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The Worst of...

Posted: 2012.02.10 (05:24)
by bugz
I'll be absent for at least 2 years.
Most of the stuff in this pack is highly technical.
And you may not be happy with that.
Goodbye.

Re: The Worst of...

Posted: 2012.02.10 (06:59)
by Paradox
Just like that?

Re: The Worst of...

Posted: 2012.02.10 (07:21)
by kyozo_43
Paradox-Dragon wrote:Just like that?
Yep. Just, Like, That.

Re: The Worst of...

Posted: 2012.02.10 (11:49)
by bugz
Since you're curious - I'm down for NS.

Re: The Worst of...

Posted: 2012.02.13 (00:36)
by otters~1
bugz wrote:Since you're curious - I'm down for NS.
Shit. Peace, Wizard2.

Re: The Worst of...

Posted: 2012.03.21 (13:13)
by aids
I wasn't that big a fan of the pack.
  • 00-0: flippant >> Fun to route, but it needed enemies.
  • 00-1: nails >> It got repetitive. :/
  • 00-2: eukaryotic >> No enemies = no fun.
  • 00-3: heart matter >> I'm not sure about this one. It could've been better.
  • 00-4: transform >> Not too bad. The mines near the gold were annoying.
  • 01-0: gradient >> Boring.
  • 01-1: invitation >> Almost was fun, but wasn't worth playing again.
  • 01-2: juggle >> I'm not a fan of chaingun maps like this.
  • 01-3: animal >> I liked the setup a lot, except for the zap drones.
  • 01-4: factory >> Really sucky map.
  • 02-0: dancing >> There is no way this is possible.
  • 02-1: entrance >> Not worth beating.
  • 02-2: open >> It was open for sure, but not that much fun to highscore.
  • 02-3: gecko >> This is a fantastic map. Userlevel'd.
  • 02-4: no rope >> I like the jump up to the left side. Very clever.
  • 03-0: on edge >> I didn't like it as much. Pretty annoying.
  • 03-1: nonplussed >> Neither creative nor enjoyable.
  • 03-2: falling >> The timing was okay, but it wasn't very creative.
  • 03-3: sextet >> Ewww. Ugly and stupid.
  • 03-4: interior >> These rockets are to die for. So good.
  • 04-0: predisposed >> I don't like this at all.
  • 04-1: termite mounds >> Simple concepts, but hardly any fun.
  • 04-2: ._. >> Lazy map. Skipped.
  • 04-3: girls are like onions >> Meh. What you lack in enjoyability you make up with strangeness.
  • 04-4: care >> Shit.
  • 05-0: sunday afternoon >> This is the type of map I like most. Userlevel'd.
  • 05-1: stadium >> Cramped and not much fun.
  • 05-2: wide >> I love the way you used your floorguards here. Userlevel'd.
  • 05-3: bedlam >> The top floorguards were shit, but otherwise a good map.
  • 05-4: boost >> I don't like this. Too simple.
  • 06-0: circuit >> Yuck yuck yuck ewww.
  • 06-1: licentious >> Not well-polished, but pretty clever.
  • 06-2: LTJ >> Same old same old.
  • 06-3: piano >> It's a mish-mash of shit.
  • 06-4: in the ointment >> Phew, what a tough map. I didn't like the gold placement.
  • 07-0: heartless >> More like pointless.
  • 07-1: repartee >> I couldn't beat it.
  • 07-2: clapping music >> Also skipped due to it being a waste of time.
  • 07-3: mass in b minor >> There wasn't an overall puzzle to figure out, just dumb floorguards.
  • 07-4: outmoded >> This is about as PALEMOONy as you can be without being PALEMOON. But it wasn't good.
  • 08-0: roschach >> The gauss pissed me off too much.
  • 08-1: hooks >> Not terrible, but not very fun either.
  • 02-2: forest >> Fuck this map. Awful floorguard placement.
  • 08-3: electric counterpoint >> Sloppy and poorly-made.
  • 08-4: mamihlapinatapei >> I couldn't beat it, but it was fun.
  • 09-0: between the (retile) >> Didn't like the hidden thwumps.
  • 09-1: mourners >> I don't like it. Too cramped.
  • 09-2: between the >> Yuck. Too boring.
  • 09-3: paradigm >> Skipped.
  • 09-4: distanced >> While I probably could beat it, I CBA to.
Demos: