Good work all around. Some incredible maps, some decent maps, and some absolutely terrible maps. I attempted to organize the pack by difficulty, and if you'd like to see that,
. Comments are in a spoiler since this pack has 500 fucking maps.
Here are all my comments. They are sorted aphebetically by map name.++ (No) Pressure :: squibbles, Riobe, Inspired, KlanKaos ::: It needs a better starting location and I would have liked two sets of drones to rotate in the opposite direction.
++ (Ya Gotta Get A) Shandaleah :: pikman ::: Simple and very fun.
++ .kruis :: sidke ::: Dual chainguns are awesome.
++ 2009//2011 :: Radium, mahi_mahi ::: A little overcrowded but very fun design. Userlevel'd.
++ 38-3 :: natures_peril ::: Very nice map but I think two chainguns would have been sufficient.
++ 4AMmilk run :: PALEMOON ::: Not my favorite PALEMOON map. Mostly boring.
++ 4rooms :: UndeadPie ::: It was an exercise in futility.
++ 5x :: Riobe ::: While I liked the pairing of lasers and drones, I felt like this one needed more to do.
++ 5xRxEx :: sidke ::: Pretty map.
++ A 6 Nickel Castle :: ChrisE, kablamo ::: I expected the locked doors to be more important. I was let down.
++ A Dimly Lit Street :: UndeadPie ::: I like the cramped nature of this one. Also, the rocket part was great.
++ A Floating Riverwork Number 46 :: ChrisE ::: This was small but had a lot going on.
++ A Hand in Space :: gloomp ::: I expected the seekers to be overwhelming, but they weren't. Good job.
++ A Handsome Figure :: UndeadPie ::: I really like the tiles, but I wish the rocket was more of a threat.
++ A little bit of the abstract :: Inspired ::: The tileset looks like two socket wrenches in love.
++ A long, long time ago :: DW40 ::: The jumps are super creative. I love this one. Userlevel'd.
++ A Map A Map, My Kingdom For A Map :: Dvip6 ::: I like maps like this.
++ A Quiet Evening Alone :: UndeadPie ::: Too many enemies, but it was very fun. Userlevel'd.
++ A roof over your head isn't going to be enough... :: Inspired, Erik-Player ::: It was more cramped than would like, but I did like the bottom section.
++ A terror beyond belief... :: Inspired ::: Small and satisfying. Great tileset and rocket placement. Userlevel'd.
++ A Terryfying Creature spots you - RUN :: UndeadPie ::: That monster looks kick-ass. The map was pretty cool.
++ A Train, Heavily Armored :: UndeadPie ::: The three chainguns were tough as shit, but the parts other than them were nice.
++ Aaaah! A Talkin' Muffin' ! :: Rule ::: A fan of the floorguard/rocket juxtaposition.
++ About the Night She Fell From the Windmill and My Heart Fell Too :: mintnut ::: mintnut maps are truly the gems of the Sahara. Userlevel'd.
++ Abuda Via Sukra :: kkstrong ::: As far as that gold is concerned, fuck it.
++ admit :: mahi_mahi ::: Nothing special, but it was good. I liked the variety in the drone placement.
++ AFSD :: Viil ::: Silly object placement.
++ aged to perfection :: oakstream ::: I love the gold placement, and the rocket provides a formidable foe.
++ Air Dialogue :: Guitar_Hero_Matt ::: It's unlike your normal maps, but it wasn't bad. Just unique.
++ All my birds of flight :: RandomDigits ::: This map was about ten times harder than it deserves to be.
++ $All your opinions belong to us :: Inspired ::: This map was chill. Needed a gauss or something.
++ Alps :: Radium ::: Those three rockets were tough. But I loooooved the drone section.
++ Amazon X-ing :: script ::: The thwumps proved to be a bit of a challenge. It just looked amateur.
++ And Don't Come Back :: Dvip6 ::: The laser could have been used much better in my opinion. The trap-doors felt like a cop-out. It's worth keeping, however. Userlevel'd.
++ And I Start Drooling :: RandomDigits, aphex, Brttrx ::: It really does feel like three maps smashed together.
