The Conclusive Column
Moderator: zoasBE
- Yet Another Harshad
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- "Asked ortsz for a name change"
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Oh gosh. Spot reserved for extremely detailed comments later.
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AGD'd 95% of first seven columns, love it. Exactly what I expected.
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I have admitted defeat as far as beating the last ten maps or so, but I played them all and they're all unique and amazing. Just extremely interesting work.
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AGD'd 95% of first seven columns, love it. Exactly what I expected.
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I have admitted defeat as far as beating the last ten maps or so, but I played them all and they're all unique and amazing. Just extremely interesting work.
Last edited by otters~1 on 2012.10.04 (06:25), edited 2 times in total.
the dusk the dawn the earth the sea
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- Global Mod
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i still care
- Phei Phei Pho Phum
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A new column? Great minds think alike, I suppose. Downloaded!
Edit: Finished the first two four episodes before heading to dinner. So far, so good. I might come back with some detailed commentary when I'm done.
Edit: Finished the first two four episodes before heading to dinner. So far, so good. I might come back with some detailed commentary when I'm done.
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- Global Mod
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Aw shit, gonna play this after school.
- Subterranean Engineer
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- ABC
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- NUMA Profile: http://nmaps.net/user/Losttortuga
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The entire pack is great but Palace in Wonderland is one the coolest maps I have played in a long time.

- Phei Phei Pho Phum
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That map was a trip and a half, and it's not alone. I'm through six episodes now, and I feel like a fair few of them have been well outside the box, or at the very least quite clever. Good work, l_d.Losttortuga wrote:The entire pack is great but Palace in Wonderland is one the coolest maps I have played in a long time.
- RoboBarber
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OK then l_d, any chance of a demo for 29-5? I can get up the pipes, but no idea how you're supposed to get down?
I really enjoyed the early episodes, but some of the later maps were much too difficult for my taste.
I really enjoyed the early episodes, but some of the later maps were much too difficult for my taste.
- Boeing Boeing Bone!
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Between getting a new laptop and not playing in a long time, it turns out I've become pretty shit at this game, so I've only completed a few of these. That said, virtually all of these maps are terrific (though fuck you for making Rigged to Explode, that map is seriously irritating)
- Yet Another Harshad
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Here is small demo showing how to come down a pipe.mintnut wrote:OK then l_d, any chance of a demo for 29-5? I can get up the pipes, but no idea how you're supposed to get down?
I really enjoyed the early episodes, but some of the later maps were much too difficult for my taste.
The ceiling's above the pipe are put at a height to help you get through them.
Also, the last two episodes are really hard, mainly for my own self satisfaction.
If you are still struggling with Rigged to Explode, I posted a solution here.Seneschal wrote:Between getting a new laptop and not playing in a long time, it turns out I've become pretty shit at this game, so I've only completed a few of these. That said, virtually all of these maps are terrific (though fuck you for making Rigged to Explode, that map is seriously irritating)

