NReality Main Thread: 6g2 with IRC is up

Talk about Unreality's Dronie winning N 1.4 mod, NReality, here!
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Postby Unreality » 2009.04.25 (03:40)

sorry because of the land battleing system, I have removed the feature of auto submitting to speedrun scoreboard when you submit a highscore run

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Postby kkstrong » 2009.04.25 (05:13)

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Postby Nexx » 2009.04.25 (07:14)

Unreality wrote:sorry because of the land battleing system, I have removed the feature of auto submitting to speedrun scoreboard when you submit a highscore run
Land battling system? Wha?

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Postby Unreality » 2009.04.25 (07:51)

here's a map showing how drone acts as a timer to trigger things by triggering area trigger

http://nmaps.net/164902

land battling system: http://n.infunity.com/land.php

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Postby bhz » 2009.04.25 (17:57)

Unreality wrote:sorry because of the land battleing system, I have removed the feature of auto submitting to speedrun scoreboard when you submit a highscore run
WHY
WHY
WHY
WHY
PLEASE re-implement this
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Postby Neil_Bryan » 2009.04.28 (03:29)

I have a request for NReality...

Can you please next time, don't make the ninja get more easily killed when falling? Even in low heights, it gets killed easily.
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Postby Unreality » 2009.04.28 (05:41)

Neil_Bryan wrote:I have a request for NReality...

Can you please next time, don't make the ninja get more easily killed when falling? Even in low heights, it gets killed easily.
It is the same as original N

I believe you have played some player-mod which the ninja attribute is being modified by the map author?

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Postby kkstrong » 2009.04.28 (14:42)

yeah, the player mod could be several things.

Terminal_vel (terminal velocity, or somethin like that)

jump_grav, g, and I think there are a couple more. Check the n.Wikia page, or download Modmaster, a program I made for simplifying mmaking NReality mods.
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Postby Izzy » 2009.04.28 (15:01)

Unreality wrote:sorry because of the land battleing system, I have removed the feature of auto submitting to speedrun scoreboard when you submit a highscore run
Whywhywhywhywhy!?

That was one of the best features. ;_;;;-w
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Postby TheRealOne » 2009.04.28 (16:03)

Izzy wrote:
Unreality wrote:sorry because of the land battleing system, I have removed the feature of auto submitting to speedrun scoreboard when you submit a highscore run
Whywhywhywhywhy!?

That was one of the best features. ;_;;;-w
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Postby Unreality » 2009.04.28 (17:11)

TheRealOne wrote:
Izzy wrote:
Unreality wrote:sorry because of the land battleing system, I have removed the feature of auto submitting to speedrun scoreboard when you submit a highscore run
Whywhywhywhywhy!?

That was one of the best features. ;_;;;-w
QFT
Feature reimplemented :D it won't interfere land system so you won't claim speedrun land unintentionally

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Postby Yoshimo » 2009.05.01 (20:59)

Can you make the tiledrones tile-placing a bit more streamlined?



As you can see, this cannot be executed well because the tile drones drop tiles later then they should.
spoiler

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Postby Unreality » 2009.05.02 (02:34)

BionicCryonic wrote:Can you make the tiledrones tile-placing a bit more streamlined?



As you can see, this cannot be executed well because the tile drones drop tiles later then they should.
unfortunately it can't be more steamline

maybe you can make the radius of the drone = 0, and _alpha = 0, then the player won't see it at all and won't able to touch it at all

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Postby Yoshimo » 2009.05.02 (03:33)

Unreality wrote:
BionicCryonic wrote:Can you make the tiledrones tile-placing a bit more streamlined?



As you can see, this cannot be executed well because the tile drones drop tiles later then they should.
unfortunately it can't be more steamline

maybe you can make the radius of the drone = 0, and _alpha = 0, then the player won't see it at all and won't able to touch it at all
The effect I'm going for is a moving/expanding gap, so making it like that would chop it up to an intense degree. Thanks for the feedback though. Bio is off to try something new.
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Postby Cheez » 2009.05.03 (19:33)

Hey unreality, could you explain to me please how to do Triggers?

I had: rockydrone^^1,doorkey,doorkey

I'm confuzzled. :[
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Postby Exüberance » 2009.05.07 (17:28)

<_< Nreality thought I was speedhacking....


...I wasn't even playing highscore levels. I was testing my level in Ned (and it was running at normal (for Vista) speed) o.O Luckily, I saved it multiple times, as I always do (you get used to it when you play even slightly oldish games like Age of Empires 2 on Vista). How exactely does Nreality check for cheating? My framerate was normal (rapidly switching between 8 and 14 ms/frame) and I have no different background processes than I normally do (not that Flash can detect that anyways). Is there any way to go BACK to the game, or does it just stay like that until you close it?
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NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
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Postby Unreality » 2009.05.08 (02:50)

Exüberance just restart your NReality.

It is just due to the fact that NReality is way too sensitive to any change of program running speed. Sometimes the cpu lagged a millisecond and NReality recorded that millisecond. And the lag accumulates as time goes by. When you opened NReality for quite some time, the lag accumulated to an extent that it thinks that you maybe speedhacking.

I'm sorry but NReality has to be that sensitive in order to block speedhacking in short levels

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Postby Exüberance » 2009.05.08 (17:50)

Unreality wrote:Exüberance just restart your NReality.

