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Postby aids » 2012.06.28 (17:10)

Reviews from the Old Forums
Cloud Cuckoo by Aju :: Demos
  • a bird >> A launchpad in the bottom left would have been nice.
  • alarm clock >> It's too simple.
  • aqua zone six >> The gold placement felt off.
  • assault on fort turnip >> Nice concept but it need to be more difficult.
  • battalion >> The chaser didn't fit in.
  • blast chamber >> Checking this is fucking delightful. Userlevel'd.
  • cheaters always win.. slightly >> A rocket might have been better.
  • dig a hole [streamline] >> The laser wasn't enough.
  • diggin' in the crates >> Fun tile design.
  • dungeon crawler >> It was /almost/ a good map.
  • for the hive! >> One laser would have been enough methinks.
  • hailfire peaks >> I love the design, but there's too many enemies.
  • high voltage >> Nice design, but it could've been better.
  • hunte >> Stupid exit location.
  • it ends in celebration >> The drones could have had more dynamic routes.
  • let's make memories >> The chaingun was boring.
  • mojo >> Pretty fun for demos.
  • nothing left >> Jumping off the 8-tile is amazingly fun. Userlevel'd.
  • planet: deception >> Really nice use of the 1-tiles. Userlevel'd.
  • rave in the mirror maze >> I didn't like the right drone. Good map otherwise.
  • realism >> I didn't beat this but I'm adding it to my userlevels. Because it's that good. Userlevel'd.
  • separate my sides >> Harder than it looked.
  • spider solitare >> I see lots of Ganteka in this.
  • super snake >> Mmmmm, fun. Userlevel'd.
  • the tetris book >> I didn't like the floorguard part.
  • tower of tragedy >> The exit switch was in a bad location.
  • train life >> Whoo, I kicked some ass. Userlevel'd.
  • tree zone >> We need to bring back this innovation. Userlevel'd.
  • try again >> The could have been a better speedrun route.
  • uncle hexa >> If it was a zap drone I'd like it more.
  • venus as a boy >> The drones are perfect. Userlevel'd.
////

False Ending by Yahoozy :: Demos
  • An Another After Image >> It reminded me of that Napalm map you made.
  • Another Attack >> Interesting use of teleporters.
  • Dash and Blast >> This right here is Yahoozy before he was Yahoozy.
  • de Peras >> Looks like a novice version of Slither and Gourd.
  • Grand Green >> What an awesome puzzle/concept. Userlevel'd.
  • Granny Diner >> While there was an influx of gold, finding a route was fun.
  • Lost In Bass >> I remember this one. Excellent design.
  • Radar Maker >> I speedran it. I really liked speedrunning it.
  • The Brooklyn Belt Way >> I got an amazing run on this one. Userlevel'd.
  • Widescreen >> Quite simply my favorite highscoring map. Userlevel'd.
////

Laser Light Love by PALEMOON :: Demos
  • A Laser Light Show Of Love! >> The lettering could be better.
  • A Paramour Divine >> I didn't like the chaser/thwump pairing, but it was okay.
  • AGONYAGONYAGONYAGONYAGONYAGONY >> Very unpalemoony map. Not a fan.
  • Blood Red Lips Eyes and Tongue >> It was an interesting design, but I didn't like the jumps in the lower section. It could've been better.
  • Dark Monument >> It's really ugly, and it's not very fun.
  • DarkenDarkenDarken >> Sloppy and a waste of time.
  • Dreams Of A Sunken City >> Meh, the rockets were fun to dodge, but it wasn't accessible enough.
  • vangeline Saturnine >> Extremely annoying. It could've been much better.
  • Evil Armada >> I remember this from NUMA. Love it.
  • Fireshoal >> I also remember this. It's really cramped. :/
  • Follow Freeman! >> Stale like a crouton.
  • Fucking Sexy Green Princess >> Well, it's kinda fun, but I didn't enjoy the rocket.
  • Gems Of My Open Heart >> Not too bad. The floorguards and rockets worked well together, and I liked the layout.
  • Ghost Love [Hearts On Display] >> The multiple rockets scared me at first, but it was still really good.
  • HeyGirlHeyGirlHeyGirl >> I thought this would have better gameplay, but it didn't.
  • HLMFC >> Yuck. Bad map.
