Hello, folks. It's been a long time since I have put a new pack up, so here it is. This is Super Sawnic, the latest in a line of Quick Map series by yours truly. The basic premise is that each map has been made in under five minutes. If a map wasn't finished in time, it was chucked out. So the result here is 22 fun-sized pieces of mapping goodness, designed to push my skills and to force me to try new ideas. I hope it worked, and I hope you enjoy it.
I will link to the other packs at a later date, as I can't currently access the old forum topics.
Also, expect something bigger from me soon!
Super Sawnic
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Fuck me, now I have three mappack of the year nominations.
Expand on Cascade, please.
Expand on Cascade, please.
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- "Asked ortsz for a name change"
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Dude why wasn't I informed
the dusk the dawn the earth the sea
- ABC
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Because this place is a popularity contest, and I ain't popular. :Pboustrophedon wrote:Dude why wasn't I informed

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I wasn't really a fan of this. I usually like your maps much more. EDIT: Oh, they're all five minute maps? 'Don't make five minute maps' is what I'll take away from this.
- All About The Benjaminz >> A bit linear for me, but nice use of enemies.
- Alteration >> Hmm, simple, but I like it. The bounceblocks were especially good.
- Are Ewe Paying Attention? >> Didn't like this one. The chainguns were boring, the double doors were tacky and it was too easy.
- Bamboozler >> A lot of shit going on, not fun at all. You could have polished up the gameplay, especially the top.
- Bantha Fodder >> What a waste of a gigantic space. You could have had much better gold placement.
- Boids Of Da Wada >> No variation in gameplay makes this a bad map.
- Boozeberry >> Boooring. Nothing interesting about the layout.
- Cascade >> You object placement baffles me. The gold here is great, but why are there normal doors? The drones aren't even necessary.
- Chromatic Chimera >> This felt like a blue_tetris map. While the map wasn't hard as a whole, the chaser room and the laser side went together extremely well.
- Dangerous Side-effect >> Getting back down to the exit was the worst part. The bounceblocks were a nice touch.
- EV Training >> This had a very nice Metanet-esque feel to it. Not highscorable though.
- Hi Jerks, I'm Awake >> Wow, this is just lazy mapmaking on your part. I mean, the left side is complete shit compared to the right side.
- How I Conquered Your Planet >> Strange level design, damn fun to highscore. Userlevel'd.
- Incision Of Precision >> Could have been much, much better. The oneways were good, but the rocket/floorguard combo wasn't.
- Shake Well >> One of the better levels. Good for both speedrunning and highscoring. Userlevel'd.
- Steady Build-Up >> Meh. I found it easy to be honest. The single-gold piece was the only bad part.
- Super Genius >> Very peculiar level design. The rocket was perfect complement for the floorguard area though.
- That Old Time Sass Trap >> Good-looking, but not fun at all.
- The Lost Cause >> Surprisingly linear. I would've like to see more route possibilities.
- This Is One Of Those! >> I dunno, on one hand the bottom sections were shit, but on the other hand, the floorguards and rocket went together like peas and carrots.
- Woo Me >> No organization whatsoever. Skipped.

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