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Execution. - Mappack by BluePretzel

Posted: 2012.07.11 (05:17)
by BluePretzel
SO, after sitting on this pack for about a month, I finally got around to submitting it. Uhh, my bad. Anyways...
Image
Execution.
By BluePretzel
This would happen to be my third mappack. It is based on the concept of puzzles, with a small story to give it something to follow (I have a thing for stories, I dunno).
Half of the levels are easy, half of them are hard, and I'm willing to say a few of them will agitate you. Hopefully you'll find at least some challenge within it.
If not, well holy shit.
You wake up in what appears to be a prison cell. You can vaguely remember that you were captured
while on a mission for LoN, the group of ninjas you work with. The markings on the cell walls are
all too familiar from the countless training exercises you have completed.

This cell is for those who are going to be publicly executed.

You must escape this placeā€¦ or die trying.
This mappack is puzzled-based. 00-10 are thinking puzzles, 11-21 are action puzzles.
22 and 23 are pretty much just story-driven.
Big thanks to EddyMataGallos for playtesting!

Hope you guys enjoy, and don't be afraid to let me know what you thought of it! =D

Re: Execution. - Mappack by BluePretzel

Posted: 2012.07.20 (23:55)
by EddyMataGallos
Very nice mappack :D I really enjoyed going through it and AGD'ing every map, the difficulty was perfect, and the levels were imaginative. I'm not good at writting nor reviewing, so I'll just attach my AGDs here ;) Althrough you already saw them :P
Execution AGDs By Eddy.txt
(59.95 KiB) Downloaded 341 times

Re: Execution. - Mappack by BluePretzel

Posted: 2012.08.04 (21:51)
by aids
There's like one good map.
  • 01 Already dead >> Off to a strange start.
  • 02 I like your concept >> I don't think you understand the point of a puzzle map. It's not to blindly run into walls in search of triggers.
  • 03 Hidden switches, hidden exits >> Absolutely terrible. If this keeps up I might not even bother to complete the pack.
  • 04 The big white room >> Ummm, boring and not a puzzle?
  • 05 True ninja >> Ahahaha, what a joke of a map.
  • 06 Stay undetected >> Stupid.
  • 07 Securities >> Waste of time.
  • 08 Okay, NOW they've found you >> It looked liked it was gonna be a puzzle, but it wasn't.
  • 09 You'll be free one day >> The gold isn't worth it, so why is it there?
  • 10 Guardians of the hallway >> Too easy and no gold.
  • 11 Bloodbath of boethiah >> Lame map. The gauss/rocket pairs suck and there's no challenge.
  • 12 Fracturing chamber >> Was on NUMA. Didn't like it.
  • 13 Recycling plant >> Best so far, but very little going on.
  • 14 Psychotic steelmaker >> The whole bottom is terrible.
  • 15 Girders in high places >> This could be about four times as epic. Lovely map though.
  • 16 The metalwork factory >> Not worth it.
  • 17 Cairn reactor >> How is this a puzzle?
  • 18 The red-hot ventilation room >> Yawn. Also not worth it.
  • 19 The grinder >> Skipped.
  • 20 Bare feet on bitumen >> I think I need a demo for this. :<
  • 21 Lair of your enemy >> Jumbled gameplay. I couldn't get behind it.
  • 22 So close... >> Fuck this shit.
  • 23 End? >> I'm so happy it's over.
Demos:

Re: Execution. - Mappack by BluePretzel

Posted: 2013.02.18 (03:12)
by Leonidas
Not that bad but pretty lame. Too many fillers :(