  • Market Square >> It could've been good, but the gold patterns were bland and it was a bit of a chore.
  • minimicrocosm >> This map confuses me. Where is the gameplay hiding?
  • Minor Scaffolding A >> First try AGD. Nice map.
  • mm ohoo... >> I really liked the design of this one. The tiles and gausses worked great, and the gold was pretty fun to collect.
  • Necrosis 2 >> Not a fan. Too expansive.
  • Needle Reef Ripper Fish >> Classic palemoon map. <3
  • Omnissiah >> This was a huge waste of time.
  • passway >> Meh, not very fun or creative.
  • Peacetalks >> The symmetry sucked, and this was the first use of lasers. Strange.
  • Pillow Filibuster >> I think the chasers were wrong. Rockets might've been better, and the oneways were cheatable.
  • PleasurePain >> I got the single gold. Yay.
  • Scraper Crossing >> Boring. Forced gameplay.
  • Shrine >> I don't like these compartment puzzle maps.
  • Simple Histories >> I wasn't a fan.
  • Slender Legs, Shoulderblades >> Hmm, kind of laidback, but interesting.
  • Soft Eyes Softer Soul >> This got repetitive fast.
  • Terror At Placid House >> It wasn't too bad, but three chainguns would have been perfect.
  • That Dress Would Look Better on My Floor >> Lame.
  • The Bullet Witch >> Boring gold and boring chainguns.
  • The Bullet Witch II >> If the single E-tiles were bounceblocks this might be fun.
  • The Bullet Witch III >> This one was much better than the first two. I can't say I liked the oneways though.
  • trembletower >> I wasn't a fan of the enemies in this one. Too random.
  • Triptk >> Didn't like the openness.
  • Vicious-Price >> I can't say enjoyed this.
  • Vigr Vibratr >> It was fun at first, but the rockets were a pain.
////

San Diego State University by Sept & uber_haxor :: Demos
  • A faggy New England art student wants his cock in my ass (Moon). >> Completely unrefined and stupid.
  • Bleeping or some shit >> Skipped.
  • California Games >> Strange little map. Not sure if I enjoyed it though.
  • COLOR FINGER >> Ahaha, how did I manage to beat this... Didn't see that coming.
  • dance behind da camera >> The gold could've been better laid out, but pretty fun.
  • Drop of Honey >> The topright gold were the only bad thing about this map.
  • Drug Withdrawal >> Meh, neither fun nor exiting nor innovative.
  • Flash of Silver >> Incomplete.
  • Grizzly Bear >> If it's named after the band, awesome. If it's not, why isn't it named after the band?
  • Gunfight at Ghost Town in the Sky >> While there was too much gold, and the thwumps were bothersome, I liked it.
  • Prince of Stars >> Damn, too hard for me. Maybe without the middle gauss it would be good.
  • skeleton >> Dumb level design. Really awful.
  • someone flies... someone dies... >> Nothing special about this either. Kinda stupid.
  • Son of a Gun (Not the Amlt one) >> Not that good either.
  • Speeding Bullet! >> I remember this from NUMA. It was difficult until I trapped the chasers in the topleft.
  • Staying fat (in Japan) >> I don't think AGD is possible, which peeves me.
  • That girl >> I liked this one. It wasn't very inspired, but it played well.
  • the jungle map >> Tacky use of everthing, really. Didn't like it at all.
  • Wake Up >> The triple lasers were fine, but nothing else really was.
  • Yeah, we know. >> The top two gold were not necessary. Fun map otherwise.
////

Vampirism by Sept, lord_day & skyline :: Demos ((It's very rare that I get demos for every level in a mappack, but I did*.))
  • -Unreal Corporation- >> Really nice flow. The gauss weren't very threatening, but they kept me moving.
  • 49531 >> A plain map. The chainguns were probably not the right enemy.
  • A Hate Map >> Too sporadic. I couldn't get a good route.
  • Advice >> Simple and good-looking.
  • And I'll Miss You >> Minimal. I like the bottom gold a lot.
  • Camille's Letter >> Beautiful use of lasers.
  • Dream Cut Scene (Ex Nightmare) >> The left side could've used one or two more bounceblocks, but otherwise it was a fantastic map.
  • Homeless >> Another great map. The thwumps work perfectly. Userlevel'd.
  • Hudieu >> Funky little map. I liked the floorguards.
