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SOLAR BEATS /// solar beats

Posted: 2010.06.14 (19:51)
by rocket_thumped
///SOLAR BEATS solar beats///
Image
50 maps by toasters and me. Be sure to sort by level name. PALEMOON, southpaw, sept, and skyline all playtested to some extent. toasters is off on vacation. I've had a rough couple months... I hope you guys like it.

Re: SOLAR BEATS /// solar beats

Posted: 2010.06.14 (20:54)
by Izzy
So that's what the image was for. :3

Anyway, loving the few maps I've played so far. Some nice contrast between you guys' styles.

Re: SOLAR BEATS /// solar beats

Posted: 2010.06.15 (03:02)
by rocket_thumped
I forgot, Izzy helped by removing some stuff from the stock of my image. Thanks dude.

Re: SOLAR BEATS /// solar beats

Posted: 2010.06.15 (18:20)
by unoriginal name
Ooh, I've been looking forward to this. Downloading.

Re: SOLAR BEATS /// solar beats

Posted: 2010.06.15 (18:59)
by lsudny
Awesome maps, guys. AWESOME. I love them. All. Perfect.

Re: SOLAR BEATS /// solar beats

Posted: 2010.06.16 (03:26)
by moonlight
Really great maps so far that I have played, another great pack it seems from r_t and such.

Re: SOLAR BEATS /// solar beats

Posted: 2010.06.16 (15:11)
by Pheidippides
About halfway done now. toasters, you're coming across as a modern-day Ngaged, and I'm totally loving it. r_t, you're very much on your form as well. I'm really enjoying the pack, guys. Nice work.

Re: SOLAR BEATS /// solar beats

Posted: 2010.06.16 (18:10)
by otters~1
Downloaded. Edit later.

Re: SOLAR BEATS /// solar beats

Posted: 2010.06.23 (02:20)
by ENT474
like really great. PRFECT.

Re: SOLAR BEATS /// solar beats

Posted: 2010.09.10 (18:56)
by Radium
i liked the pack quite a bit.

my favorites are:

Spirit Tracks
Johnny, are you queer?
and everyone is going to the beat

i really like both of your styles. very signature. very nice work guys, i enjoyed this pack. not every map, but most.

keep it up!

Re: SOLAR BEATS /// solar beats

Posted: 2011.01.21 (13:04)
by our_account
Thanks

Re: SOLAR BEATS /// solar beats

Posted: 2011.01.21 (13:24)
by Sunset
our_account wrote:Thanks
??????????? Is this you, rocket_thumped and toasters?

Re: SOLAR BEATS /// solar beats

Posted: 2011.01.21 (18:48)
by rocket_thumped
Tommy wrote:
our_account wrote:Thanks
??????????? Is this you, rocket_thumped and toasters?

No

Re: SOLAR BEATS /// solar beats

Posted: 2011.01.23 (18:14)
by otters~1
Finally started playing through this and I love it. Mostly how each map is so different.

Re: SOLAR BEATS /// solar beats

Posted: 2012.03.27 (14:58)
by aids
Hooray, more six word map reviews!
  • 000 All Alone >> What fantastic use of those 2-tiles.
  • 001 The Oscillating Temple from the Beyond >> Surprisingly tough for the second map.
  • 002 Tikwid >> Really nice tiles, but lackluster gameplay.
  • 003 Spiderman >> The asymmetrical gold was very annoying.
  • 004 shake yer butt >> Nice 3-tiles. Gauss was a bitch.
  • 005 I.C.T.O.A.N.F.T.M. >> Those were hellish mines. Tough map.
  • 006 I could dress up as a diamond! >> Awful level. Looks ugly, plays terrible.
  • 007 2:48:33 until... >> The enemies clashed, especially the rocket.
  • 008 We Tiger >> But tigers don't have webbed paws.
  • 009 bullet hell boss in time of repose >> The drones could've been better imo.
  • 010 Ubiquitous Eucalyptus >> Pretty bland map. Sparse in gold.
  • 011 Zzz >> Such a toasters map. Great fun.
  • 012 Moon Witch Cartridge >> Different, but very fun to highscore.
  • 013 Houston, we have lauchoff >> The symmetry worked against this map.
  • 014 moments and waves >> That laser was extremely fun. Bravo.
  • 015 Birds can fly. >> Sloppy design. Wasn't fun at all.
  • 016 high voltage robots are the worst gatecrashers >> Wow, hard map. Damn that rocket.
  • 017 there is a light that never goes out >> As a puzzle it kinda sucked.
  • 018 gated community >> Too much going on to enjoy.
  • 019 register is closed... >> Another one with too much shit.
  • 020 no roll jumping here >> The single golds pissed me off.
  • 021 snapshot of the aftermath - winter '59 >> Again, enemy overload. Looked good though.
  • 022 bank heist >> Somewhat strange. Very interesting to play.
  • 023 peace pipe >> Everything about this map works. Userlevel'd.
  • 024 play with fire >> I totally glitched through this one.
  • 025 this little voice keeps calling me >> I couldn't find a route anywhere.
  • 026 It's raining again. >> Awesome tiles. Gameplay was not good.
  • 027 soulless, mechanical eyes >> Interesting design, and fun to play.
  • 028 I'm a New Day Rising >> Foo Fighters, eh? Loved the drones.
  • 029 DO YOU UNDERSTAND?! >> Wasn't a fan of the 5-tiles.
  • 030 Tatooine Dreams >> It lacked finesse but looked fantastic.
  • 031 Guiding This Mind >> Almost like juggling with steak knives.
  • 032 Banquet >> Chaingun was a horrible enemy choice.
  • 033 clenching my fist, the earth falls away >> The gauss made it too difficult.
  • 034 well done, Judas >> Phew. I enjoyed the lower left.
  • 035 Johnny, are you queer? >> The only good puzzle are cheatable. :(
  • 036 amphetamine Beat poetry >> Waaay too many enemies, once again.
  • 037 Spirit Tracks >> Played on NUMA. Very hard map.
  • 038 Salizar >> Minejumpers aren't my thing, ya dig?
  • 039 crimson carousel o' carnage >> I got the sickeest speedun. Userlevel'd. EDIT: And a sub-700 AGD! Boo-yah bitches!
  • 040 and everything is going to the beat >> (Passion Pit.) This is too hard.
  • 041 OOOOOHEEEEEEOOOOOOOOHHHH >> The rocket area was a bitch.
  • 042 Shootout at the Sundance Saloon >> I couldn't cheat it. Fun layout.
  • 043 le >> The best-looking fuck I've ever seen.
  • 044 This Modern Love >> I cheated this one too. Sorry.
  • 045 rock climbing 101 >> All three enemies work well together.
  • 046 plug n' chug >> A simple idea taken too far.
  • 047 Don't Get Lost in Heaven >> Getting the gold isn't worth it.
  • 048 absurdly asinine apparatus >> I took awhile to understand it.
  • 049 Hypermagic Mountain >> I gave up. Twice in fact.
Definitely watch the demos. 039 took me at least two hours.