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Re: The NReality Mod Help Thread

Posted: 2014.04.01 (14:46)
by crunchytoast
Pixelwiz wrote:DO NOT UNDERSTAND AREA TRIGGERS!!! and I tried looking at the N wiki, it doesn't help. I desperately need to understand triggers.
the wiki was pretty clear when I took a look... what part are you struggling with?

Re: The NReality Mod Help Thread

Posted: 2014.04.02 (12:00)
by DraxoBox
N Wiki (Nreality Modifications - Special Triggers) wrote:To add "Special Trigger" to a door switch, append
^startTriggersID(separated by "."),stopTriggersID(separated by "."),startSpecialTriggersID(separated by "."),stopSpecialTriggersID(separated by ".") to the door object.

To make the object special triggerable, append
^^waitForTrigger(boolean, 0 or 1),startTriggersID(separated by "."),stopTriggersID(separated by "."),startSpecialTriggersID(separated by "."),stopSpecialTriggersID(separated by ".")
So...how do I replace "waitForTrigger", "startTriggersID", stopTriggersID", "startSpecialTriggersID", and "stopSpecialTriggersID"? What are these IDs and how do they work? Do I replace these terms with numbers, and if so, what numbers do I use?