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Polit Bureau: Pursuit of Patriots

Posted: 2012.04.09 (20:56)
by Mustardude
Image


30 maps
1 Collab
1 Guest Map

prosto ostatʹsya v zhivykh.

Re: Polit Bureau: Pursuit of Patriots

Posted: 2012.04.09 (21:05)
by Paradox
Spoiler Click
Speedruns

308 f

210 f

321 f

954 f

783 f
It's possible without the traps

493 f

427 f

813 f

1076 f
Fucking hate this

358 f

573 f

158 f

TODO

489 f

1035 f

772 f

TODO

594 f

383 f

891 f


Re: Polit Bureau: Pursuit of Patriots

Posted: 2012.04.10 (00:58)
by Sunset
'BOUT FUCKIN' TIME.

Re: Polit Bureau: Pursuit of Patriots

Posted: 2012.04.10 (13:13)
by zoasBE
Cool man!
I'm really busy right now with my job, but sure i'll check this afternoon!

Re: Polit Bureau: Pursuit of Patriots

Posted: 2017.05.06 (09:41)
by aids
Normally, when I review packs, I'll comment on the maps one by one. But this time I played though the whole pack and then commented on the maps. And I think that by doing that, I enjoyed the pack far more. So, you've indirectly changed my procedure. Спасибо.
  • 01 - Twenty Thirty Three :: I would have liked to have at least one enemy.
  • 02 - Artillery :: I had fun coming up with a route.
  • 03 - Mi24 Hind :: I remember this. Nice gold layout.
  • 04 - Not on Google Maps :: I am a fan of how the top worked.
  • 05 - Metro :: That one drone was fucking annoying.
  • 06 - Retreat from Afghanistan :: The chaingun area legitimately felt like I was hiding from gunfire in a war zone. The top drone part was nice as well.
  • 07 - Vorkuda :: Terrible waste of time.
  • 08 - Siberian Entity :: If it wasn't such a pain to move around it would have been fun.
  • 09 - Occupied Refinery :: The inside was confusing at first but turned out to be well-designed.
  • 10 - 'Ob :: This one was different from his brothers, but he was a grand ol' time. Userlevel'd.
  • 11 - MSCW :: The floorguard section was tough.
  • 12 - Hirurgiya :: The confined space works great, and I love how you hid the door switch under the exit.
  • 13 - Learn. (Redueux) :: The tilework was... adequate, but it was not fun.
  • 14 - Siberian Entity 2 :: The rocket was kind of wasted. But the minejumper section was cool.
  • 15 - Uptown Kursk :: I remember this one too, and boy was it needlessly confusing.
  • 16 - The Prisoner's Motto :: Not a fan.
  • 17 - Apocalypse: Mir! (Redeux) :: I would have liked to have more gold to collect.
  • 18 - Ancient History, Forced :: Didn't like the dual gausses or the weird beehive look.
  • 19 - Political Machine :: Simple and effective map.
  • 20 - Captured Cartographer :: Looked great, but the object placement hindered the gameplay far too much to be enjoyable.
  • 21 - The Only Coporation, Inc. :: Reminded me a lot of classic Cerberus maps. But I didn't like the drones.
  • 22 - Prussiya :: This one, was in fact, very good. Userlevel'd.
  • 23 - Caspian Sea? Russian Lake :: It needed like a rocket or a chaingun or some sort of enemy.
  • 24 - Uchenyi :: I love a good rocket/bounceblock map. Userlevel'd.
  • 25 - We're Going to T'blisi! :: It was a little like a ChrisE map. However, I didn't like the two sections smushed together.
  • 26 - Give me dat Vodka :: Even 10% variety would make this a passable map.
  • 27 - The Komenolomnya :: It really felt incomplete. But I dug the chaingun.
  • 28 - Nothing is Bigger than Us :: I'm not sure if the doubled-up rockets were intentional, but it was a nice surprise. Wasn't bad.
  • 29 - Holy Paradox (feat. 1211) :: All the enemies work well, it's clever and replayable, and of course trance helped make it.
  • 30 - Unflattering Society :: As far as zoasBE maps go, this is one of the better ones. I actually liked the middle gold/mine setup.
I also love when I have demos for every map. Hope you like 'em.