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Deafening Light

Posted: 2009.05.26 (22:43)
by Cheez
New map pack made by me.

No levels have been released to the public.*

Made this kind of like an album...


Enjoy it or die.


*-yet

Re: Deafening Light

Posted: 2009.05.29 (09:38)
by Seneschal
0 - The rocket made it way too intense and the ending was too fiddly: 2
1 - It was a nice idea, but it's too hard to manoeuvre around the thwumps with the rocket chasing you around the map, plus there isn't anywhere to land once you get the switch: 2
2 - Too cramped, but otherwise decent: 2.5
3 - Again, the beginning was way too cramped, there was barely enough room to get out, and then the second launchpad chucked me into a mine: 1.5
4 - This was quite fun, but I think there were too many switches, and one rocket would have been sufficient, but easily the best up to this point: 3
5 - Pretty easy, although the 5 tiles make it difficult to jump properly. There were too many enemies here, and it looked pretty ugly: 2
6 - This was a nice deviation from the others' style: short, flowy and fun: 3.5
7 - Attractive tiles and pretty good gameplay, although far too easy: 3.5
8 - Good start with the chainguns and a nice jumping section with the rocket: 4
9 - Nice tiles, and concept for the gameplay, but it suffers from the same problem that the earlier ones did, namely that it's too cramped: getting up is virtually impossible due to the gausses and the narrow columns: 3
10 - Haha. Overly simple and very easy, but it's a nice breath of fresh air: 3
11 - Oh God, a door-eyrie...but well executed, and I like the idea of using one-ways. Of it's kind, it's very good, and not even that boring, which is an accomplishment: 4
12 - I don't get what the right hand bit with the launchpads was, but otherwise this was a simple, boring actiony map, the only really interesting bit being going for the exit: 2.5
13 - Reasonably nice tileset, although it doesn't fit the theme of the mappack, plus I have no idea what it's meant to be...: 3
14 - I love ths start and the optional gold section with the rocket, tiles were quite nice too. The rest was ok: 4

So the average score is 2.9, so 3. My favourite map was number 8, I think. In future you should get people to playtest your maps more, since it was the gameplay that let you down on quite a few of the maps here.

Re: Deafening Light

Posted: 2009.05.29 (16:41)
by Cheez
Thanks man. ;D
I'll probably submit the ones you rated 4 to NUMA.
In my next pack, I will probably have people playtest my maps before the final edition is released.
13 I had planned to make as a map, but I just left it... It was meant to look like a radio.

Thanks for playing + criticism.

Re: Deafening Light

Posted: 2009.06.17 (03:26)
by Leaff
OhmygodMCKYreleasedamappackIneedtoplaythisASAP.
I would, but I'm mapping. ;_; Will edit laters, when I play. :3
Oh, and if you EVER need playtesting, feel free to PM me on here or IRC. I'd prefer IRC, but either is fine. :3

Re: Deafening Light

Posted: 2009.06.17 (19:51)
by Cheez
Kthx. ^^

Keep in mind that I've gotten better since I released this (imo)

Re: Deafening Light

Posted: 2009.06.19 (17:16)
by Leaff
For some reason that I have yet to identify, my userlevels is broked. So I can't play this yet. -.-

Re: Deafening Light

Posted: 2009.06.19 (17:36)
by Tunco
There are some concepts in this pack that I've never thought of before.

Creative.

Re: Deafening Light

Posted: 2009.06.19 (18:47)
by Pikman
Leaff wrote:For some reason that I have yet to identify, my userlevels is broked. So I can't play this yet. -.-
I think it's because of the accent over the E in the first map's title.

Re: Deafening Light

Posted: 2009.06.19 (21:23)
by Leaff
No, it's been messed up since I tried to download gloomp's mappack. I still don't know what's wrong with it. ;_;

Re: Deafening Light

Posted: 2009.06.19 (21:25)
by Tunco
Leaff wrote:No, it's been messed up since I tried to download gloomp's mappack. I still don't know what's wrong with it. ;_;
Backup your .sol and reinstall N?