++ And You Said Boss Maps Were A Bad Idea! :: Pheidippides ::: Some of the gold placement irked me, but your tiles make my eyes rain. Userlevel'd.
++ Anthill (escape the heat) :: script ::: Very nice drone paths.
++ Armada :: mahi_mahi ::: It's the compartmentalization of this one which turned me off.
++ As is Above, So Below :: Rhekatou, Viil ::: Cramped, but I loved the bottom section.
++ As the world fades. :: furry_ant ::: Movement was kind of stilted, but I liked the rocket/gauss pairing.
++ Asimov X :: Nexx ::: Those rockets were tough cookies. It's a bit hard as is.
++ Aura(); :: furry_ant ::: The aesthetics are gorgeous. Only having the rocket was a but dull.
++ Baby Balloons, SmilIes And Chocolates, Fires And Then Cries :: UndeadPie ::: The enemies are really tough when they are combined.
++ Bat Chain Puller :: gloomp ::: Too long, but I liked the thwump part a lot.
++ Battle in Space :: yungerkid ::: Cool design, good enemy choices, and pretty hard.
++ Bed Vixen :: DW40 ::: I liked this one a lot. Very nice layout. Userlevel'd.
++ belfry :: apse ::: This was on NUMA and I love it very much. The enemies and the layout really complement each other. Userlevel'd.
++ Below The Valve :: ChrisE ::: Challenging, but not at all worth the time.
++ Belvedere Blvd 23rd :: UndeadPie ::: It felt like a half-assed IodineEnvy map.
++ Bird dream of the Olympus Mons I :: crescor ::: Fresh. The chaingun was a lot of fun.
++ Bird dream of the Olympus Mons II :: crescor ::: Yeah! This is what I'm talking about. Perfect. Userlevel'd.
++ Bird dream of the Olympus Mons III :: crescor ::: I liked the cross layout, but the laser/gauss pair was very weak.
++ Bird dream of the Olympus Mons IV :: crescor ::: Big fan of the mines in the middle, but the sides felt wasted.
++ Bird dream of the Olympus Mons V - Finale :: crescor, furry_ant ::: The locked door trick got me good. I liked this one.
++ Blastoff! Faraway Land :: Ad ::: A little too easy.
++ blaze :: apse ::: All-golding this turned out to be impossible for me? 0/10
++ Bless The Sun God :: ChrisE ::: Small and enjoyable. Userlevel'd.
++ Blood Diamonds :: mahi_mahi ::: These mahi maps are almost indistinguishable. Long and meandering.
++ Bloop Slow Down :: Losttortuga ::: Overall, it's good, but it's harder than it should be.
++ Blue Screen :: kablamo ::: While I didn't like the launchpads, each enemy worked well on its own.
++ bobs your nanny :: natures_peril ::: It basically felt like a discount PALEMOON map.
++ Born In a Peaceful Quietness. :: Rule ::: I felt like it could have been better with just two bounceblocks, but it was still enjoyable.
++ Borneo -sec. 3 :: mahi_mahi ::: Convoluted with poor enemy choices.
++ BoRonor reVolver :: Kool-aid ::: I really liked the rocket's range, but I didn't like the other enemies.
++ BRAIN VIOLATION :: sidke, PALEMOON ::: Cool dual lasers, but I thought the trap doors were lame.
++ Brainfall :: RandomDigits ::: The layout, the enemies, the gold placement. It's all perfect. Userlevel'd.
++ Break :: Viil ::: Simplistic gold placement, but these little maps are always good.
++ Breasticles :: Blackson ::: Love the tiles but didn't like the gold placement.
++ Bridge On The River "You're Fucked" :: PALEMOON ::: Quite the challenge. I remembered this.
++ Cacti :: hooha2x2sday ::: I wanted there to be more to do in the top section.
++ Cadet! Get to your ship, the meadow is in flames! :: mintnut ::: Awesome chaingun and very pretty. Userlevel'd.
++ Cairo Nights and City Lights :: Guitar_Hero_Matt ::: The dual layers were great, the layout was fun, but there was a bit too much gold.
