Descent into Madness (Updated 10/28)
Posted: 2009.10.13 (21:08)
My plan is 50 maps released five at a time, but we will see how many i can make without feeling too repetitive. I'll update this as they come out. As a result they will be starting off easy, but i intend to make the later ones as hard as some of my toughest levels.
The levels themselves are simply a cave descent, each level has 5 tiles overlap with its neighbors, and they will get continually more insane (nReality will be included) the moment i start to increase difficulty. The initial ones are really just to introduce concepts that will be made harder later.
Here's a teaser of the first 15 tilesets (a few have really obvious gameplay, it cant always be avoided) Current Progress
-episode one is posted
-episode two is posted
-episode three is pretesting
-episode four has tiles
Ill update this as often as i have new things (yes i will be releasing the pack in sections, to keep people interested) in the meantime feel free to get acquainted with what some call "my style"
Post Demos! I'll be submitting some random levels to NUMA and I may dedicate some levels to the best demos
The levels themselves are simply a cave descent, each level has 5 tiles overlap with its neighbors, and they will get continually more insane (nReality will be included) the moment i start to increase difficulty. The initial ones are really just to introduce concepts that will be made harder later.
Here's a teaser of the first 15 tilesets (a few have really obvious gameplay, it cant always be avoided) Current Progress
-episode one is posted
-episode two is posted
-episode three is pretesting
-episode four has tiles
Ill update this as often as i have new things (yes i will be releasing the pack in sections, to keep people interested) in the meantime feel free to get acquainted with what some call "my style"
Post Demos! I'll be submitting some random levels to NUMA and I may dedicate some levels to the best demos