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What do you look for in a map pack?

Posted: 2009.06.12 (16:36)
by Mae
Be specific.

Re: What do you look for in a map pack?

Posted: 2009.06.12 (21:12)
by 29403
I look for maps!

Re: What do you look for in a map pack?

Posted: 2009.06.12 (21:27)
by Pixon
The author. If it's someone I don't know or someone whose maps I don't like, chances are that I'm not going to download it.

Re: What do you look for in a map pack?

Posted: 2009.06.13 (02:20)
by SkyPanda
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This line is gold, people. Put it in your map pack. At the top.

Re: What do you look for in a map pack?

Posted: 2009.06.13 (08:02)
by Mae
Mm. Maybe I should be more specific. What do you look for in terms of actually playing a map pack?

Re: What do you look for in a map pack?

Posted: 2009.06.14 (17:54)
by otters~1
Weasels and stoats.

Re: What do you look for in a map pack?

Posted: 2009.06.14 (18:22)
by Aphex
variety in gameplay, and small differences in style (I like to see the authours style, though each map should have a twist on the authours usual style)

Re: What do you look for in a map pack?

Posted: 2009.06.14 (21:49)
by Tunco
Mostly the author. If I don't know how the quality of his maps are, I usually don't play the pack.
Or opposite!

Re: What do you look for in a map pack?

Posted: 2009.07.11 (06:18)
by EmoPanda
I look for challenge and action, with a little puzzle, a prison map, and maybe some drama.

Re: What do you look for in a map pack?

Posted: 2009.07.12 (14:21)
by Rose
Huh, I thought I commented on this thread.

The very most important thing to me (besides fun maps) is diversity in maps. If I'm playing a map pack and encounter three or four maps that look and play in a fashion really similar to each other, I will most likely stop playing immediately.

Re: What do you look for in a map pack?

Posted: 2009.07.12 (18:22)
by Ampersand
maxson924 wrote:Huh, I thought I commented on this thread.

The very most important thing to me (besides fun maps) is diversity in maps. If I'm playing a map pack and encounter three or four maps that look and play in a fashion really similar to each other, I will most likely stop playing immediately.
Very much so. Diversity, Novelty, Uniqueness. Execution.

I, too, thought I'd posted here. But alas.

Re: What do you look for in a map pack?

Posted: 2009.07.12 (19:43)
by Cheez
Ampersand wrote:
maxson924 wrote:Huh, I thought I commented on this thread.

The very most important thing to me (besides fun maps) is diversity in maps. If I'm playing a map pack and encounter three or four maps that look and play in a fashion really similar to each other, I will most likely stop playing immediately.
Very much so. Diversity, Novelty, Uniqueness. Execution.

I, too, thought I'd posted here. But alas.
Everything said there.

Re: What do you look for in a map pack?

Posted: 2009.07.12 (22:54)
by a happy song
SkyPanda wrote:&userdata=
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This line is gold, people. Put it in your map pack. At the top.
Ha. I'm going to quote this for emphasis.

Re: What do you look for in a map pack?

Posted: 2009.07.13 (08:14)
by MattKestrel
Hope :(

Re: What do you look for in a map pack?

Posted: 2009.07.13 (14:04)
by SkyPanda
What do people like to see in the 'type' list in userlevels? Do prefer packs that use the type info to sort maps by difficulty, size, style, action vs puzzle vs race, etc.

Re: What do you look for in a map pack?

Posted: 2009.07.13 (17:35)
by ChaoStar
I look for episodic flow.

(and Hope! and Courage! and LOVE!)

Re: What do you look for in a map pack?

Posted: 2009.07.13 (17:48)
by maya
I like to see one particular style throughout a mappack.

Re: What do you look for in a map pack?

Posted: 2009.07.13 (18:05)
by rocket_thumped
A good difficulty gradient with easy maps that aren't boring in the beginning and hard maps that aren't just a stew of enemies thrown together in the end. But most of all, good maps.

Re: What do you look for in a map pack?

Posted: 2009.07.13 (18:19)
by Pheidippides
SkyPanda wrote:What do people like to see in the 'type' list in userlevels? Do prefer packs that use the type info to sort maps by difficulty, size, style, action vs puzzle vs race, etc.
I prefer all the same type, so that the maps all appear together. Doesn't matter what the type is.

I look for the same kinda stuff you look for in any other kind of entertainment: something that pulls you in from the beginning, keeps you interested throughout, and leaves you with a strong finish. The easiest way to do that is, as r_t said, to make good maps.