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Re: &

Posted: 2009.01.06 (02:48)
by blue_tetris
Kablizzy wrote:Dave always says things better. ;_;
My ongoing goal is to interpret-then-evolve what's been said, in a way that fosters connectivity within the social infrastructure of the community.

Re: &

Posted: 2009.01.06 (05:29)
by epigone
Pheidippides wrote:I agree with everything Blizz and Dave said. Solis_Team may need to ride again. Or something.
My hats off to Dave and the Blizz. You guys really are top-notch and deserve the utmost respect from the mapping community. I can't speak for everyone, but I know I personally appreciate what you guys have done and are doing for us.


And Pheidi, if you ever want to work on another Solis project with me again, only say the word. Only say the word.

Re: &

Posted: 2009.01.06 (09:11)
by blue_tetris
epigone wrote:
Pheidippides wrote:I agree with everything Blizz and Dave said. Solis_Team may need to ride again. Or something.
My hats off to Dave and the Blizz. You guys really are top-notch and deserve the utmost respect from the mapping community. I can't speak for everyone, but I know I personally appreciate what you guys have done and are doing for us.
Haha. I don't map or do stuff. I just say words.

Re: &

Posted: 2009.01.06 (20:30)
by Indigo
wedgie wrote:
Indigo wrote:Sounds legendary!

*Downloads*

... wait, what do I even do with this!?
You play through it, and enjoy it's awesomely awesome levels.
I mean, how do I get it set-up and working? Can I just use it as-is or what?

Re: &

Posted: 2009.01.07 (00:23)
by Condog
Indigo wrote:
wedgie wrote:
Indigo wrote:Sounds legendary!

*Downloads*

... wait, what do I even do with this!?
You play through it, and enjoy it's awesomely awesome levels.
I mean, how do I get it set-up and working? Can I just use it as-is or what?
You change the Anthology.txt file to userlevels.txt and then se it as you would any other userlevels file.

Re: &

Posted: 2009.01.08 (07:18)
by Kablizzy
Anthology: The pack so big, that even we don't know what's in it!

Re: &

Posted: 2009.01.08 (14:17)
by innuendo
No kidding. I haven't beaten everything in there yet...and I made 1/4 of it.

Re: &

Posted: 2009.01.10 (20:53)
by innuendo
Okay, so now for the part of the release that some of you know, and most of you don't.

Tucked securely away inside of your anthology.txt file are around 450 extra previously unreleased maps. These maps are affectionately called "&" by the legacy team and represent a whole slew of things. Some of them are original versions of maps that got heavily edited before getting into the Legacy packs you already know in love, some are remakes of maps we've made for legacy with modifications to them that really makes them crazy to play, some are just new maps that we made after Zenith we had lying around and wanted to share, some are maps we wouldn't normally put into Legacy packs (like super difficult jumpers, or Boss maps) that we wanted to showcase, and many more you'll just have to explore to find out.

All in all this is our "Bonus Material" so to speak. We put a lot of effort into making Legacy great, and this is our bonus gift to all of you for playing it all these years. So get into your anthology.txt file, make a few edits to the file, and enjoy the super top secret maps that are &.

Re: &

Posted: 2009.01.11 (02:03)
by Pikman
Lol. I knew about this.
After all, it was even in the Readme file. Open up Anthology.txt, hit Ctrl+F, and replace [Add a dollar sign here!] with $
(If you're wondering, all the maps are hidden between 99-4 and 100-0 in the text file.)
---- // 3. What's in this Pack --------------------

Legacy: Anthology is a compilation of the first three Legacy Map Packs: Origins, Expanse, and Zenith.
These packs have been edited, renumbered, and conglomerated into a single, 1000-level pack!
The maps begin at 000-0 and end at 199-4. No significant edits were made, this pack is simply a
culmination of the past four years' work. Small tweaks were thrown in, and the pack overall
was bettered, but if you are expecting substantial changes from the Anthology pack, you will find
much the same as you found the first time you played through the packs.

This pack is meant to give everyone who loved the Legacy packs the chance to have a boxed set -
A collector's edition, if you will; And those who have never played the Legacy Packs a chance
to start anew. There will be no contest with this pack; This time, Legacy is meant to be
enjoyed fully, rather than sped through for a prize.

Also included in this pack are some neat little extras;

- Banners from the original website design
- The Original Three map-packs, as they were released
- Map Theory Statistics (Histograms, Charts, Object Counts, and more!)
- Author Lists for the Origins and Expanse levelpacks
- All of the Legacy Elite Signature Tags
- & {lots of spaces here} Congratulations! You have found Ampersand! Hidden within this archive is a special treat for those vigilant. Enjoy.

Re: &

Posted: 2009.01.11 (02:15)
by Izzy
Those remixes were delicious.

Re: &

Posted: 2009.01.11 (03:00)
by Condog
Oh man, that is too cool! You guys are awesome!

