Page 1 of 1

Retrieved Consciousness

Posted: 2010.09.02 (19:31)
by PALEMOON
.Retrieved Consciousness.
Image

Re: Яɘƚriɘvɘb Ɔonƨɔiouƨnɘƨƨ

Posted: 2010.09.11 (02:54)
by Sunset
I don't get it.

Re: Яɘƚriɘvɘb Ɔonƨɔiouƨnɘƨƨ

Posted: 2010.09.11 (06:42)
by Baraba
nice. I enjoyed 'cohesion' the most.

Re: Retrieved Consciousness

Posted: 2012.05.27 (23:48)
by aids
Not your best pack.
  • 00 Corporation >> I love the rockets and the layout. Good opener.
  • 01 Towing >> Long-winded and not fun. Very contrived.
  • 02 Shadow Hole >> Ew. No gameplay, not creative.
  • 03 Block Head Buster >> Kinda fun, but it could've used some bounceblocks and oneways.
  • 04 Refinery >> Forced gameplay. Sucks.
  • 05 Derelict >> Hidden enemies can be good, but these aren't. They limit gameplay instead of improve it.
  • 06 Crossed Iron >> Whoo! Nice for highscoring, even if it looked bad.
  • 07 Deletion >> I didn't consider this finished.
  • 08 FAUST >> Uh, no. Not good at all.
  • 09 Commercial District >> Well, at least you can spell.
  • 10 Applied Organics >> If some of those mines were bounceblocks this would be good.
  • 12 Furnace >> Standard PALEMOON layout, but it needed better gold placement.
  • 13 Calcination >> Lame.
  • 14 Divided Metal Beams >> That ending is fucking evil.
  • 15 Humanized Robotics Corp. >> Could have been a bit easier to maneuver.
  • 16 Elevator Down >> What a shitty and pathetic level.
  • 17 Fenrir Org >> Contrived gameplay is a no-no.
  • 18 Latticelabor >> Much better than the last two maps, but not that good for route finding.
  • 19 Isolated Residential >> Terrible.
  • 20 Intruder >> Kickass for highscoring. A very good map. Userlevel'd.
  • 21 Contained Facility >> It looked it you could go either way, but you couldn't. :(
  • 22 Airlock Grid >> Started off bad and never improved.
  • 23 Sin >> Skipped.
  • 24 Punishment >> Better than the last one.
  • 25 Concealing Evidence >> Bleh, some trapdoors along the left side would be helpful.
  • 26 Destroying Evidence >> You see, now this is a high-quality PALEMOON map.
  • 27 Removing Evidence >> It's a fantastic highscoring map. Userlevel'd.
  • 28 Obscuring Evidence >> Oh, now this is a great map. The rockets work fantastically. Userlevel'd.
  • 29 It's Late >> Yuck. Lame map.
  • 30 Auxiliary Data >> Not that good, and it was linear.
  • 31 Oxidation >> Too many drones.
  • 32 Builder's Bridge >> Uh, awful.
  • 33 Twinned >> You didn't make it multi-pathed, and you made it harder than it needed to be.
  • 34 Linkage >> Once again, too long.
  • 35 Linkage II >> See above.
  • 36 Corner Hideout >> Linear, but not terrible.
  • 37 Pseudodaylight >> The gameplay suffered from the cool normal door setup.
  • 38 Accellerator >> Could've been better.
  • 39 Velocity Study >> Repetitive and unfun.
  • 40 Cohesion >> Horribly shitty.
  • 41 Conveyor Machinery >> It could've been good if it didn't have the chaingun.
  • 42 Bacchus Sigh >> Decent at best.
  • 43 Presenting Evidence >> Really poor enemy choices.
  • 44 Fabricating Evidence >> Contrived and shitty.
  • 45 Discovering Evidence >> Short map, almost perfect.
  • 46 Retrieved Consciousness >> Awesome headdress.
  • 47 Welcome To >> This is... the last map?
Demos, as always.