- Plus (Size) Member
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Cool map pack! I have some demos for this:
$21-0: Just Passing Through:
23-0: Ceci n'est pas une map:
20-3: Spiral:
$21-0: Just Passing Through:
23-0: Ceci n'est pas une map:
20-3: Spiral:
My youtube channel:http://www.youtube.com/user/Ors2011
My NUMA user: http://www.nmaps.net/user/Ors_II
Interested about advanced N-arts? Get a link to N-Artist v1.0 here.
My NUMA user: http://www.nmaps.net/user/Ors_II
Interested about advanced N-arts? Get a link to N-Artist v1.0 here.
- Plus (Size) Member
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20-0: nothing special, I guess.
20-1: loved the tiles. the gameplay is also neat. faved
20-2: cool concept, but I couldn't find a good agd route.
20-3: looks fantastic and plays really cool, too.
20-4: cool gold patterns. gameplay's not bad
21-0: filler map, nothing much to it but it's alright. :P
21-1: same situation as in 20-2. looks good.
21-2: really fun to get the gold!
21-3: amazing aesthetics and great gameplay. faved
21-4: some golds were a bit awkward, but it's alright. the chaingun didn't really do much for me
22-0: odd structure, but it works well.
The list will be updated as I play the rest.
20-1: loved the tiles. the gameplay is also neat. faved
20-2: cool concept, but I couldn't find a good agd route.
20-3: looks fantastic and plays really cool, too.
20-4: cool gold patterns. gameplay's not bad
21-0: filler map, nothing much to it but it's alright. :P
21-1: same situation as in 20-2. looks good.
21-2: really fun to get the gold!
21-3: amazing aesthetics and great gameplay. faved
21-4: some golds were a bit awkward, but it's alright. the chaingun didn't really do much for me
22-0: odd structure, but it works well.
The list will be updated as I play the rest.
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That is why I decline the title of Iron Cook and accept only the lesser title of Zinc Saucier, which I just made up. Also, it comes with double prize money!
That is why I decline the title of Iron Cook and accept only the lesser title of Zinc Saucier, which I just made up. Also, it comes with double prize money!
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- "Asked ortsz for a name change"
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people who think 21-0 is a filler map = people i hate
the dusk the dawn the earth the sea
- Boeing Boeing Bone!
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Oh. Ohhhhhhhh. Ok, I'm dumb and was playing this wrong, I assumed the point was to judge the falls in such a way that you landed on the mine platforms without exploding. Your way makes a lot more sense.lord_day wrote:If you are still struggling with Rigged to Explode, I posted a solution here.Seneschal wrote:Between getting a new laptop and not playing in a long time, it turns out I've become pretty shit at this game, so I've only completed a few of these. That said, virtually all of these maps are terrific (though fuck you for making Rigged to Explode, that map is seriously irritating)
- Phei Phei Pho Phum
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QFE. That one was so quirky and original. It made me smile.centerƒire wrote:people who think 21-0 is a filler map = people i hate
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I think I will play this through their account on NUMA. ;)