++ Candy Cone Mountains. :: furry_ant ::: Lovely map. I got some really nice laser glitches. Userlevel'd.
++ cathedral :: apse ::: The gauss was mostly unnecessary, and it was poorly placed. The map was also a little disorienting.
++ Cathedral of Eternal Sorrow :: ChaoStar, mintnut ::: The bottom left could've had a bit more to do, but it looked great.
++ Cave Nectar :: Radium ::: I wish the chaingun would have been more utilized.
++ cbite crossc :: PALEMOON ::: The gauss was cool, but it was very boring.
++ CELEBRATE :: OutrightOJ ::: I loved the drone paths, but it would have been nice to rearrange the exit and switch placement.
++ Cerulean Citadel :: ChrisE ::: This was a very thin map, tile-wise. Still very fun, but the tiles didn't really do it for me.
++ Chadeliern :: DW40 ::: Really dislike the object placement.
++ Cherokee Kisum :: UndeadPie ::: That drone timing is pristine. I think the gauss could be a rocket.
++ Chi (Immörtal mixTape) :: mahi_mahi ::: The laser was very fun to dodge, and there was enough gold to keep it interesting.
++ chicane :: Inspired ::: I playtested this! Wonderful map. Userlevel'd.
++ Cicada Thunder Call (Feed Your Wild Side) :: MyCheezKilledYours ::: I remember this one as well. Tight and exciting. Userlevel'd.
++ City Hall :: UndeadPie ::: I like the enemy choices but not their placement. Felt like an IodineEnvy.
++ City of Heteromyidae :: mahi_mahi ::: It's a little too barren to be enjoyable.
++ Clever alibis; Lord of the flies :: el_devo ::: I really love the chainguns. Small, but it was very replayable.
++ close quarters :: apse ::: If the chasers were normal drones I would have enjoyed it.
++ cloudhopper :: MyCheezKilledYours ::: Sometimes the little maps have the most to offer. Userlevel'd.
++ Coffee House :: Guitar_Hero_Matt ::: I like the layout, but besides the gauss the enemies didn't work.
++ Conch Sewer for Atlantis; With All the Waves :: yungerkid ::: If the tileset had supported strings of jumps to get the gold, I would have enjoyed it more.
++ Condense Extriminate :: yungerkid ::: Lovely little map. Userlevel'd.
++ Construction War :: DW40 ::: While I definitely got a construction vibe, the gameplay was clunky.
++ Continental Rift :: Dvip6 ::: This is my kind of map. Great design, great enemies, and great fun. Userlevel'd.
++ Corporate Fairytale :: DW40 ::: Are you sure PALEMOON didn't make this? Fun but not quite complete to me.
++ Corpse Party :: Radium ::: I think that more gold would be beneficial, but it's alright.
++ Corrosion Rift :: Nexx ::: Tight gameplay, and I didn't like it.
++ Cortex :: Rule ::: Too much gold, but cool tiles.
++ Crab Cliff :: yungerkid ::: There have been better wall-climbers.
++ Crackle :: Riobe ::: I would have loved this as just a minejumper and not a gauss dodger.
++ Crinkle-Cut Fortress :: Ad ::: I hated the locked doors, but I liked the thwump gimmick.
++ Crucify :: Rule ::: Aha! I love that exit placement, but I think it could use better gold placement.
++ CRUSHLOADERS :: mintnut ::: First off, fuckin' great tiles. Second off, it's amazing. Userlevel'd.
++ Cry Worm :: KlanKaos ::: Too many gausses.
++ Cubozoa: Box Jellyfish :: Ad ::: Whoooo! Loved the drone section, but the rest was boring.
++ Da da da da da :: Sunset ::: Such a Sunset map. I think a seeker would bring the whole level together.
++ Dahaka :: Rule ::: What it lacks in excitement, it makes up for in beauty.
++ Darkness Falls :: Dvip6 ::: It feels like a nice apartment complex, complete with winding staircases and nosy neighbors.
++ Dawn Breaking Tide :: furry_ant, karmap0lice ::: The synergy of the three main enemies was a breath of fresh air.
