Nominate & talk about N2.0 USER LEVELS

Discuss the Metanet map server and the submissions to it

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Postby james_S » 2013.12.10 (12:48)

yea a few new good mappers on the scene :) -him, yake300..

Edit: oh cool, just as I talked about goddish new mappers- Dyefiore is back ..with some random map



Say no to drugs -by Lorenzo www.thewayoftheninja.org/nv2.html?l=28975
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Postby M4xwell » 2013.12.10 (22:08)

james_S wrote:Say no to drugs -by Lorenzo http://www.thewayoftheninja.org/nv2.html?l=28975
Very surreal map, and pretty difficult too. I gave it a 4 for ingenuity. (which now i'm feeling bad for...)

EDIT: putting in an easier map of mine (unreleased to be tested to y'all) http://www.thewayoftheninja.org/nv2.html?l=29101 Bugged Redux
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Postby james_S » 2013.12.11 (00:23)

-ok i ran the whole route to show ppl its not that hard. (cant believe no one else beat it) Feel free to rate rate higgggghhhhhh
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Postby M4xwell » 2013.12.11 (01:35)

james_S wrote:-ok i ran the whole route to show ppl its not that hard. (cant believe no one else beat it) Feel free to rate rate higgggghhhhhh
I'll rate the way it should be rated. If crappy, 2 or 1. It ehh, 3. If good, 4. If fun and great and beatable, 5.
I saw your 0th (for now) on it: I always mess up on the initial large jump to the all-mines area, thus why i gave up after the 17th time.
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Postby M4xwell » 2013.12.11 (01:36)

james_S wrote:-ok i ran the whole route to show ppl its not that hard. (cant believe no one else beat it) Feel free to rate rate higgggghhhhhh
I'll rate the way it should be rated. If crappy, 2 or 1. It ehh, 3. If good, 4. If fun and great and beatable, 5.
I saw your 0th (for now) on it: I always mess up on the initial large jump to the all-mines area, thus why i gave up after the 17th time.
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Postby alsojp27ace » 2013.12.11 (20:32)

james_S wrote:Say no to drugs -by Lorenzo http://www.thewayoftheninja.org/nv2.html?l=28975
Taken, probably not with the intended route :p
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Postby M4xwell » 2013.12.11 (20:53)

alsojp27ace wrote:
james_S wrote:Say no to drugs -by Lorenzo http://www.thewayoftheninja.org/nv2.html?l=28975
Taken, probably not with the intended route :p
Lol wrong thread.
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Postby james_S » 2013.12.13 (22:07)

Nice demo jp27ace, yea I like that climbing up the right wall bit which you took advantage of, not (very) straightforward
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Postby james_S » 2013.12.14 (02:43)

thejumper£#! wrote:
Thanks... about tremors map, the only thing I wanted was to change the layout of the bounce blocks, but because I thought there were too many and the level were to be slowed down, but is not so. The gates above the key and under the bounce block is necessary, if the gates are open before you enter in the cave, the tremors-drone kill you in max 3 sec. :) (and the story told with this map is that you work hard to find a buried treasure, inadvertently releasing unknown beings of the subsoil). But this map dont have a rating. Next version i call it: Tremors RATE OR DIE.

about the autumn map as you call it :P ( http://www.thewayoftheninja.org/nv2.html?l=16710 ) look my replay now, is more fluid and finally i have taken almost all gold (-1 single gold) !! Is possible take also that last single and alone gold, but is hard, and possible only with a speed and short jump entering the caveaux.

Oh Hey I actually missed that post, -yea I understand the story to your tremors map now.. really great map. And what can I say, seeing the other map being ran fluidly does help - 5 star map either way of course :) .
Oh and I cant be too harsh about that laser room on your Hidden dangers map because its kinda fun to have to spend slightly more time jumping through it than you'd feel comfortable about
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Postby M4xwell » 2013.12.14 (03:05)

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Postby Inevitability » 2013.12.14 (13:25)

Inverse Square law (srathahtars) (no html link since there is another map under the link specified in the game)
Well this one was difficult. I bet the author didn't test it. Anyway i like this law.

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Postby james_S » 2013.12.14 (15:29)

RATE NOW PLAY LATER

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Postby james_S » 2013.12.14 (15:33)

Inevitability wrote:Inverse Square law (srathahtars) (no html link since there is another map under the link specified in the game)
Well this one was difficult. I bet the author didn't test it. Anyway i like this law.
yea i was a bit amazed to see you get up there. Could've had some diagonal one way panels maybe? But I like how getting all the gold is sooo unfeasible that you're not worried about trying and just try to win it and maybe do a fun jump here and there


ps. Innevitability have you seen the QR Code maps :) ? 5972www.thewayoftheninja.org/nv2.html?l=5972
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Postby M4xwell » 2013.12.15 (04:14)

http://www.thewayoftheninja.org/nv2.html?l=30356 Screws by Hazardouz. Really good-tiled map, in my opinion. The gameplay, though, is a bit dodgy.
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Postby M4xwell » 2013.12.16 (02:37)

So do you like my 'map-pack/0-0 0-1 etc.' levels?

http://www.thewayoftheninja.org/nv2.html?l=10871 This level makes me laugh now.
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Postby thejumper£#! » 2013.12.16 (12:03)

:( my GTX470 is dead, i must take a pause from this game!
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Postby james_S » 2013.12.17 (19:38)

M4xwell wrote:So do you like my 'map-pack/0-0 0-1 etc.' levels?

