Postby Geti » 2008.10.28 (03:23)
also, i both like and dont like the "your ship" thing.
though, it is awesome. so it has that going for it.
i can kind of see this going back to the "switch between characters" idea, which would be cool as long as when you swapped the people you swapped away from didnt just stand there, they defended themselves but didnt move around much.
if your characters could go in and out of your ship in-level that would be cool too, especially if your ship was necessary to go between some planets (ie not all planets were jumpable), so i like that idea for that. if there was going to be this though, up to three different characters in one level, plus a ship, we would need some wickedawesome AI commands, like "get back to the ship" "follow me if you can" etc. and just those simple ones will be a pain to code, unless we have some goooooood pathfinding, in gravity. allowing for orbits. XD
so, although that would be very good, it sounds like an assload of coding.
what would happen to your ship enhancements at the end of each level, too? would they all get sucked off as you zoomed through a wormhole or what?
it would bring in a cool new level of customisation though, if we make everything moddable.
people making their own levels can make not only new enemies (the enemies in the game have to be made some way, why not make that scriptable?) but also new planet/oids, weapons, tools, structures, and now, ship parts. if everything for the ship was made in a cirtain palette, flavours could be applied by replacing the different shades from the palette with different shades from the flavour. N inspired unlockable. all the other stuff would just be fun to script, provided the foundations were there.
im getting carried away again arent i?
in any case, i like the idea of moddable everything, cortex command did it (datarealms.com), why not us? it makes the content designers jobs easier.

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