++ Deadcolours :: furry_ant ::: I love your tilesets, but the enemies weren't the best.
++ Deadly Horizons :: Dvip6 ::: The chaingun section was far better than the rocket section.
++ Death To The Ancients aaaarrgh!! :: mintnut ::: I remember this. Hard to move around.
++ Deep Canyon :: Losttortuga ::: Damn, getting out of the canyon was tough. The trap-doors look tacky compared to the gorgeous tiles.
++ defences deactivated :: natures_peril ::: This is one of the worst maps I've ever played, and I'm shocked it was accepted.
++ definatly a cave :: notkitt ::: The gauss and the laser were very tricky.
++ Degrees of Elevation :: Dvip6 ::: Pretty boring gauss dodger.
++ Deoxy-whaaaaa? :: ChaoStar ::: I really really liked the gauss. And it looked good.
++ diamond treehouse :: MyCheezKilledYours ::: Cramped, tedious, and boring.
++ Did you know that zombies eat human flesh? What's up with that! :: aphex ::: The seeker puzzle was decent, but I needed more depth to it.
++ differences :: mahi_mahi ::: The seeker is somewhat useless, but I liked the rocket.
++ Dilodids :: Leaff, Brttrx, pikman, Lightning55, Riobe, Guitar_Hero_Matt ::: Too many cooks spoiled the broth. I liked the gold pattern though.
++ diode :: apse ::: 100% amazing. I love a good jumper puzzle. Userlevel'd.
++ Disc Rupture :: mahi_mahi ::: Poor enemy choices. This is ripe for some seekers.
++ Disturbed :: oakstream ::: It didn't look the best, but it played really well. Good rocket placement.
++ Don't Go Into the Light! :: Dvip6 ::: While the locked doors don't do much, I liked the overall design.
++ Don't let the waves know :: RandomDigits ::: I was hoping that the drone was end up blocking the exit, but I liked the gauss.
++ Dove Lungeon :: squibbles, RandomDigits ::: Simple map but just a lot of fun. Userlevel'd.
++ Dr. Dre. wants to square with me. :: squibbles ::: I wish that the size of the squares that the drones circled changed in size so that there was some variation in the cycles.
++ DRAGON SPIRAL :: PALEMOON ::: I wish you had used rockets or lasers instead.
++ dramamine delays :: gloomp ::: Very very very very very good map. Userlevel'd.
++ Dusk :: furry_ant ::: I dunno, something about the enemy choices were off. Maybe it needs a guass instead.
++ Dust to Dust :: Nexx ::: Poor gold placement and poor enemy placement.
++ Ecstasy :: flagmyidol ::: Those top two thwumps were a son of a bitch.
++ elbertson and the moondancers :: notkitt ::: I've never seen drones used so effectively in an open arena like this. Userlevel'd.
++ Elder Levitating Mountain :: pikman ::: Damn, tough map. I liked the rockets a bunch though.
++ elevator labor :: flagmyidol, seven_two, Sunset ::: I like the overall idea of the map, but not the execution.
++ Empire Ants :: southpaw ::: More gold is definitely needed. Cool jump sequence to the exit.
++ Enshrinement :: PALEMOON ::: A+ map, fondly remembered.
++ Enterprise :: flagmyidol ::: I think if this didn't have oneways and used the tiles better, this would be excellent.
++ Entrance :: UndeadPie ::: My favorite thing about this map is how the drones are asynchronous.
++ Evil Dæmon :: bufar ::: Very boring and very annoying. Could've been waaay better.
++ eXpand :: ChaoStar ::: Hate this chaingun placement.
++ Face the flow... :: Inspired ::: I fell for the trap. Fun map, and I love the drone paths. Userlevel'd.
++ Fair and Square :: fireburnsfree ::: The seekers made for lots of good dodges.
++ Fancy a Mediterranean Cruise? :: ChrisE ::: I wish the bottom gold was as creative as the top gold.
++ firebreather :: apse ::: It's not very pretty, but it gets the job done.
++ five five five five six :: apse ::: Nice little minejumper.
