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TONE BREAKER

Posted: 2010.01.10 (03:12)
by PALEMOON
Image

Re: TONE BREAKER

Posted: 2010.01.10 (03:14)
by T3chno
how u make mappacks so fast

you make maps on an assembly line, do you not?

Re: TONE BREAKER

Posted: 2010.01.10 (03:19)
by Radium
I knew from your dropped NUMA count that you were packing, haha

Re: TONE BREAKER

Posted: 2010.01.10 (03:22)
by sidke
guest appearances!

Re: TONE BREAKER

Posted: 2010.01.10 (03:34)
by WordBlamCreator
Oh no... A map pack by Palemoon... *Hides under bed*

Re: TONE BREAKER

Posted: 2010.01.10 (03:56)
by Leaff
Awesome.

Re: TONE BREAKER

Posted: 2010.01.11 (14:38)
by otters~1
sidke's sort of a weird shade of purple now.

Re: TONE BREAKER

Posted: 2010.01.12 (02:20)
by bugz
Infused with your classic and contemporary styles, every map is the same, yet different.

Monumentally fresh.

Re: TONE BREAKER

Posted: 2010.01.12 (02:46)
by heatwave
I'll check this out right after I finish some of the other packs lingering in my userlevels.
flagmyidol wrote:sidke's sort of a weird shade of purple now.
He has his own group now. Called sidke.

Re: TONE BREAKER

Posted: 2010.02.16 (19:25)
by unoriginal name
Episode 4 is the greatest thing ever.

Re: TONE BREAKER

Posted: 2012.10.31 (23:25)
by aids
Decent pack, but there are lots of good maps.
  • 0-00:Title >> Purty.
  • 0-0:Business Cat >> Meh. Not the best cat.
  • 0-1:Minor Turbines >> I don't like how it's linear, but I like the gold.
  • 0-2:Castle Undercroft >> There's one gold piece that's impossible, and I don't like the chaingun.
  • 0-3:Supplies >> I fucking hate gimmick maps.
  • 0-4:Ice Tomb >> Aha, here's a perfect dual laser map. Userlevel'd.
  • 1-0:Gemstone Cavern >> I didn't like the gauss much.
  • 1-1:Unholy Place Crumbles >> I would describe this map as quirky.
  • 1-2:Hydroponics >> This map is really confusing.
  • 1-3:pillar >> Ehhhh. I don't like the lasers much.
  • 1-4:Tangle >> Terribly boring filler map.
  • 1-5:Glimpse Of Shadow >> Tight map. A little too constricting.
  • 2-0:Hospitality >> Stupid chainguns.
  • 2-2:Modular 2 >> Whoooo! Hot shit. Userlevel'd.
  • 2-3:Although We Survive >> There's so much wated potential for this tileset.
  • 2-4:Modular 5 >> Blah. Horrible tiles and bad gameplay.
  • 3-0:Sensitivity Array >> You didn't even bother with any sort of drone timer. :(
  • 3-1:Modular 8 >> That chaingun is terrible.
  • 3-2:Doubledoors >> I don't like the gold or the mines.
  • 3-3:Modular 4 >> Nice, simple and elegant. Userlevel'd.
  • 3-4:Tyrant Rave >> You really need some bounceblocks or something.
  • 4-0:Wood Side Apartment Building >> This is extremely difficult, but fun.
  • 4-1:Blue Creek Apartment Building >> It's remniscient of that one N map. Userlevel'd.
  • 4-2:Brookhaven Hospital >> Confusing, and it could use more gold.
  • 4-3:Lake View Hotel >> Now I'm kinda tired of these maps. Skipped.
  • 4-4:Shudder >> Yucky contrived map.
  • 4-5:Reality Shift >> This could have been a really nice circular map. :/
  • 4-6:Evisceration View Hotel >> Skipped.
  • 4-7:Hellhaven Hospital >> I love playing this really quickly. Userlevel'd.
  • 4-8:Blood Creek Apartment Dungeon >> Long and torturous to play. Skipped.
  • 4-9:Writhing Corpses Apartment Building >> The top gauss kills the fun of this map.
  • 5:Nightmare I >> Drones were stupid.
  • 5:Nightmare II >> Big and open. And great. Userlevel'd.
  • 5:Nightmare III >> Piece of shit map.
  • 5:Nightmare IV >> Does not look worth it.
  • 5:Nightmare V >> Shitty filler map.
  • 5:Nightmare VI >> Weird setup, don't really like it.
  • 5:Nightmare VII >> Not a good map.
  • 5:Tyrant Butcher >> Fuck this map.
  • 6-0:Expanse >> The one-tile squeezes were weird. I liked the rocket though.
  • 6-1:Doubleruins >> Blah. The laser is a poor choice.
  • 6-2:Modular 5 (Derelict) >> You keep rehashing old maps and it sucks.
  • 6-3:Divide >> I like this one a lot, but it's nothing unique.
  • 6-4:Phase Death >> Skipped. No exit.
  • 6-5:Hospitality (With Friends) >> Not that enjoyable, but better than the other version.
  • 7-0:'Dro Garden >> Nice gold pattern but I didn't like the gauss.
  • 7-1:You Were Once My Ex Girl >> Lovely tilework and a fun map. Userlevel'd.
  • 7-2:Ice Coffin >> I think this would have been better as a gauss-less map.
  • 7-3:Flashback >> Cramped map.
  • 7-4:Hallucination >> Deceptively hard.
  • 8-0:Basicad >> This one was really fun. I wish there were more gold though.
  • 8-1:Fouranoia >> Yuck. Really lazy map.
  • 8-2:Reformatractix >> No exit. But It's good.
  • 8-3:Desiruytromar >> Don't like it.
  • 8-4:Caustusk >> It's glitched. :(
  • 9-INFINITY:Nightmare Circular II >> The gold behind the exit kinda sucks.
  • 9:Contortion Sensuality >> No organization whatsoever.
  • 9:Nullstone Field >> You missed out with no gold here.
  • 9:Nullstone Field >> Skipped.
  • 9:Thirteen Orphans (Nightmare Remix) >> Shitty.
Demos below.

Re: TONE BREAKER

Posted: 2012.11.01 (00:31)
by PALEMOON
6-2:Modular 5 (Derelict) >> You keep rehashing old maps .
that was the whole point of this mappack... *facepalm*