Glitches

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Postby Ferox » 2010.04.07 (15:25)

As there are a number of glitches in N, I though they should all be identified. Here are a few of the lesser known:

Tile Drone Canon (No launchpad)
Thwump Cannon
Get to this position and then jump: Image.
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Postby Tunco » 2010.04.07 (15:31)

Dude, those are the most common glitches used in a map, or in highscore routes.
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Postby OneSevenNine » 2010.04.11 (04:16)

Heck, most glitches (especially the myriad that involve going through one-ways) are so often used as mechanics in maps that I honestly can't say I see them as "bugs" sense anymore so much as just the way N works. If these were to be "fixed," a lot of awesome maps would cease to work, so they aren't really "glitches" in the traditional sense anymore.

One thing that I (think that I) remember M&R saying they were trying to fix for Nv1.5 was the way the ninja kinda stutters when skidding to a halt up a slope. That's the only "bug" I can think of in N.
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Postby Tunco » 2010.04.11 (10:10)

OneSevenNine wrote:Heck, most glitches (especially the myriad that involve going through one-ways) are so often used as mechanics in maps that I honestly can't say I see them as "bugs" sense anymore so much as just the way N works. If these were to be "fixed," a lot of awesome maps would cease to work, so they aren't really "glitches" in the traditional sense anymore.

One thing that I (think that I) remember M&R saying they were trying to fix for Nv1.5 was the way the ninja kinda stutters when skidding to a halt up a slope. That's the only "bug" I can think of in N.
-One another bug is that when you hit a deadly object and a launchpad in the same frame, the ninja is not effected by anything.

-One another bug is left and downward facing one-ways are off by 1-frame.

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Postby EddyMataGallos » 2010.04.11 (16:22)

OneSevenNine wrote:...the way the ninja kinda stutters when skidding to a halt up a slope...
yeah, i hate that
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About me & Stats (Spoiler)

Hi, im Eddy, a Spanish highscorer and current Grandmaster of N. I've been playing N since 2006, I beat it on the 8th September 2008, and NReality later too. Started intermittently highscoring Metanet in 2010, although serious highscoring started in late 2011.

Current Stats
• Completed N on 8th Sept. 2008
• Completed NReality on 24th Dec. 2010
0th Place on Metanet 0th Rankings with 443 0ths.
0th Place on Metanet Top20 Rankings with 599 Scores.
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0th Place for a grand total of 676 Total 0ths.
• Winner of some contests (BUST, 100, 9000, Bounty Hunters, SOAST) and of some rounds of some contests (ROPP, NErratic, Red Ball, NReality Team Arena)

{Info as of 01/Feb/2015} The info may be outdated.

Achievements
• 6th highscorer to reach 100 Metanet 0ths
• 4th highscorer to reach 200 Metanet 0ths
• 1st and only highscorer to reach 300 Metanet 0ths
• 1st and only highscorer to reach 400 Metanet 0ths
• 8th ever Grandmaster
• 2nd* highscorer to reach 599 top-20 Scores
• 1st highscorer to reach 599 top-10 Scores
• 10th highscorer to reach 70k Level Score
• 5th highscorer to reach 71k Level Score
• 2nd highscorer to reach 71.5k Level Score
• 1st highscorer to reach 72k Level Score

Relevant Dates
• First 0th: 31-3 on 04/Oct/10
• Reached 100 Metanet 0ths on 25/Feb/12
• Reached 200 Metanet 0ths on 30/Sep/12
• Reached 300 Metanet 0ths on 16/Mar/13
• Reached 400 Metanet 0ths on 04/Sept/14
• Reached highest amount of 0ths on Jan/2013
• Became the Grandmaster on 12/Apr/2012
• Reached 70k Level Score on 25/Dec/11
• Reached 71k Level Score on 13/Jan/11
• Reached 71.5k Level Score on 01/Aug/12
• Reached 72k Level Score on 04/Jul/14
• Completed N 1.4 on 08/Sept/08
• Completed NReality on 24/Dec/10
• Reached 100 NReality 0ths on Oct/2011
• Reached 200 NReality 0ths on Nov/2011
• Reached 100 Top-20 Scores on Aug/10
• Reached 200 Top-20 Scores on Nov/11
• Reached 300 Top-20 Scores on Nov/11
• Reached 400 Top-20 Scores on Dec/11
• Reached 500 Top-20 Scores on Jan/12
• Reached 599 Top-20 Scores on 04/Apr/12
• Reached 599 Top-10 Scores on 18/Nov/12

Deds & Images (Spoiler)

Thanks to ska for dedicating this map to me
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Postby Luminaflare » 2010.04.11 (19:47)

Tunco wrote:
OneSevenNine wrote:Heck, most glitches (especially the myriad that involve going through one-ways) are so often used as mechanics in maps that I honestly can't say I see them as "bugs" sense anymore so much as just the way N works. If these were to be "fixed," a lot of awesome maps would cease to work, so they aren't really "glitches" in the traditional sense anymore.

One thing that I (think that I) remember M&R saying they were trying to fix for Nv1.5 was the way the ninja kinda stutters when skidding to a halt up a slope. That's the only "bug" I can think of in N.
-One another bug is that when you hit a deadly object and a launchpad in the same frame, the ninja is not effected by anything.

-One another bug is left and downward facing one-ways are off by 1-frame.

Image

;D
pixel*

A frame is one instance of the game being rendered (ms/f stands for milliseconds/frame, why MnR can't use FPS I don't know)

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Postby Izzy » 2010.04.11 (23:03)

Tunco wrote:Dude, those are the most common glitches used in a map, or in highscore routes.
Tunco wrote:-One another bug is that when you hit a deadly object and a launchpad in the same frame, the ninja is not effected by anything.

-One another bug is left and downward facing one-ways are off by 1-frame.

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._. I'm sure the bugs that you posted are much more well known than the ones in the first post.

Anywho, here's a topic on glitches from the old forums.
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Postby otters~1 » 2010.04.13 (21:34)

One "bug" that's always bothered me is when you land on a 2 or 3 tile that has a mine on the opposite face and summarily cease to exist despite the odds.
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Postby Ferox » 2010.04.15 (12:56)

I've died at least 50 times from that.
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Postby DrStyles » 2010.05.22 (23:59)

I'm mad at the glitches.. I made many levels a long time ago when my custom levels didn't work, so I only tested in NED.. When I tested them in the normal custom levels half of them don't work. Mostly when the glitch occurs, everything except the ground no longer does anything and my guy goes through it..

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Postby lord_day » 2010.05.23 (00:31)

You've experienced the ghost glitch. Basically you hit a launch pad at the same time as your ninja dies, and then the effect you described occurs. In the future, don't ghost your ninja! :O
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Postby Rose » 2010.05.23 (01:08)

ghoulash wrote:One "bug" that's always bothered me is when you land on a 2 or 3 tile that has a mine on the opposite face and summarily cease to exist despite the odds.
There have been quite a few times when I've had to go with alternate mechanics in my maps because of that.

Also, many times the following bug has prevented me from doing what I want in a map: you know when you stack a locked door and a normal door together, the normal door will never allow you through? I can't tell you how many times I would love to have a player unlock access through a door while keeping it closed (for drone pathing, separation of sections, etc).
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