++ Fix Up, Look Sharp :: mintnut, ChaoStar ::: I would move the gauss and add more to the bottom section.
++ Flexx :: MyCheezKilledYours ::: It's very abstract, but I liked the enemies.
++ Foglight Red Shore :: furry_ant ::: Nice-looking castle, but I didn't like the laser.
++ follow thy leader. :: mahi_mahi ::: It's fine. I wish there was some variety with the gold placement.
++ Forest Of The Dead :: Viil ::: Sweet tiles but it needs more gold.
++ Fork in the Road :: Dvip6 ::: Something about this map felt off. Maybe it was the enemy choices.
++ Fractal 7-Tile :: mahi_mahi ::: Big fan of the layout and tiles, but I wish that the gausses weren't there.
++ Fractal Fun :: Losttortuga ::: What a cool tileset. I would have liked better gold placement though.
++ France - 0 : Mexico - 2 :: mahi_mahi, Theodore ::: The tiles were made for a fun one-way puzzle, but that's not the route you went.
++ Free Fall Diaries - From A SkyCaptain, No Longer Among Clouds :: UndeadPie ::: Clunky gameplay. Not a fan.
++ Friendly :: Rule ::: The simplistic gameplay kind of ruined the challenge.
++ Futuristic Diner :: fireburnsfree, Riobe ::: I really love the layout but the enemy choices are strange. It still could be good though. Userlevel'd.
++ Gauntlet :: Nexx ::: I played this on NUMA and liked it. It's good but boring.
++ general extinction :: mahi_mahi ::: I wish there was more to it. I liked the gauss though.
++ Glass Time :: Sunset ::: I love that hourglass design, not much else though.
++ Gold Diggin' :: Dvip6 ::: I liked the tileset a bunch.
++ Grand Sammich for my Youngster :: yungerkid ::: It's a barren landscape, but it does the trick.
++ Gridlock :: Nexx ::: Remake of "Bridges of Konigsberg" and I didn't like it.
++ Ground 0 :: Amadeus ::: I like your maps a lot, man.
++ Growing Tired Of The DeathRun :: UndeadPie ::: Small and forgettable.
++ hangar 14 :: flagmyidol ::: Solid map. Love the different enemies and how they worked together. Userlevel'd.
++ Have Some Mini Game :: Rule ::: I expected to dislike the switch placement, but it grew on me.
++ HDL Cholesterol :: maxson924 ::: I kicked this map's ass. Good enemy placement.
++ He Named Me Rain :: Erik-Player ::: Cool style, but it felt unfinished.
++ Head Crust :: Conen ::: It seemed like you were trying to make a mintnut map but gave up halfway.
++ Heartbeat. :: numa_ninja ::: I would have liked it more as just a minejumper.
++ Hexadecimal :: script, Rhekatou ::: Good map, I remember this from NUMA.
++ Hey megalomaniac, You're no Jesus, Yeah, you're no fucking Elvis :: crescor ::: Wasted the chainguns. Boring map.
++ HILL FORTRESS :: Conen ::: I love this fresh take on mapping. Nice.
++ Honing in (On the Bosnians) :: mahi_mahi ::: There's something about the 1-tiles here which remind me of classic LittleViking maps. Userlevel'd.
++ Hook, Line and Sinner. :: furry_ant ::: I liked the name more than the map. Gauss area was boring.
++ HookahScape :: Losttortuga ::: Very pretty map.
++ Hot and Cold :: yungerkid ::: This map would be absolutely amazing with a focus on drones. So I'll do that. Userlevel'd.
++ Hunting and Gathering (Cydonia) :: seven_two ::: I remember this one and I wasn't a fan of it. Sorry.
++ HyperActiveCube :: Dvip6 ::: I really liked the bottom part, but the rest was meh.
++ I Am Not A Pin Cushion :: Conen ::: This is simple but effective. I like it. Userlevel'd.
++ I keep monsters in my attic. :: sidke ::: The normal-door floorguard section annoyed the hell out of me.
++ I Know You Stay True When My World Is False :: hooha2x2sday ::: Cool design. Liked the laser's range.