  • Hurray for Pizza Day! >> (Aquabats reference.) I vaguely recall this map. Was it on NUMA?
  • Jacob >> Bland map. Not much to it.
  • My Friend >> The gold could've been spruced up, but I liked getting to the exit switch.
  • Pastrami on the Strami >> I didn't like this one very much. The locked door setup was tacky.
  • Penelope >> The oneway area was cool, but the gauss and rocket weren't.
  • Rhombencephalon >> I remember this one too. The chainguns are hella hard, but it's a really well-made map.
  • Shrine >> Awesome map. The mine placement ticked me off a bit, but it was still really fun.
  • Struggle >> The chaingun clashed with the lasers, but it was a decent map otherwise.
  • The Sad Skinhead >> I dunno, this wasn't a very good map. The drones look bad and the gauss was poorly-placed.
  • The Tragic Prince >> I definitely remember this one. The oneways by the gauss are the only bad part.
  • The Tripoli Mechanism >> *Bullshit map. Doesn't count.
  • Waves of Namibia >> It took me a while to get a route, but once I did I really liked the map.
////

Vehemence 1 :: 6WR! (No Baraba levels included. Those are in the compendium.)
  • "/:,^,:/" >> Could have been a better map.
  • 'Tis a fine Day for a Stroll through a Minefield >> Peculiar gold placement. Not that fun.
  • (bloop) >> The unpolished tiles annoyed me lots.
  • .. Another Hideous Reference >> krusch should make more like this.
  • 7 Kettles >> Of which only six were hot.
  • A Bad Handjob from Your Aunt >> Much better than the name suggests. Userlevel'd.
  • A Bright Horizon >> Two rockets is one too many.
  • A Broccoli Disaster >> A fantastic and very simple map. Userlevel'd.
  • A Chapter in the Book of Time >> Fuckyes. This is a perfect map. Userlevel'd.
  • A Most Obnoxious Glitch >> Beautiful, elegant old-school Metanet map. Userlevel'd.
  • A Whale's Beauty Pageant >> The chimneying part is pretty intimidating.
  • Abstaining >> A simple map with bland gold.
  • Abuse Your Head >> Caero is my new favorite author. Userlevel'd.
  • Aegean Sea >> Simple, elegant, and fun. Great map. Userlevel'd.
  • Aladdin Sane >> Good but not great. Dumb floorguards.
  • Alkeline >> Um, crazy weird design, but fun.
  • All Caps >> Wow, I made that last jump.
  • Ambassador to Ix (agitated and splenetic) >> This rocket is great. Love it. Userlevel'd.
  • Anglos, Saxons, Jutes, and Danes >> Tiny but magnificent. Three more words. Userlevel'd.
  • Angry Face >> The locked door should've been impassible.
  • Antifreeze >> Mostly too simple to be fun.
  • Arcadium Carpe Diem >> The gold just isn't worth it.
  • Asshole Lasers >> Not fun enough to succesfully highscore.
  • Atlantis >> Really really hard, but worth beating.
  • Audio Science >> Too many drones. Much too hard.
  • Back 'N Forth >> Almost like an old atob map.
  • Backwards is cool. >> Holy motherfucking shit. This is awesome. Userlevel'd.
  • Ballistics Gel >> Needed launchpads to help the gameplay.
  • Baloncest >> Stupidly simple, but fun to highscore.
  • Banter >> Great map, though it got repetitive. Userlevel'd.
  • Be Nimble >> The rockets ruin the fun here. Userlevel'd.
  • Beatbox/Slow it Down >> Kickass map for highscoring. Well done. Userlevel'd.
  • Big Bada Boom >> That one mine was super evil.
  • Birth by Sleep >> Floorguard trick is great. Else = not.
  • Birthday! Bring Cupcakes >> Not bad for a small map.
  • Bleed for Peace >> A puzzle without looking like one.
  • Bleemroll >> Perfect perfect perfect perfect. And perfect. Userlevel'd.
  • Blitzkrieg Bop >> Could have had better rocket dynamics.
  • Boiling Cold >> Design was good. Gameplay needed improvement.
  • Bonkers >> I cheated it, I think. Check.
  • Bonnie and Clyde >> Very good map, but kinda boring.
  • Boom! (The World Mash Up) >> A bitch ana half to highscore.
  • Bossman >> The gauss was total overkill here.
