my route too much.
  • 003: are we there yet? >> Fun little ditty of a map.
  • 004: wingclipper >> Just like a modern Metanet level.
  • 100: piper >> Awesome map except for the top drone setup. Surface followers would've been better.
  • 101: block rock and polyps >> Something about the layout of this map felt wrong. I can't figure out what though.
  • 102: chained heat >> The lack of symmetry annoyed the piss out of me. Cornerjumps were fun though.
  • 103: curve ball >> Eww, horrible. The locked doors are tacky and the enemies aren't good.
  • 104: waste disposal >> epigone has used the chaingun setup too. Really slick map. Userlevel'd.
  • 200: lightly seared on the reality grill >> I would've liked it more without the gauss.
  • 201: cargo cult >> Damn straight, I killed this one. Check my demo.
  • 202: hooks masquerading >> The drones worked well together, but the gold and launchpads were poorly placed.
  • 203: ion bloom >> The launchpads were unnecessary, but otherwise a decent map.
  • 204: gargoyle two-step >> That is probably the most effective (read:cruel) gauss I've ever seen.
  • 300: as easy as >> Kinda lame, to be honest.
  • 301: intersect mashima >> The inside was very cluttered. It didn't play very well.
  • 302: suck my kiss >> Plain map. Drones work well, not that enjoyable.
  • 303: wilderness ikea >> Messing with the rocket was fun, but the level was flaky.
  • 304: Laser Gym: Scissor Sisters >> Played this on NUMA.
  • 400: our shell: forked and splintered >> This is nothing like an atob map. O.o
  • 401: the facility sleeps lightly >> Interesting design. Good use of enemies.
  • 402: mother turret, ho! >> Curious level. The lasers both worked in sync and separately.
  • 403: sew baraba >> Maybe it's just me, but I've never seen a Barabajagal map like this.
  • 404: sing, canary >> The two sections didn't merge to me. It lacked relations.
  • 500: lament of the blood roots >> Not enough gold to support the difficulty of the map.
  • 501: gunboat diplomat >> Not that bad of a map. The rockets are extremely fun to dodge.
  • 502: and the glass handed kites >> I found the oneway setup to be somewhat unnecessary, or at least could be replaced easily.
  • 503: frightspear >> It was dumb luck that I was able to get my run. I am shite at perp jumps.
  • 504: hence the fortress >> As soon as I found the flow I liked this. The blocked off gold in the bottom right sucked though.
  • 600: this transmission's set >> Hopefully this was the intended route. :3
  • 601: they who climb, shine! >> I'm very proud of myself for this AGD. Awesome map too. Userlevel'd.
  • 602: your dreams on TV >> Too much stuff going on to enjoy playing.
  • 603: she came home for christmas >> Now you're just trying too hard to be unique.
  • 604: distant heaven: a dark machine breath(e)s for me >> Actually, this one wasn't that bad. You just needed to find a good route.
  • 700: raceway olympia >> Those are the best flames I've seen in awhile. Dual lasers were great as well.
  • 701: hidden gesture >> Whoo! Kinda like a Yahoozy map, but with atob elements too.
  • 702: indie girls and skinny jeans >> I didn't really like this. It was rough and somewhat lazy.
  • 703: we haven't met but you're a great fan of MINE aperture >> You know how I feel about this one.
  • 704: risotto >> It's like a mushroom grotto. A bit too many normal doors.
  • 800: once upon a forest... >> Same response as 500.
  • 801: the great trickster >> Small maps like these are your best. Userlevel'd.
  • 802: hadron collider >> Also played on NUMA. Really nice design.
  • 803: miner setback >> Poor composition.
  • 804: Vally Of The Watchmen >> ._.
Sorry atob. I've been playing mappacks for about seven hours straight now. I've reached my limit. Several good maps, a couple excellent. Good work.

Demos:
sunshine-demos.txt
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