just as friends as enemies
even fewer friends
[spoiler=CLICK!!!]Here you can find all my maps.
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COMMANDOS
//stoneman
9000
:3
CORaN
Astro Chimp
My 100 Vehemence 4 Maps
MOSS
Vehemence 4 as THE23
Parkour and Puzzle Laboratories!
VODKALOVER Session One
VODKALOVER Session Two
VODKALOVERX XMAS A PACX[/spoiler]
zoasBE@NUMA
VODKALOVER@NUMA
the23@NUMA
insatiable@NUMA
COMMANDOS
//stoneman
9000
:3
CORaN
Astro Chimp
My 100 Vehemence 4 Maps
MOSS
Vehemence 4 as THE23
Parkour and Puzzle Laboratories!
VODKALOVER Session One
VODKALOVER Session Two
VODKALOVERX XMAS A PACX[/spoiler]
- Admin
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Sooo many bad maps.
- 20-0: Elephant Man (RoundTrip) >> The single golds were bad.
- 20-1: Blam! >> I think a laser would be better than a gauss.
- 20-2: Are you stable on the Vertigo? >> It's not that good for routing.
- 20-3: Spiral >> Filler.
- 20-4: Gold Wisps >> Cool looking gold but I don't like the tiles.
- 21-0: Just Passing Through >> I'm sad that the drones aren't used better.
- 21-1: Ice-ist >> I don't think that the guass work.
- 21-2: Particles falling from a Gravity Beam >> Terrible gold placement.
- 21-3: The Box Pt.2 Combustial Touch >> I don't like the bottom section.
- 21-4: How to avoid chainguns. >> I love the mintnut-esque aspects of it. Userlevel'd.
- 22-0: Arterial Clog >> Messy map. Not worth it.
- 22-1: A Trip (Journey two Mountains) >> Why is there so much gold? This sucks.
- 22-2: Super Hieroglyphics and Charged >> Bad mines and pretty boring.
- 22-3: Astralevel (Out of place or Outer Space?) >> This looked great but didn't play as well.
- 22-4: Palace in Wonderland >> This map is a joke. Good name though.
- 23-0: Ceci n'est pas une map >> Too much gold but this is a fun map.
- 23-1: Water/Totem/Bones (Omen) >> Faved for the gold patterns, but the gauss weren't used well. Userlevel'd.
- 23-2: Armitage Shanks >> Horrible gold placement except for the bottom v.
- 23-3: the Outline >> Uncreative and not worth it.
- 23-4: Avoid the Orbit >> The gold placement was a major bummer.
- 24-0: The Greasy Pole (Observational Incompetence) >> Not worth it.
- 24-1: Illegal Ninja On The Electric Railway >> Horribly made.
- 24-2: End Asleep >> It's like a shitty ChrisE map. No personality or flair.
- 24-3: EggLift >> Yikes. What a boring and uncreative map.
- 24-4: Cutting Teeth >> Lazy filler map.
- 25-0: Progressively Hidden Land Mines >> Aha, some personality. Poor gameplay though.
- 25-1: lloowe >> I'm not sure what this is, but it's okay.
- 25-2: Happiest with Nothing >> Fuck you, this could have been great.
- 25-3: Start (2) >> A little blacksonish. The right drone is pointless and the bottom could have been better.
- 25-4: The Courage to Charge Head O >> Yawn.
- 26-0: eYEBROW >> Skipped.
- 26-1: Crimewave (Last Step's A Doozy) >> I'm really sad that this one wasn't like how I wanted it to be.
- 26-2: The Courageous Few >> Stupid layout. Skippe.d
- 26-3: 4 Tiles >> These are getting progressively worse.
- 26-4: Your Place and Pai n >> What a joke.
- 27-0: Spin >> Fantastic map ruined by chainguns.
- 27-1: Polterchrist >> It's cheatable but it might be slower to cheat it. Userlevel'd.
- 27-2: Rockets >> Doesn't feel worth it to AGD. Boring map.
- 27-3: The Box Pt.1 Industrial Rush >> I think lasers would have been better.
- 27-4: The Phantom Menace (finale) >> On NUMA, good map.
- 28-0: Pre/SWARM/pare >> Too many gauss.
- 28-1: Magic Map >> Skipped. Too many enemies.
- 28-2: Rigged to Explode! >> No.
- 28-3: Impossible >> Skipped.
- 28-4: Square Lock >> Skipped.
- 29-0: On Orbiting Three Planets >> Nope.
- 29-1: Twisted Stairs >> I'll be really sad if this isn't beatable.
- 29-2: Lasers >> Skipped.
- 29-3: from Rock >> Fuck off. These are shit.
- 29-4: Agonising Descent >> The descent just isn't worth it. It was so good too.
- 29-5: Bigger Picture >> Maps like this simply don't work in N because N doesn't' have savestates. It's not worth it.
- Attachments
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- conclusive-demos.txt
- (74.75 KiB) Downloaded 821 times

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- Phei Phei Pho Phum
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A large portion of this column is clever, well-made, and very stylish. Even the more difficult maps were at least very sound in their execution, and I was proud to complete a few of them. I had several favorites here: 20-1, 20-2, 21-0, 21-3, 23-4, 24-4, 25-3, 26-2, 27-3, and 28-1 to name a few, but I enjoyed many others.
Great job here, l_d.
Great job here, l_d.
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- "Asked ortsz for a name change"
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ladies and gentlemen, aidiera's worst critique yet
which is saying something
which is saying something
the dusk the dawn the earth the sea
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Yeah, I know. I'm only apologetic to lordy though. I'll do better, I swear.centerƒire wrote:ladies and gentlemen, aidiera's worst critique yet
which is saying something

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- La historia me absolverá
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wait this is what your apology was for come on
M E A T N E T 1 9 9 2


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