  • Brain Surgeon >> Small and fun. Very good map.
  • Buddha >> Good, but it needed better gameplay.
  • Bull Frog, Bull >> I just love the launchpad layout. Userlevel'd.
  • Bullets will fly >> Small and fun to dodge bullets.
  • Bundrage >> Aju makes some really good maps. Userlevel'd.
  • bZz (For LittleViking with Love) >> Such a tiny and enjoyable map.
  • Cap Locked >> It's quite a cool laser setup.
  • Cast my Ul >> I just really love this map. <3 Userlevel'd.
  • Caught >> The gold pattern is very nice. Userlevel'd.
  • Cavernus Ubernus >> That last mine was a bitch.
  • Chronomagical >> This is a fucking fantastic map. Userlevel'd.
  • Clamber >> Damn son. What an awesome challenge. Userlevel'd.
  • Classic Ninja Wear >> Perfect gauss and bounceblock setup. Excellent.
  • Clusterphobic >> Surprisingly fun to highscore and speed. Userlevel'd.
  • Cola, Wait... Is this Lemon Flavored? >> The gold is a big letdown.
  • Complacentry >> I only got half the gold.
  • Conjugating Verbs Through Science Fiction >> A simple map, but still fun.
  • Contagium >> Hot damn. I rocked that shit. Userlevel'd.
  • Cry of the Manni >> Nice puzzle, but not that fun.
  • Dad, Tom Cruise Won't Come Out of the Closet >> Almost feels like a Metanet level.
  • Dead Alone >> Absolutely fantastic map. Love the drones. Userlevel'd.
  • Dead in a Heartbeat >> Drones and gauss work well together.
  • Define Impossible >> This is such a beautiful map. Userlevel'd.
  • Deserted >> I dunno, it was kinda easy.
  • Discus Throw >> I must be missing the route.
  • Displacement (There's no such thing as Overkill) >> Not much fun at all. Laaaame.
  • Divine Fury >> Super awesome Metanet-esque level. Two thumbs. Userlevel'd.
  • Don't Forget >> I love the layout of this. Userlevel'd.
  • Doobie >> Not to be blunt, but spiffy.
  • Doone >> I just really love Caero's maps. Userlevel'd.
  • Dot >> Don't be skimpy with the gold.
  • Dr. Robert >> Why didn't you finish the right?
  • Dragon Fist >> Sweet and tangy. It's my favorite! Userlevel'd.
  • Drops >> Very nice use of double lasers. Userlevel'd.
  • Duchess >> Easily my new favorite puzzle map. Userlevel'd.
  • Duly Noted >> The bottom right was absolute shit.
  • E Minor Seven Sharp Five >> Needed more substance in the top.
  • Eat My Dust >> What a fun little level. Nice.
  • Elavators Suck >> My demo needs to be possible.
  • Electric blue >> A lovely little thwump dodging map. Userlevel'd.
  • Ephem >> The bottom launchpad is broken. Awwww.
  • Everything's Blocks, in Block-o'bot Land >> Way way way way too simple.
  • Exhaust pipe >> Nice looking good and really fun. Userlevel'd.
  • F(r)iend >> Fairly difficult but still very good.
  • Fear Folded >> One hundred fucking impossible to agd.
  • Fisher-Price >> Minimal map, but it's not bad.
  • Flaunch >> One of the best highscoring maps. Userlevel'd.
  • Float >> The quintessential Metanet-esque thump highscoring level. Userlevel'd.
  • Forever Young >> This was a very neat puzzle. Userlevel'd.
  • Forget EVER >> Forgettable name, but excellent gauss mechanics. Userlevel'd.
  • Four Square >> A damn patience-tester for sure.
  • Freezing Hot >> Not creative at all. For shame.
  • Frogs Kissing Frogs >> I've seen these tiles somewhere before.
  • From the Mulch to the Canopy >> What a stereotypical krusch map. Sigh.
  • G.R.O.S.S (Get Rid Of Slimy girlS) >> Much better than the above map.
  • Glass House >> Interesting map, and the chainguns rock.
  • Gold Trail >> Tiny maps like this are great. Userlevel'd.
  • Gondola Consortium >> I like jumping to the exit.
  • Grinder:Meat Mincer >> Tough mines, but still pretty good.
  • Handlebar Mustache >> Getting that thwump push is awesome.
