NReality Mapping Glitches

Talk about Unreality's Dronie winning N 1.4 mod, NReality, here!
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NUMA Profile: http://nmaps.net/user/paradox-dragon Paradox
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Location: New Zealand

Postby Paradox » 2012.03.12 (12:46)

There are a few glitches when making NReality maps

There's also some simple useful code combinations

I will add some more to this later

One-Way Platform with pathing
Append ^^^,6,,1 Or Any Pathing
If you add pathing to a One-Way Platform it will act mostly like a 'black hole Launch Pad', it sucks you in & then launches you with more power than a normal Launch Pad
The One-Way Platform doesn't need to be moving or have moved, it just needs to have some kind of pathing code on it
This demo shows a few of the things they do with pathing but you can get some slightly different effects with tiles


Useless objects
Makes an object useless & act as an image
Append ^^^0,0,,
This will work on any object except Drones & Gauss Turrets, Drones will not be effected by this & Gauss will auto-kill you after 134 frames (About 3.33 seconds) of starting the map no matter where the Gauss & Ninja are


Bounce Block with pathing
Append any pathing
With all other objects, when you add pathing to them they will either start moving at the start of the map or move after a trigger or area trigger is gained, Bounce Blocks that are set to wait for a trigger will either be activated by the trigger or contact with the Ninja, using this with basic Bounce Block mods can be useful
This code also has ||||4,stiff,1;4,mass,1;4,sleepThreshold,10000 appended to it to make the Bounce Blocks act as tiles
Image

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