NReality Main Thread: 6g2 with IRC is up

Talk about Unreality's Dronie winning N 1.4 mod, NReality, here!
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Postby Raif » 2009.03.14 (06:55)

Avarin wrote:
Unreality wrote:server is up :)
It is? Neither thumbs nor scores are loading, and n.infunity.com gives me "Page Error".
Well it seems to be working all right for me.

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Postby Nexx » 2009.03.14 (07:18)

mohamedraif wrote:Well it seems to be working all right for me.
Ah, it's working again. That was weird. It was like it temporarily went down. But whatever, if NReality is up, I'm happy. :D

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Postby Meatpuppet » 2009.03.14 (21:54)

What are the update features for 6d4?
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Postby Unreality » 2009.03.15 (07:38)

Meatpuppet wrote:What are the update features for 6d4?
packed all mods update, fixed the practice mode glitch

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Postby The Kitchen Sink » 2009.03.16 (20:57)

Unreality, I have a request for a future update, if at all possible.

Can we have it so on debug mode, Frame By Frame mode is in when Caps Lock is ON, and normal play when Caps Lock is OFF? Currently it's the other way around, and I always wind up typing in caps directly afterwards, which is horribly annoying.

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Postby Unreality » 2009.03.17 (01:47)

The Kitchen Sink wrote:Unreality, I have a request for a future update, if at all possible.

Can we have it so on debug mode, Frame By Frame mode is in when Caps Lock is ON, and normal play when Caps Lock is OFF? Currently it's the other way around, and I always wind up typing in caps directly afterwards, which is horribly annoying.
Do you mean Ned? I will look at those code later

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Postby The Kitchen Sink » 2009.03.17 (04:45)

Unreality wrote:
The Kitchen Sink wrote:Unreality, I have a request for a future update, if at all possible.

Can we have it so on debug mode, Frame By Frame mode is in when Caps Lock is ON, and normal play when Caps Lock is OFF? Currently it's the other way around, and I always wind up typing in caps directly afterwards, which is horribly annoying.
Do you mean Ned? I will look at those code later
Yeah, basically...though I use Ned to refer to the interface for the actual editing of objects/tiles, and debug mode to refer to the playtesting part. That's just splitting hairs, though.

Thanks.

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Postby squibbles » 2009.03.17 (05:43)

Unreality, I think that you should put the first post from the old forums detailling all the updates and links into the first post of this thread.

Oh, and welcome back...it's good to see that you're still with us.
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Postby TheRealOne » 2009.03.17 (23:55)

How come the Legit mode highscore boards are all fucked up? Like there are runs on 90-3 in 19th place that are faster than the runs in 13th place. It happens on alot of lvls.
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Postby Izzy » 2009.03.18 (01:23)

I believe he explained that before. The legit runs are placed before the non-legit mode runs. That's all explained in the .txt inside the Nreality folder.
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Postby Unreality » 2009.03.18 (01:44)

Yep. Legit Mode don't trust the non-legit runs at all

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Postby EdoI » 2009.03.18 (14:26)

I think that it would work better if NReality trusted every run. But on the NReality's site beside every record there would be 'Report Cheating' button. After it's pressed, the demo gets tested by Unreality, and if it's really cheating the demo gets removed. In case that someone intentionally reports runs that aren't cheating all of his runs gets removed, and/or (maybe) gets a ban. Not a permanent ban, maybe week or two.

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Postby Unreality » 2009.03.18 (15:33)

EdoI wrote:I think that it would work better if NReality trusted every run. But on the NReality's site beside every record there would be 'Report Cheating' button. After it's pressed, the demo gets tested by Unreality, and if it's really cheating the demo gets removed. In case that someone intentionally reports runs that aren't cheating all of his runs gets removed, and/or (maybe) gets a ban. Not a permanent ban, maybe week or two.
You can just use non-legit mode. Non legit mode trusts every run.