  • Have I Told You Lately >> Simple and fucking great to highscore. Userlevel'd.
  • Highfly Apple Pie >> Basically the epitome of shitty maps.
  • How Far You Go, Depends On How Far You're Willing To Take It >> Why's it so hard to AGD? :(
  • Hydraulic tank >> Excellent map. The rocket is beautiful. Userlevel'd.
  • I don't need you >> The rocket and gauss are tough.
  • I Used, I Abused >> Great top, subpar bottom. Like me.
  • I'd like to cat HER combs >> Absolutely delightful map for cheating. Whooo! Userlevel'd.
  • I'm anglin' >> Is this tileset flipping me off?
  • I'm Box'din' >> Surprisingly fun for a simple map. Userlevel'd.
  • I'm Reachin' >> Very simple, but not that fun.
  • I'm Sorry, But A Little's Enough >> I would have liked drones beter.
  • Imbeciles's Gold >> The rocket was very good here.
  • Indie Endo >> Those trapdoors are so fucking annoying.
  • Istanbul >> The layout is really quite fun. Userlevel'd.
  • It's Tradition >> What a curious little map. Huh.
  • Jesus, Man! >> I like the rocket a lot.
  • Just like in Star Trek! >> Not as puzzly as I expected.
  • Kilt on Fire >> Odd map, but I like chasers.
  • King Rothgard of Geatland >> The floorguards are a bit much. Userlevel'd.
  • Kingdom in your Wristwatch >> Everything about this map is perfection. Userlevel'd.
  • L-Shapes >> Nice and tiny Metanesqe minejumper map.
  • Ladder 49 >> I think I cheated it. Sorry.
  • Laugh and Cry >> I really love the simplicity here. Userlevel'd.
  • Laughter, Life, Light and Love >> The drones and rockets are fantastic.
  • Line dancing >> Way harder than whas was necessary.
  • Lonely Planet >> A bit too sporatic for me.
  • Lonely Satyr >> A very pleasant and small map. Userlevel'd.
  • Lord (Day) >> I really like the layout here.
  • Loving The Life >> Interesting concept. I kinda liked it.
  • Luna Luna >> Whoo! This is a great map.
  • Maggie May >> The layout of this map's excellent.
  • Maqte Fai? >> Devious little bugger this is. Bravo. Userlevel'd.
  • Marco Polo >> Being chased by the rocket's fun.
  • Marco Polo, the Resurrection >> I like this version much more. Userlevel'd.
  • Mic Test >> Check one two erry check onetwo.
  • Middle-Aged Men Hunter >> Teeny tiny gauss-dodging highscoring map. Userlevel'd.
  • Mini me >> Maps like this never get old. Userlevel'd.
  • Momentum >> Peculiar map layout. Not a fan.
  • Moon Landing >> I could see this in N. Userlevel'd.
  • Movie Set >> Oh my fucking spleen. Goddamn beautiful. Userlevel'd.
  • Murder >> Fun map, but not that memorable.
  • NAMBLA >> Not as hard as it looked.
  • nanoMETER >> This is such a shitty level.
  • Narwhale Central >> Three rockets is just pure evil.
  • NeverEVER >> Not too bad for three lasers.
  • Noom Loch >> Tiny map which is quite addicting.
  • Oh Buoy >> Is that a pun I see?
  • Onslaught >> Really fun but not very creative.
  • Order Withing the Universe >> Really nifty flow ya got here.
  • P0x >> Phew, that level's a fucking bitch. Userlevel'd.
  • Perfectly Molded >> Wow, this is like awfully shitty.
  • Pica >> I've said it once and I'll say it again: the same gimmick many times does not a map make.
  • Pieces of my Heart >> Minimal, but still a great map. Userlevel'd.
  • Poci >> This is great for highscoring. Yellow. Userlevel'd.
  • Police Sirens >> I really like the roatitional symmetry.
  • Pool Hall Richard >> This is a fantastic puzzle map.
  • Postal >> This level is deceptively difficult. Poo.
  • Potmarked thoughtation >> This map is too fucking hard.
  • PresiDON'T >> Visually, aesthetically and stylistically perfect. Wow. Userlevel'd.
  • Propane, and Propane Accessories >> Holy shit, this is a challenge.
  • Putch Yar Ands Sup >> Would be better without the gauss.
