I GUESS I'LL RELEASE MY MAPPACK THEN LOL

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Postby Sunset » 2011.10.26 (23:21)

"peg"
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Postby aids » 2011.11.10 (05:18)

Well, it's been awhile since I've played a pack. Let's hope this one's good.
  • bread >> Wow, what a gimmicky map. This could've been nice if there weren't traps and if you had used the enemies better.
  • castle obscurity >> The drone setup of this was great, but I feel like it could've been more challenging.
  • charmeleon >> You needed some bounceblocks up in this bitch.
  • cowboy >> Way too repetitive. That rocket killed the map.
  • dogs of war >> Really nice design. The mine circles were fun to navigate, and both enemies were used well. Userlevel'd.
  • foreign movieS >> This level is pretty intuitive, but felt drawn-out. Not finished.
  • from first to last >> The first trigger location made me skip the level.
  • giant steps >> These enemies are fucking ridiculous, man.
  • gold digging >> Pretty lazy map. Not enough going on.
  • one of these days >> Needs bounceblocks.
  • school >> That rocket is damn hard to avoid. Skipped.
  • snowdog >> With more gold, this map would be perfect. Userlevel'd.
  • strangers >> The top left part was stupid, but I liked the rest. I also got a laser tile breach in my AGD. :D
  • the dest >> You tried too hard on this one. No gameplay at all.
  • theflash >> That bottommost floorguard could've been better. Otherwise a good map.
Here are half a dozen demos.
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