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exit wound

Posted: 2010.09.06 (23:27)
by Baraba
tribute to chaingun drones.
5 old maps + 15 new maps.

Re: exit wound

Posted: 2010.09.07 (00:00)
by  yahoozy
Great. Stand-out maps, for me, were 07, 08, 10 (I've always thought this was one of your classiest maps), 15, and 17. Overall very coherent, though sometimes too consistent; the use of chaingun-drones and the play that stems from that did run over, but this is a minute complaint as there are only 20 maps here. That's where I hit another note of praise - this map pack is the perfect length. Thank you for putting this together.

Re: exit wound

Posted: 2010.09.07 (00:07)
by Sunset
woah baraba map pack :O epic, playing it now.

Re: exit wound

Posted: 2010.09.07 (00:55)
by unoriginal name
Excellent, excellent stuff. Favorite maps were 02, 04, 07, 09, 11, 12, 14 and 17. I'll certainly be revisiting this in the future.

Re: exit wound

Posted: 2010.09.07 (00:56)
by otters~1
Favorites:

- fluted ... elegant and great to cheat on, just like daisy from the great gatsby
- pistons ... super frantic
- annex ... classic action
- fear of escalators ... first series of jumps was perfect
- supernova ... flowed as well as any map i've ever played
- point blank ... an all-time fave

I loved the mixing of NaN and mobile chains, and the simple, gamplay-driven tile shapes. I loved this pack.

Re: exit wound

Posted: 2010.09.07 (01:26)
by a happy song
Cool pack, although I do think your older maps shadow the newer a little.

Re: exit wound

Posted: 2010.09.07 (01:39)
by Pheidippides
No way. Must play.

Re: exit wound

Posted: 2010.09.13 (22:37)
by aids
Awesome pack. I like the variations of chaingun placement and the progressive difficulty. 4/5

Favorites:
  • fluted: simple use of chainguns, but very fun.
  • pistons: I never thought I'd have trouble with this map, but it was harder than I realized. Great use of chainguns.
  • fear of escalators: love the gold on the left side, but the right was not necessary.
  • trenches: LOVED the chainguns in this. Great map, even though the normal doors looked bad.
  • supernova: just like every other map of this style, finding a fast route was fun. Userlevel'd.
  • no cigarette, no blindfold: the fake ninja threw me way off at first, but I recovered and got a fantastic run
  • point blank: I played this on NUMA first, and I like it, but it's too repetitive.
  • apres moi, le fusillade: I got some amazing dodges with these four chainguns. Perfect closing map.
Demos!
exitwounddemos.txt
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