++ I Loved You; an Angel on the Court, The Lawn Tennis Club 1903 :: mintnut ::: Probably too minimalist.
++ I Pick That Guy :: Daikenkai ::: I really liked the pathing, but not the gold placement.
++ I was texting :: DW40 ::: Cramped, but I liked the thwump concept.
++ I'm a man without conviction :: Sunset ::: What it lacked in routing, it made up in good enemy choices.
++ ICH HABE MEINE GROßEN GRÜNEN KANINCHEN IM SPORTZENTRUM VERLOREN! :: Ad ::: I love the cleverness of that rocket area. Well done!
++ If x = 2 Then I'm goin' DOWNTOWN :: kkstrong ::: It's too bad this wasn't good.
++ If you knew where to go, you wouldn't need directions :: Erik-Player ::: Very scattered map. Kind of strange.
++ If you wanted to fly like a bird, Committing would help :: Erik-Player ::: Like the last one but even more scattered.
++ Illusionarium :: OutrightOJ ::: I wanted better drone pathing.
++ Impossible Moorings :: Guitar_Hero_Matt ::: Again, better drone pathing would make a big difference.
++ Impressive :: OutrightOJ ::: Very nice Metanet-esque map. Userlevel'd.
++ Inconsistent Rate :: Riobe ::: I LOVE the contrast between the top and the bottom. Fantastic. Userlevel'd.
++ Infinite Playlist :: UndeadPie ::: Less gold in the lower section would be good.
++ Inhalin' Helium: The misadventure of a floating boy. :: squibbles, maxson924, southpaw ::: Three authors, yet there was nothing to do.
++ Inside the Dragon :: Radium ::: Clunky map. Didn't like.
++ Internment Camp 6 :: mahi_mahi ::: Well-constructed and well-designed. Sweet map. Userlevel'd.
++ Isoscellation :: Nexx ::: I love how many routes there are for this map. Userlevel'd.
++ $It's All Cush :: pikman ::: I'm actually not sure that all-gold is possible. Way too hard.
++ It's free now! For onle 1,95! :: Rule ::: Cool minejumper.
++ It's Lonely Up Top :: numa_ninja ::: This one really, really grew on me. Love it. Userlevel'd.
++ Jerusalem Artichoke :: Guitar_Hero_Matt ::: Twas on NUMA. It's okay.
++ Journey To The Bottom :: hooha2x2sday ::: It has a really nice flow to it.
++ Justice Lane :: mahi_mahi ::: Delightfully quick.
++ Khmer Rouge Strike :: mahi_mahi ::: Needs a lot more gold.
++ Knocking People's Hats Off :: Guitar_Hero_Matt, DW40 ::: Fucking great. 5 stars. Userlevel'd.
++ Kold :: Viil ::: It's effective for what it is.
++ Kumatani :: DW40 ::: Bad design.
++ Kumi Sugoi!! :: Pheidippides, southpaw ::: I looooove this map, guys. Userlevel'd.
++ L'Attaque et Aprés a :: Guitar_Hero_Matt, ChaoStar ::: Needed more to do.
++ Landing Module :: UndeadPie ::: I think it could have better door switch placement.
++ Landslide :: EdoI ::: Very cool tileset, but I didn't like the chainguns.
++ Langt Ind I Flammerne :: UndeadPie ::: The one-way setup was interesting, but that was about it.
++ Lava Moat Fortress :: furry_ant ::: I wasn't a fan of the layout. It was weird.
++ Leaving Just A Memory :: flagmyidol ::: Getting into the exit area was surprisingly hard. But I liked the drone timing.
++ LET'S HAVE A cryFEST :: apse ::: The bottom floorguard section was tricky. Cool map.
++ LET'S TAKE TURNS DATE RAPING EACH OTHER :: Blackson ::: It's not a bad puzzle, it's just very annoying.
++ Lighthearted Jaunt :: flagmyidol ::: Irritating.
++ Lighthouse :: Losttortuga ::: Fantastic tileset.
++ Lighthouse :: sidke ::: I like the gold pattern a lot but it looks more like a dragon than a lighthouse.
