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SubMachine :: The Unfinished Chronicles.

Posted: 2012.09.12 (08:07)
by Universezero
Image

Roughly two years ago, I started working on my first (and now to be last) mappack. I never finished it.
However, since I practically never play n anymore, I've decided to release it.
All levels were done at least a year ago, bar the last one which I did today.
Enjoy.

NB: I will not apologise for overuse of mines or creamy blocks. 'Years in the making' does not guarantee quality.

Re: SubMachine :: The Unfinished Chronicles.

Posted: 2017.04.21 (08:45)
by aids
  • 00-0: baby steps - Small and simple.
  • 00-1: they moved the platform - Sweet little map, and the mines look great.
  • 00-2: they came through the piping - Could have included more gold.
  • 00-3: inside the system - Didn't like the chaingun/drone combo.
  • 00-4: towers on high - Constricted and silly.
  • 01-0: hooking - Love the look and the style. And it's fun.
  • 01-1: bystander - It's a nice challenge, but the objects need some pizazz.
  • 01-2: outside the facility - Overall a poor map.
  • 01-3: quit - broken pipe - Dumb drone map.
  • 01-4: shell factory - Just an over-abundance of enemies, but its heart was in the right place.
  • 02-0: the leach effect - I thought it would be boring but it wasn't.
  • 02-1: conform - I looooved the exit switch area, but the rest was bad.
  • 02-2: mine shafts - The enemies bunched up too much, but it's a really good idea.
  • 02-3: 3rd street rock climbing gymnasium - The gold line looks stupid and the top is devilishly hard.
  • 02-4: nature calls - My favorite of the pack. Userlevel'd.
Hope you like my demos.