New mappack, woo. So, this pretty much documents all the progress I've made over the past 2 weeks.
Enjoy.
Irratia.
Moderator: zoasBE
-
- Global Mod
- Posts: 715
- Joined: 2009.11.07 (19:20)
- NUMA Profile: www.nmaps.net/user/Sunset
- Steam: www.steamcommunity.com/id/
- MBTI Type: INTP
- Location: Iowa City, IA
- Attachments
-
- Irratia..txt
- Irratia.
- (49.61 KiB) Downloaded 275 times
- Vampire Salesman
- Posts: 112
- Joined: 2009.05.03 (13:02)
- NUMA Profile: http://www.nmaps.net/user/da_guru
- Location: Feels like heaven.
There are some interesting ideas in this mappack, but there's still room for perfecting them.
I didn't like how the mine-one-ways and a lot of zap-drones appeared in every second map. However overall I'm satisfied. Gameplay was diverting.
=)
I didn't like how the mine-one-ways and a lot of zap-drones appeared in every second map. However overall I'm satisfied. Gameplay was diverting.
=)
-
- Global Mod
- Posts: 715
- Joined: 2009.11.07 (19:20)
- NUMA Profile: www.nmaps.net/user/Sunset
- Steam: www.steamcommunity.com/id/
- MBTI Type: INTP
- Location: Iowa City, IA
thanks broman! but I've grown since then. then again I grow every day.
- Admin
- Posts: 2332
- Joined: 2008.09.27 (16:53)
- NUMA Profile: http://www.nmaps.net/user/Aidiera :3
- Steam: www.steamcommunity.com/id/
- MBTI Type: INTJ
- Location: Phoenix, Arizona
Damn it, why am I playing this?
- Bane >> Ugly-looking map. Not refined enough.
- Castle Dronemason >> It's impossible, but who gives a shit, right? Put more effort into your maps, please.
- Catabombish >> Kind of boring, for a minejumper. Nothing special.
- Cayre >> Bland, but awesome jumps. Took me forever to beat.
- City Schmitty >> A bit on the long side. The drones were good.
- Factory Steam >> Boring.
- Floorgaurdopolis >> Pointless map, really. Didn't need the fall.
- Happy Jack >> Happy Jack didn't make me a Happy Mat.
- I was attacked; by some idiot in The Projects >> The 'mines on oneways' get up got old /very/ quickly.
- Jump Around >> Hmmm, not that bad of a map. Some asymmetry would've been nice.
- Little is Alright >> I'll assume the topmost gold is impossible.
- Live After Death >> Horrible.
- Log House Rock >> This isn't beatable. Grrrr.
- Love Her Madly >> The mine/oneway schematic works here. No need for the trapdoors though.
- Machine Redrive >> Highscorable, but dumb as rocks.
- Magic >> The normal doors were awful, but a decent map otherwise.
- Marry Had A Little Lamb >> Le fuck. That's your idea of helpful, a half covered trapdoor?
- Maximum >> That rocket was too much of a bitch for me.
- Mile over Blacktop >> Once again, an impossible map.
- Myosis >> Yuck, could've been soo much better.
- Nth Yo >> Fuck you Sunset. Right in the tailpipe.
- RAGERAGERAGERAGERAGE >> Eh, not too bad. But there are those godawful mineways.
- Seradracia Rheahro >> The gausses killed this map.
- So far to go (One More Time) >> Goddamnit Sunset. Stop making these maps!
- Stump >> Another terrible map. None of the drone paths are effective.
- Summr >> AGD minus those bottom three dipshits.
- Sweet Tea is <3 >> Ugh, I give up on this mappack.
- Talking bout my generation >> Perfectly fine for a tileset. But why is it in a mapack?
- Testify >> Dude, this unobtainable gold is annoying me.
- The Really Easy Circle Map >> AGD is not worth it.
- The Same As The Old Boss >> Cheated. Boring.
- Triy >> Why do you insist are making fucking impossible maps?
- Trust >> What a fantastic map. Just kidding, it's impossible.

//--^.^--\\
\\.:.^.:.//
Who is online
Users browsing this forum: No registered users and 25 guests