  • Quicker than a Prison Break >> I didn't like how easy it.
  • Rage in the Cage >> It's linear, but fun to play.
  • Rainbow City >> Four chainguns is a bit excessive.
  • Real Men Play Tetris >> I really like the drones here.
  • Reap Those Health Benifets, Son! >> Like the tiles, not the gameplay.
  • ReDEAD >> I like the layout fairly much.
  • ReferenceSTEP1 >> Spermy spermy spermy spermy rockin' everywhere.
  • Rifle Latcher >> Superb level design and thwump setup. Userlevel'd.
  • Riot >> I tore this a new asshole. Userlevel'd.
  • Robin's Revenge >> I don't much like the layout.
  • Rome (:krusch:) >> Great tiles, less than stellar gameplay.
  • Rome (:rocket_thumped:) >> Kinda boring, but stil fairly fun.
  • Round the Block (or "The Stepself Strangler") >> Large, eccentric, but stil fucking great. Userlevel'd.
  • Rounds >> Really fun, but a pisspoor design.
  • Rubber Soul >> Bottom gold ain't fucking worth it.
  • S.O.S. >> I like the design a lot.
  • Sandhill >> Going through chaingun fire is fun.
  • Save the Day, Superhero >> The gausses killed the gameplay here.
  • Say It, I will Listen... >> Really really fun level. Much love. Userlevel'd.
  • Screamer >> Jump jump jump jump jump win. Userlevel'd.
  • Selam >> It's kinda lacking some enemies, dude.
  • Sendy Integrity (But where's the Length?) >> Decent little ditty. Needed more gold.
  • Sharkfood >> Love the premise, not the gauss.
  • Silent Rook >> The gausses are too hard here.
  • Skinny Dip >> This map is impossible to AGD. :(
  • Skive >> The drone room could've been better.
  • Slasher >> Nice challege, but needed more gold.
  • Sleepy >> Great design, great name, great fun. Userlevel'd.
  • Sly Dice >> Less mines, better drone paths please.
  • So Simple(Jump Only) >> Pretty fun for a jump-only map.
  • Soft padding for mental Chaingun >> More gold would make this perfect.
  • Speed Boat >> Could have been so much better.
  • Square dancing >> Cool puzzle map. Gauss were meh.
  • Squared (:Mr_Mongoose:) >> Great lasers and great gold placement. Userlevel'd.
  • Stair Case.. of Doom! >> Mmmm, l like the simplicity here.
  • Stand Next To Me >> What a funky little rocket map.
  • Stand up Surgery >> I love to cheat maps. Heheheh.
  • Steal the Pyramid >> Would be better without the drones.
  • Still-life with Pears >> Abstract art. Abstract gameplay. Totally krusch.
  • Supershine, Superstar, Supernova >> Blizz, stop making these shitty maps.
  • Swerve >> The top sucked. Bottom was good.
  • Swiss Army >> Bad drone paths but good map.
  • Tablets >> Small, simple, and great. Excellent level. Userlevel'd.
  • Takahashi >> More gold and less drones, duh.
  • Tetragrammaton >> Really shitty mine placement. Sad day.
  • Tetris Forever >> Wow. Great drone pathing jerrod. Perf. Userlevel'd.
  • That Four Letter Word >> Not too bad, but lacking gold.
  • The Apiary >> Nice level design, but too short.
  • The Baker >> That stupid floorguard ruined my demos.
  • The Blawk Hawk Nest >> That chaingun is the perfect enemy. Userlevel'd.
  • The Church >> The triple lasers work wonderfully here. Userlevel'd.
  • The Contender Gymnasium >> Holy shit, this map is nice. Userlevel'd.
  • The Fight that was already Fought >> You could've had better drone paths.
  • The Fine Young Son went to Heaven >> Interesting design. I liked the gauss.
  • The Glitz Pit >> Glitz Pit Glitz Pit Glitz Pit. Userlevel'd.
  • The Nine Tee Nine >> Boy do I love laser glitches. Userlevel'd.
  • xx >> --
  • The Upper Hand is Mine >> I really love the map design. Userlevel'd.
  • Theatrics >> The drone mechanics have been better.
  • Those magnificent men and their flying machines >> The double exits weren't that good.
  • Thrusters >> The rockets are devilshly hard mang.
