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Ilopocalypse (v0.3.x) PANORAMA_ALPHA3: A LUDUM DARE

Posted: 2010.05.11 (21:28)
by Geti
So, I did ludumdare this time, but with under 16 hours of total development time for the competition, I was somewhat doomed to fail. Regardless, I pressed o- blah blah blah screenshot:
Image
DOWNLOAD HERE

Grab the one labelled "PANORAMA_ALPHA3", unless you want the impossible-to-play-on-anything-stronger-than-a-P3 buggy version with no graphics.

Still alpha version, but stable enough for some sort of play. I'm aware of a lot of bugs, but if you get anything unexpected, I'd love to hear about it. There's probably about 30 hours of time put into this now, which I'm kind of happy about (at the same time I wonder why I couldn't do it in 20, it's simple as anything)

You'll need love from http://love2d.org/download to play it, When I do the release I'll include the runtimes for windows and unix, and maybe OSX if I can be bothered dicking about with the weird packaging system, but it's simple enough to set up.

Keen to hear what you guys think. I'm in the process of making the jumping more N-like, by the way.

Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3: A LUDUM DARE

Posted: 2010.05.19 (23:14)
by iangb
I've tried a couple of times since you posted this, and the love2d website seems to be down. Sorry!

The screenshot looks good, though...

Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3: A LUDUM DARE

Posted: 2010.05.21 (11:18)
by Geti
Hmmn..
try getting it straight from sourceforge if it's down, some people were having trouble getting through during ludumdare as well.. http://sourceforge.net/projects/love/

Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3: A LUDUM DARE

Posted: 2010.05.22 (11:08)
by iangb
It's a fun little thing. I like the level generation, though the AI does need some improvement.

I can see it going the way of Jump 'n' bump - get four people playing at once, include some way that they can kill each other, and see who lives the longest.

Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3: A LUDUM DARE

Posted: 2010.05.23 (10:27)
by Geti
Hahah, yeah the AI is currently a little gimped because I'm trying to cut down on operations to allow people with slower computers (and the computer I'm developing it on, heh), to play the game without slowdown. I'm thinking of just introducing a profiling feature to autoset some basic "settings" (which could probably be overridden with a .ini or something) which could limit the range of the pirates and a few other things, but I might just make it based on the current deltatime.. Glad it's noticeable, so I'll have to fix it..
Also yeah, I'm thinking of having 1P, 2P vs and 2P coop modes, I suppose I could do 3P and 4P modes too, perhaps.