http://www.thewayoftheninja.org/nv2.html?l=10871 This level makes me laugh now.
Its great, many great maps

Anything I dont like are probs all just gold issues:
-I just dont like collecting gold from like the cracks in the rocks over and over and over without anything interesting happening.
-And Im not a fan of when gold is just littered around on a normal map like it is here: http://www.thewayoftheninja.org/nv2.html?l=30092
I think gold litter only works on maps like this where it looks a bit like stars:
http://www.thewayoftheninja.org/nv2.html?l=11161

I like how you made the enemies act only in the final stages of the map: http://www.thewayoftheninja.org/nv2.html?l=30097

Nice but distracts the eye too much probs: http://www.thewayoftheninja.org/nv2.html?l=30569

'0-4 Insert generic name ' -lol I'd call it the Many penises map! cause it looks a bit like them.. Perfect use of bounce blocks I'd say. Im jealous :) http://www.thewayoftheninja.org/nv2.html?l=28506 (i ran that one btw)

0-2 phising: Super map! -Im not sure if I worked out a good enough route, but it seems too long to be chased around the panels by the rocket -I would've been happier if it was more like a small challenge. http://www.thewayoftheninja.org/nv2.html?l=27967

My fav is probs 3-0 Wartorned: cause it almost made me 'scared of heights' while playing and cause of the texture of the tiles- rigid, big fragile. http://www.thewayoftheninja.org/nv2.html?l=27969
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Postby M4xwell » 2013.12.17 (21:08)

james_S wrote: -And Im not a fan of when gold is just littered around on a normal map like it is here: http://www.thewayoftheninja.org/nv2.html?l=30092
Yeah, i noticed later on as i published it. That one shouldn't even be published, too many problems on it.
james_S wrote:Nice but distracts the eye too much probs: http://www.thewayoftheninja.org/nv2.html?l=30569

WELL it is a remake though, the original idea for this was not mine. Yahoozy did the original one, i believe, and i added a few extra dangers.
james_S wrote:'0-4 Insert generic name ' -lol I'd call it the Many penises map! cause it looks a bit like them.. Perfect use of bounce blocks I'd say. Im jealous :) http://www.thewayoftheninja.org/nv2.html?l=28506 (i ran that one btw)

My favourite name ever in a map because it symbolizes a lot of my maps (the -ed)
james_S wrote:My fav is probs 3-0 Wartorned: cause it almost made me 'scared of heights' while playing and cause of the texture of the tiles- rigid, big fragile. http://www.thewayoftheninja.org/nv2.html?l=27969
This was a fantastic 'tileset'. The hardest part, actually, was placing the gold and the doors at the right moments. (and the trap doors to keep that piece at least slightly difficult).

ALSO: Thanks for the critique. :3. And i may need some 'collab' help with the episode 9's... ;)
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Postby M4xwell » 2013.12.17 (23:59)

http://www.thewayoftheninja.org/nv2.html?l=17506 Base by GrzegorzPl. This map seems like one that should be put into a future version of N. It is challenging, time-coordinated, but overall, fun as hell.
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Postby Inevitability » 2013.12.18 (08:05)

james_S wrote:
Inevitability wrote:Inverse Square law (srathahtars) (no html link since there is another map under the link specified in the game)
Well this one was difficult. I bet the author didn't test it. Anyway i like this law.
yea i was a bit amazed to see you get up there. Could've had some diagonal one way panels maybe? But I like how getting all the gold is sooo unfeasible that you're not worried about trying and just try to win it and maybe do a fun jump here and there


ps. Innevitability have you seen the QR Code maps :) ? 5972www.thewayoftheninja.org/nv2.html?l=5972
Nope, i haven't seen them. I'm pretty busy lately, so i'll play QR maps as soon as i get some free time.

ps. Took "QR Code III" (5972). Good Lord, that was SOOOOOO hard

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Postby james_S » 2013.12.19 (01:23)

yea.. its quite unusual that QR code map eh -crazy fast jumps. Congrats on the 0th :D but Whitewhale's run is not too shabby either, he just tripped up near the end
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Postby james_S » 2013.12.19 (17:30)

Maxwell: ''ALSO: Thanks for the critique. :3 '' -yea i loved the maps :) Although as for the pro map you mentioned: Tribute to Quintal http://www.thewayoftheninja.org/nv2.html?l=31488 -I cant find a continuous enough route esp through the enemies in the top right and I dont think many bounce blocks together belong in a normal map.

Bloody 'its_Taka_raka' huh using Inspired's atlantis themed map without the sense to mention him http://www.thewayoftheninja.org/nv2.html?l=31390 -but those tiles dont really make sense as a ''city in the sky'' as he called it if u look closely so the joke is on him -its not clouds, its like overgrown with coral etc
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Postby M4xwell » 2013.12.19 (21:25)

I see what you mean James, but I felt that the map looked odd with very few blocks on it. I used the extra for more of a decoration/trickery notions than usage.
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Postby M4xwell » 2013.12.19 (21:26)

james_S wrote:and I dont think many bounce blocks together belong in a normal map.
You make it sound like that maps I make are normal. :3
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Postby james_S » 2013.12.20 (19:47)

lol
I really like this **NEW** shape incl the grooves: Simplistic arena www.thewayoftheninja.org/nv2.html?l=32115 It makes for some cool gameplay also -except i think the map would've been better with a few more gate switches so you get to use the bounceblocks more/better
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