  • Tools of the Trade >> Just like momma used to make. Userlevel'd.
  • Triplets >> Fun map, but still very tedious.
  • Trundle >> This is a cool level layout.
  • tweak >> Very fun map. Loved the gauss. Userlevel'd.
  • Two Years, Four Days >> Odd design, but not that enjoyable.
  • Unhappy Hunting >> Awesome, awesome map. So much fun. Userlevel'd.
  • Unmet >> Cramped quarters lead to challenging gameplay.
  • Vazt >> It's almost like a self-driving car.
  • Wavedash >> The rocket and gauss are perf. Userlevel'd.
  • When I Was a Lad >> The laser is very effective.
  • You Burned Down My House And Left Me For Dead >> The top was rather lacking sadly.
  • ZeeZee >> The gauss wasn't a good enemy.
  • ZZ for Last >> I'm a fan of the rocket.
  • |blind |until |the Last Second >> The outside part wasn't worth it.
Wow, that's a shitload of demos. :o
vehemence1-demos.txt
(1.23 MiB) Downloaded 209 times
////

Vehemence 2 :: Demos
  • 203 >> The laser was stupid. This could have been a nice puzzle.
  • 207 >> This map is fucking evil.
  • 210 >> Three drones would have been enough.
  • 211 >> Pretty nice challenge.
  • 222 >> This would be killer to highscore. Userlevel'd.
  • 4 Beats >> Too much gold, but still a great map. Userlevel'd.
  • A Rush of Gold >> Damn son. Check out my rocket dodge.
  • after essayer >> This would be cool without the rocket.
  • And A Three >> I think the gauss is overkill.
  • At Signa >> Old-school gloomp map. Love it. Userlevel'd.
  • Basically? Timing? >> Really fun challenge.
  • Beneath the truth >> Too many rockets.
  • Binge >> I feel like such a badass cheating. Userlevel'd.
  • Bloody Experience >> Moving the exit switch and keeping this. Userlevel'd.
  • chemotroph >> It's much better than I expected. Userlevel'd.
  • Clircular >> Short and sweet.
  • Curled >> Too long.
  • Dd drain >> Impossible!
  • Delish >> I wonder if it's possible to get all the gold in one drop. Userlevel'd.
  • Downscale >> "The same gimmick many times does not a map make."
  • Drop-Skirt >> Meh.
  • entomophobia >> Good but too long.
  • eulogizer terminology >> Best without the lasers.
  • everlasting trematode >> What a weird level.
  • Flatter >> Hot damn. Now this is a fantastic challenge.
  • Four..three...two...NINE! >> 120. Beat it. Userlevel'd.
  • Fruit >> Who are you calling fruit? Userlevel'd.
  • Hearing Within >> Left side isn't worth it. Also cheatable.
  • If mini maps are not good,then life is useless >> Not that bad.
  • IGNORE >> Sub-200, bitches. Userlevel'd.
  • iNSECTS >> Great map for cheating. Userlevel'd.
  • Just you, and a Chaingun Drone >> Fun map.
  • Lamb Chop in a Slasher Flick >> Perfect. Userlevel'd.
  • Laser Run >> The highscorers would tear this up. Userlevel'd.
  • Little Rwanda >> Quite fun. Userlevel'd.
  • Listen >> Interesting design. Not a big fan though.
  • Master Hex File >> The thwumps could have been utilized better.
  • Money >> Huh. Userlevel'd.
  • Not That Way, Stupid >> Not that good.
  • phascolarctos >> Interesting map. But not good for highscoring.
  • prelabor >> Changed the trigger setup so now it's perfect. Userlevel'd.
  • remeasuring keck >> Great kkstrong map. Userlevel'd.
  • Rollin' Rollin' Rollin' >> Curious level design.
  • rrrrrrruuuuuuuNNNNNNN >> Not too bad. Fun for highscoring.
  • Substratus Syndrome >> I dunno but I don't like the layout.
  • The Father of Juzz >> Too much gold.
  • The Unoriginal 2X2 Challenge >> 23.
  • This is a Test of the Rocket Alert System. This is Only a Test >> Holy shit. I kicked ass. Userlevel'd.
  • troponym >> Too much gold.
  • Two Minute Map >> 57.
  • virgo >> It's not bad, but it's pretty stupid.
  • Zig Zaggurat >> Again, too much gold.
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