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Mentalitation: Stayin' A'Five

Posted: 2011.04.02 (18:18)
by ChrisE
I'm going to release this pack in ten installments of fifty maps. Hopefully I will release one part per month, no promises though.

Five maps of each fifty will be collabs; Most of them I like, but in each block there will be some awful maps. I'm going to apologise for this in advance. Just look at 8-2. Why did I even make it?

I have demos for each map, which I believe are APGDs. See the spoiler below for the list of maps I do not have an AGD for. A dedication for anybody who gets an AGD in any of those maps.
Non-AGD maps

00-0
01-3
34-3
36-3
38-3
39-1


Thanks to anybody who downloads and plays every map in this pack. I put a lot of time into it.

See you on the other side.
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[/spoiler]


Re: Mentalitation: Part One Release

Posted: 2011.04.02 (18:25)
by ENT474
checkin out right now (actually trying 00-0)

Re: Mentalitation: Part One Release

Posted: 2011.04.02 (18:46)
by Chrdrenkmann
OMNOMNOMNOM
Episodes!

*starts playing*

Re: Mentalitation: Part One Release

Posted: 2011.04.02 (19:10)
by trance
Speeding through every level. I love it!

Re: Mentalitation: Part One Release

Posted: 2011.04.02 (21:36)
by lsudny
Downloaded it now, will play tomorrow. :3

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (00:23)
by atomizer

Sorry, this is really, really slow and boring to watch, but it's 4am and that launchpad is evil.

EDIT: faster

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (00:49)
by ChrisE
atomizer wrote:
Sorry, this is really, really slow and boring to watch, but it's 4am and that launchpad is evil.
(to be edited, maybe?)
The launchpad will not be edited... You got the gold didn't you?

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (00:56)
by atomizer
My post, I meant - I'll try to improve tomorrow.
Anyway, great pack, enjoyed it so far.

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (02:30)
by bugz
Played through everything; 00-0 was a good opener, i even got the exit switch in 00-3 by making a small clean jump into the drone-lid trap. Most of the maps were well-balanced, though I felt that the rockets ruined 01-3 and 06-1. My favourites are 02-2, 05-4, 07-2 and 08-0. Lastly, re: the title of 05-0: Daily Routine; do you listen to Animal Collective too?

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (03:03)
by ChrisE
bugz wrote:Do you listen to Animal Collective too?
I do not. Sorry. :(

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (04:34)
by bugz

AGD!

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (05:13)
by ChrisE
bugz wrote:
AGD!
Technically, not an AGD - just an APGD.

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (08:49)
by Seneschal
00-0 agd.

04-0: Who Decided This Would Be a Good Idea?
You did you bastard aargh

edit: ARGH 07-3 YOU MADE ONE OF THOSE MAPS GODDAMN WHAT IS WRONG WITH YOU

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (12:54)
by lsudny
Nice pack, some maps felt too tricky for me though. Really liked the clever usage of mines in the first episodes. Keep it up!

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (13:52)
by zoasBE
for me 08-2 is good !
I like the simplicity and the balanced difficulty for a fastest run and highscorer. Is really challenging take the map without wall-jumps.
I like the possibles versions to complete. And the tile for my looks like the hat a buffoon and this is funny.
IN OTHER HAND, AWESOME MAPPACK, I WAIT THE NEXT 50!, KEEP IT UP!

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (13:55)
by Seneschal
Having played and agd'd most of these, I can honestly say that this is a very, very good pack. There's a fantastic balance between difficulty and simplicity in all but a very small minority of maps, and, as ever, almost every map is ridiculously fun to boot. My only real problem with the pack as a whole is the relative difficulty throughout; there's no discernible difficulty curve anywhere as far as I can see. This is only a minor gripe, though, as far as I'm concerned.

Maps I didn't enjoy very much:
  • 08-4: Too many mines cluttering up the gameplay; not very fun at all.
  • 09-4: I felt that the gameplay was rather unfocused. Maybe I was a bit fatigued after playing everything else, but didn't have a clue what was going on, and I often died before I realised why.
Maps that would have been better with one or two less/fewer mine(s):
  • 02-2: That mine just makes movement at the top quite annoying. Otherwise this is a great map.
  • 02-4: I managed to agd this after a while, but the mine on the floating three tile near the exit often kills you if you land on it, which is one of the most annoying things ever.
  • 05-3: Top right gold area is sillilly difficult (yes I just made that word up) because of those mines :(
  • 05-4: That mine below the switch IS SO FUCKING ANNOYING.
  • 07-0: That mine on the left wall...why ;_; (I don't really mind this one, actually, but maaaaan is it tricky to bypass.)
Maps I enjoyed a lot:
  • 01-0: Simple, clean, effective. Exemplary episodic map.
  • 02-0: There may be hundreds of this kind of map already in existence, but I really had a blast playing this.
  • 02-1: Perfect highscoring map. No criticism whatsoever.
  • 03-4: Amazing use of chainguns, another fantastic highscoring map.
  • 04-0: Bounceblocks + gold + lasers = clearly a winning combination; difficult, but very fun (I settled for an agd-1 eventually).
  • 04-3: I liked all of the maps with this style, so it's hard to a pick just one favourite, but I chose this one because the path is so elegantly constructed.
  • 07-1: Really nice jumper. I dig the simplicity of it.
  • 07-3: One of those fun but UNBELIEVABLY AGGRAVATING maps. I have no idea how you expect me to get down from the top without blowing myself to smithereens, though :x
EDIT:
zoasBE wrote:And the tile for my looks like the hat a buffoon and this is funny.
So true.