Re: &

Posted: 2009.01.11 (12:56)
by SkyPanda
Kablizzy wrote:...the problem with the newer mapping style is that it is indeed all the same. There's no innovation on NUMA these days, ...
Each year it gets harder and harder to come up with fresh maps, but it sure as hell does happen, thanks to the amazing talent we have in this community. It's a shame you think otherwise, there's been some truly awesome mappers and truly awesome maps this year. '08 was great!

I think that things are much the same as they've always been. (wow skypanda, what a boring opinion, so uncontroversial). Same variety of maps. Same variety of talents. Same variety of styles. Maps today are no less and no more anything than the maps from the early years of NUMA. Different styles and types of maps go in and out of fashion, but year by year there's always been similar proportions of variety. Look around, there will be heaps of people making metanet-esque maps. That's why its a bit weird to say "the newer mapping style". There's no such thing.

Also, this is random, but I love metanet maps. Its difficult to compare them to NUMA maps, because with the metanet maps, there's the extra elements of time, episodes, trying to unlock more things, etc. All that is part of what makes the metanet maps great.




Well you did ask for more rants.. ;) So I hope you enjoyed this anti-rant:P

Re: &

Posted: 2009.01.12 (03:36)
by tktktk
It's hard to say if it's better or worse, but the Numa community is definitely different from the way it was in the early days. It's gotten a little more cynical, but it also reaches into styles that might have been a little too strange a few years ago.

Anyway, I'm very happy with how Anthology and Ampersand turned out. We all worked incredibly hard on it for the past few months, so it's truly satisfying to finally have people downloading and playing it - especially now that Ampersand is officially out in the open. I'm not sure if you guys realize it, but although Ampersand was a secret "bonus" pack, at 450 maps it's also the biggest we've ever done. It has maps that didn't quite make earlier packs, original versions of maps that did make it in, remixes, and of course hundreds of brand new maps, including a sort of 10-map extension to the final episode of Anthology. Please enjoy Ampersand as thoroughly as you would if it were a stand-alone release.

Thanks for the support guys, and as always, look forward to more projects from the Legacy Team in the future!

Re: &

Posted: 2009.01.12 (07:18)
by blue_tetris
tktktk wrote:It's hard to say if it's better or worse, but the Numa community is definitely different from the way it was in the early days. It's gotten a little more cynical, but it also reaches into styles that might have been a little too strange a few years ago.
It's interesting you should say that. I find most of the complaints about NUMA come from those who aren't using it. There are heavy NUMA users who mostly ignore commentary from those around them and just use NUMA as an archive for maps.

Re: &

Posted: 2009.01.12 (09:52)
by Rikaninja
Heavy NUMA users. Well really what do you mean by heavy? Do you mean with many maps and experience or with few really top-notch maps. Like comparing ATML with, I don't know...atob? NUMA is becoming, well better by standard dramatically. =}

Re: &

Posted: 2009.01.13 (12:54)
by George
Rikaninja wrote:Heavy NUMA users. Well really what do you mean by heavy? Do you mean with many maps and experience or with few really top-notch maps. Like comparing ATML with, I don't know...atob? NUMA is becoming, well better by standard dramatically. =}
Heavy users as in those who often frequent the site, I'd imagine.

Re: &

Posted: 2009.01.13 (13:00)
by blue_tetris
I mean those with a high mass.

Re: &

Posted: 2009.01.13 (13:38)
by George
blue_tetris wrote:I mean those with a high mass.
Like Dave.

:D

Re: &

Posted: 2009.01.13 (19:06)
by blue_tetris
George wrote:
blue_tetris wrote:I mean those with a high mass.
Like Dave.

:D
My mass steadily decreases.

Re: &

Posted: 2009.01.13 (19:25)
by scythe
blue_tetris wrote:I mean those with a high mass.
Incidentally, McDonald's also refers to those who frequent the restaurant as "heavy users".

Re: &

Posted: 2009.01.13 (20:13)
by Izzy
blue_tetris wrote:
Kablizzy wrote:Dave always says things better. ;_;
My ongoing goal is to interpret-then-evolve what's been said, in a way that fosters connectivity within the social infrastructure of the community.
<3

Re: &

Posted: 2009.01.14 (00:57)
by blackbelmoral
it is so big, i tried to edit it and put the whole thing in my userlevels, and it crashed the computer. my new computer

Re: &

Posted: 2009.01.14 (03:01)
by Kablizzy
*Flexes his Anthology*

Also, we were going to call the packs origNs, Npersand, zNith, and Nthology, but we thought that to be a little silly. (Ampersand was the first name for Expanse, and also - "&" was the first working name of the final Ampersand pack.

Re: &

Posted: 2009.01.14 (05:56)
by Condog
So far, these are my favourite levels:

Aerial Energy Harvester
Aspect Ratio
chainsaw
Considerable Constraints
Deep Sea Fishing (Motionless Remix)
Eerie Islands <--- Love this one. Excellent idea.
Exile
Exit Stage Left, Pursued By Bears <--- High-larious name. Genious.
Inside a Pinata

Re: &

Posted: 2009.01.14 (10:03)
by Zephyr
Is there any way i can have both this and my other userlevels in the userlevels section at the same time?