There has no method to test a non-NReality run legit or not. The only way to prove a run is legit is to login and play using NReality

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Postby Nexx » 2009.03.18 (22:55)

EdoI wrote:After it's pressed, the demo gets tested by Unreality, and if it's really cheating the demo gets removed.
That doesn't work for all types of cheating.

There are 2 types of cheated demos:
1) Demos that have a score other than the real score (i.e. all those cheated ones on level 0-0 you see in non-legit mode), and
2) Demos that were made using other cheating tools that enhance the ability of the player (i.e. an FBF run).

(1) is, at the least, detectable after the run has been made and submitted. However, (2) is only detectable during the recording of the run, not after it has been made. Highscorers can look at a run and make the argument that the run is just too crazy good to have been anything but FBFed, but how can they prove it? They can't. And that's the issue at hand.

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Postby Superpok » 2009.03.20 (02:15)

What exactly does Nreality do to your .sols? i know it adds three more, but i have some issues

i've deleted all .sols on my computer (fine, there might be one or two out there, but it searched for a loooong time)

then, i deleted both N and Nreality

then, i re-downloaded N




and my progress was still there....this seems to be the opposite of what most people have...but still
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Postby Unreality » 2009.03.20 (02:23)

Superpok wrote:What exactly does Nreality do to your .sols? i know it adds three more, but i have some issues

i've deleted all .sols on my computer (fine, there might be one or two out there, but it searched for a loooong time)

then, i deleted both N and Nreality

then, i re-downloaded N




and my progress was still there....this seems to be the opposite of what most people have...but still
It won't add three more. It used the original sol

If your progress was still there, then you probably deleted the wrong sol.

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Postby Superpok » 2009.03.20 (02:52)

huh, do you know why there might be three then?

I changed the amount of space it can use to store down to zero and back up, so now i have a clean slate, but i don't have a localhost file to put my old .sol in
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Postby kkstrong » 2009.03.21 (18:52)

have you ever backed up your .sol?

It would even matter though, becuause N can only read one .sol at a time, and it will be consistant with it. NReality would never use three .sols
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Postby Yoshimo » 2009.03.22 (02:18)

First:

Second:

Big thanks to Nreality for the ability to make these kinds of maps. These were my first tries at triggers, and I am very impressed. Thanks again.

EDIT: The nreality code for the second one went away... I've fixed it and primed it for userlevels.
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Postby Unreality » 2009.03.22 (05:42)

BionicCryonic wrote:First:

Second:

Big thanks to Nreality for the ability to make these kinds of maps. These were my first tries at triggers, and I am very impressed. Thanks again.
indeed trigger is a wonderful thing in making maps :)

hey in your second map you can just go left to the exit

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Postby Unreality » 2009.03.22 (13:21)

I have made an update on NReality server code

So that when you submit a numa highscores demo, it will submit it to speedrun scoreboard too!

It won't overwrite your better run in speedrun scoreboard.


However it can't be vice versa (speedrun->highscores), because for speedrun mode, NReality will only send the frame count instead of the gold/scores to the server.

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Postby Yoshimo » 2009.03.22 (14:45)

I have a small question, and it would be nice if you answered.

How do you get your naming system? I mean, going from 6c2 to 6d4 seems wierd. What's with the letters?
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Postby Unreality » 2009.03.22 (14:48)

BionicCryonic wrote:I have a small question, and it would be nice if you answered.

How do you get your naming system? I mean, going from 6c2 to 6d4 seems wierd. What's with the letters?
it was 6d first

then small bugs found & fixed, making it 6d2 6d3 and finally 6d4

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Postby kkstrong » 2009.03.22 (22:05)

wait, so can you submit a really fast speedrun, submit, then improve the score on highscore and submit, and have eash best score?

also can you highscore, submit, the speedrun, submit? And still have the good scores for both?

Edit: Can I suggest you do something like this, it shows both scores and time of submission on both modes, however it depends on which mode you are in to do the rankings.


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Postby Yoshimo » 2009.03.23 (01:23)



Was this intentional?

Nreality triggers applied to laser drones to make triggerable security.
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