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (14:16)
by ChrisE
Thanks, Seneschal. I'm honored that, not only did you play all of the maps, you gave me constructive feedback. :D

I'll take this into account when making future maps - I'll try and please as many people as I can. The next installment is already complete - but you'll have to wait until May 1st for it... :P

As for anybody else - feel free to say which maps you did/didn't like and why - i'll try and make improved versions of the concepts - I really want this pack to do well in this year's dronies after all...

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (14:50)
by trance
I have a feeling that it will be nominated.

Re: Mentalitation: Part One Release

Posted: 2011.04.03 (18:57)
by otters~1
One of the 500 has to have been coauthored by flag. He can feel it.

Re: Mentalitation: Part One Release

Posted: 2011.04.15 (22:31)
by Apakenua
Was one of these the one I 'helped' with?

Re: Mentalitation: Part One Release

Posted: 2011.04.18 (10:29)
by ChrisE
ThisIsApakenua wrote:Was one of these the one I 'helped' with?
No, yours won't be released until June. It's in the 3rd column.

Re: Mentalitation: Part Two Out Now!

Posted: 2011.05.02 (07:42)
by aids
00-4: The First Cycle was good clean fun.
01-2: Inside The System was very reminicent of Metanet levels.
01-4: Arnold Sideways is amazing. Amazing.
02-2: Gold Dust was laid-out nicely, but rather boring.
03-4: GunMen was another Metanet level.
04-4: Sweat is Running Down My Face was very fun, even if the laser was a bit restrictive.
05-3: Gluten had exremely awesome jumper aspects to it.
06-2: Military Occupation (feat. Southpaw) the rocket was a great choice for an enemy.
07-1: Scaffold had a fantastic idea. Maybe a drone or two would've helped.
07-2: Progress Zomg. Amazing.
09-3: The Spider Reaches Out Was a good playground map.

10-1: Ignorance is bliss. Props for including it.
12-0: On Patrol would've been better if the drone was on top of the gold. :(
15-3: The Claw was awesome.
17-1: Totem could've been fun. But it wasn't. :/

Re: Mentalitation: Part Two Out Now!

Posted: 2011.05.04 (23:29)
by Sunset
I didn't comment on this yet? Huh. Well, anyways, I liked the first part, gonna play the second part soon.

Re: Mentalitation: Part Two Out Now!

Posted: 2011.06.03 (10:02)
by ChrisE
Aidiera wrote:00-4: The First Cycle was good clean fun.
01-2: Inside The System was very reminicent of Metanet levels.
01-4: Arnold Sideways is amazing. Amazing.
02-2: Gold Dust was laid-out nicely, but rather boring.
03-4: GunMen was another Metanet level.
04-4: Sweat is Running Down My Face was very fun, even if the laser was a bit restrictive.
05-3: Gluten had exremely awesome jumper aspects to it.
06-2: Military Occupation (feat. Southpaw) the rocket was a great choice for an enemy.
07-1: Scaffold had a fantastic idea. Maybe a drone or two would've helped.
07-2: Progress Zomg. Amazing.
09-3: The Spider Reaches Out Was a good playground map.

10-1: Ignorance is bliss. Props for including it.
12-0: On Patrol would've been better if the drone was on top of the gold. :(
15-3: The Claw was awesome.
17-1: Totem could've been fun. But it wasn't. :/
Thanks, Aidiera. :3

On a side note, it's the third part guys! Put on your ninja suits once more and delve into my world!

S ?:.K JHYGRWQ

Posted: 2011.06.08 (13:04)
by aids
  • 20-0 The Dragon's Lair was a good opener.
  • 20-3 Rapunzel was such a bitch. Of a level that is.
  • 21-3 Rat Race: I thought it was going to be a race, but it wasn't.
  • 21-4 Data Chip totally took me be surprise. Phenomenal job.
  • 22-3 Going Down was such a Metanet-esque level. NUMA that shit.
  • 22-4 AAAAH MY EYES: I got some really nice dodges
  • 24-0 Parallel was also a very good map.
  • 24-4 Immobile is gottam genius. NUMA as well.
  • 26-0 The Other Mine <3
  • 26-1 Running For No Good Reason was very reminiscent of a Metanet map.
  • 29-4 Coral Reef probably was one of the hardest maps I've ever played. Perfect closer.