It is just due to the fact that NReality is way too sensitive to any change of program running speed. Sometimes the cpu lagged a millisecond and NReality recorded that millisecond. And the lag accumulates as time goes by. When you opened NReality for quite some time, the lag accumulated to an extent that it thinks that you maybe speedhacking.

I'm sorry but NReality has to be that sensitive in order to block speedhacking in short levels
Can't you make it reset it's speedhack checking if it's running at normal speed for a certain time, so it will only kick you if it slows down repeatedly or for a slightly longer time? It's usually okay (I was trying to beat MTI for a while and it never crashed (though come to think of it I might have been using normal N then), but if something like a virus scanner starts it can mess up what you're doing)
ExüberNewsFeed: Exuberance is mostly <AFF> (Away From Forums) for a while, though I may still participate in epic contests/threads. When I return, I shall bring several comic updates (enough to finish season 1) and hopefully 1 or 2 games- at least one of which is N-related
Comic Activity-O-Meter: (how often I'm updating my comic)
(Click here to see what each level and half-level means in terms of updates per time period)

NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)

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Postby Cheez » 2009.05.08 (22:51)

Could someone answer my question?

I found out it goes after the door code, but I'm still confused.
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Postby Yoshimo » 2009.05.08 (22:58)

MyCheezKilledYours wrote:Could someone answer my question?

I found out it goes after the door code, but I'm still confused.
I've got no professional advice, but try studying this code:

spoiler

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Postby Exüberance » 2009.05.09 (04:11)

MyCheezKilledYours wrote:Could someone answer my question?

I found out it goes after the door code, but I'm still confused.
http://n.wikia.com/wiki/List_of_NReality_Mods
ExüberNewsFeed: Exuberance is mostly <AFF> (Away From Forums) for a while, though I may still participate in epic contests/threads. When I return, I shall bring several comic updates (enough to finish season 1) and hopefully 1 or 2 games- at least one of which is N-related
Comic Activity-O-Meter: (how often I'm updating my comic)
(Click here to see what each level and half-level means in terms of updates per time period)

NOTE: If I just add a bunch of comics in one day, but plan on going back to normal after that, I probably won't update the status.
+ Dead: Canceled. Done. Maybe you'll get a random comic like once a year, but it's pretty much done.
- Zombie (Dead/Comatose): The comic is probably done regular updates forever, but I'll probably still add something once in a blue moon. It's still POSSIBLE, that I'll raise the status up, but not very likely. Maybe I'll have a comicplosion for like a week, then go back to being dead
+ Comatose: Complete stand-by. No (or very few) updates for some amount of time, but the comic's far from being over
- <AFK> (Comatose/Loitering): Stand-by, but you might possibly count on a few updates once and a while. Again, this is temporary
+ Loitering: Like comatose, but for short amount of times.
- Turtling (Loitering/Semi-Active): Really slooooww updates
+ Semi-Active: One every 2 weeks...ish?
- Quasi-Active (Semi-Active/Active): Averaging about 2 comics every 3 weeks
+ Active: Loosely defined status, but about a weekly update
- Over-Active (Active/Power-leveling): About 2 comics a week
+ Power-leveling: About 3 comics a week. Possible a schedule, possibly not
- Über-Epic (Power-leveling/COMICPLOSION!!): In some cases, this may actually be mean updates more frequently than COMICPLOSION!!, but I'm defining this level as a non-organized comic rush, kind of like a few days after my comic started
+ COMICPLOSION!!: Daily updates for a minimum of 5 days (since the daily updates started. It remains at this status until the 5, 7, whatever days are done)

Image
"Science without religion is lame. Religion without science is blind." ~Albert Einstein
My N+ Vector Sprite Sheet ::: My Caption Contest ::: My Comic :::Puzzles of the Exuberant ::: DEFEND YOUR NINJA: THE FLASH GAME (Release Date TBA)
Image
Exüberance on WoW
Image
Maps in the Fernat Epic (so far): (meh, let's put this in a spoiler too. My sig's gettin too big. I'm such a packrat :p)

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Postby Unreality » 2009.05.09 (10:57)

Exüberance wrote:Can't you make it reset it's speedhack checking if it's running at normal speed for a certain time, so it will only kick you if it slows down repeatedly or for a slightly longer time?
since I don't risk of leaving any possible weak point on the speedhack detection system, and plus I'm lazy and plus it's better to put my time on other NReality feature so I guess your request will be on pending status XD

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Postby Cheez » 2009.05.09 (13:03)

Thanks, BioCryo. The code helped. Basically, you set a number to the startTrigger, and then when you get the doorkey, it activates all items with a startTrigger of 1, right?



exüber: Thanks for trying to help, but I already had that in a WordPad document. I was trying to say that I couldn't understand what it was explaining. :/
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Postby golf » 2009.05.09 (19:40)

Unreality, I may have said something about this a long time ago (as in probably last year), but I don't remember if I did or if it never made it out of my mind. Is it possible to put the scrolling text in the top-left corner of NED like it does in Metanet's v1.4? I find that I miss the text that tells me that the level is loaded, and the demo is recording when I play a level in NReality's NED. I hope this makes enough sense.

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Postby Unreality » 2009.05.10 (03:14)

...? what scrolling text?


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