++ Lightning never strikes twice... :: Inspired ::: Hmmmm, I liked the idea, but without the inside tiles it would be better.
++ Lightning Storm: Legend of the Cheesy Name :: Dvip6 ::: Fun jump puzzle.
++ Lightscape :: sidke, Blackson ::: The trap doors were lazy, but I liked the rocket/chaingun combo.
++ Like an ocean :: crescor ::: I like the design, but it was much too short.
++ Like Cavalry on a Tin Bridge :: mintnut ::: Poor enemy choices, but it looked awesome.
++ Like playing Chess in a Wind Tunnel :: mahi_mahi ::: Very reminiscent of gloomp. Good map.
++ Limelight :: karmap0lice ::: Dumb map.
++ Live~Wire :: Guitar_Hero_Matt ::: Perfect choice of enemies. Good one.
++ Livoughn :: Viil ::: Fun chimney I guess.
++ Lloyd the Stumbler :: mahi_mahi ::: It's a mahi map alright. Strange design.
++ lol ill just submit it here :: Blackson ::: The drone trap was tricksy, but damn was this map fun. Userlevel'd.
++ London Ridgehead Fal-Ling Down :: DigitalDuck ::: What a curious, curious map. Real fun.
++ Long Arms :: kablamo ::: Dumb trap door gimmick.
++ Look over there :: UndeadPie ::: I liked the inside section a lot.
++ Lookout! It's the sound of a million broken hearts :: mintnut ::: It needs more gold to extend the gameplay.
++ Lopside :: DW40 ::: I would have liked more asymmetry in the rocket section.
++ Los Vampiros son en el Techo :: furry_ant ::: It looks like a Yahoozy map but plays like a NIGHTMARE map. Interesting.
++ LOST SOUL :: PALEMOON ::: Good tileset, sub-par gameplay.
++ Lubricated Limbs :: squibbles ::: Boring and unmemorable.
++ MALL.FUCKING.CORE :: mahi_mahi ::: I actually liked the rocket a lot, but not the oneway setup.
++ Marginals :: oakstream ::: Yikes. Really hard to move around, and poor enemy placement.
++ Mechanic :: OutrightOJ ::: Really really nice challenge.
++ Medusa? She's Hot. :: furry_ant, ChrisE ::: I already have this one in my favorites.
++ Microcosm :: Nexx ::: Boring map.
++ missed experiences :: natures_peril ::: This one really grew on me with the puzzle aspect. Very fun.
++ moa :: sidke ::: Oh man, therealn. That's soooo old school.
++ Modern Battleground :: Nexx ::: I liked the oneway aesthetics, but not the enemy choices.
++ Molecular Structure Bifurcates World :: UndeadPie ::: This space could have been used in so many better ways.
++ Molecular Vegetation :: RandomDigits ::: The gold needed to be easier to collect.
++ Monastery :: Radium ::: I liked the gauss area, but it was fairly empty.
++ Monastery Redux :: Radium ::: I liked this one a lot more. The gauss area was really fun.
++ Monk Heron :: yungerkid ::: Without the mines on the tiles this would be great.
++ MONSTERTAPE :: PALEMOON ::: Cool-looking map.
++ MOO :: Viil ::: mintnut-style oneway setup. Could be expanded more.
++ moon dirt :: Losttortuga ::: Usually I enjoy your maps, but this one irked me.
++ Mothra :: DW40 ::: This could have been a very nice minejumper.
++ Move to the Rhythm of the Moon and Tide :: Losttortuga ::: Beautiful map. Userlevel'd.
++ Mr. Self Destruct :: seven_two ::: Fuck all these gauss. This would have been so cool.
++ Mt Doom Revisited :: script ::: Good but needed more to do.
++ Mt. of Nspiration :: Inspired ::: The single-golds really annoyed me.
++ My Asian Princess :: kkstrong ::: Interesting jumper puzzle.
++ My Mind is Starved :: mahi_mahi ::: What an awesome map layout. Some enemies didn't work, but damn does this look good.
++ my presence is not permitted :: Radium ::: Little map with a lot of replayability. It's a keeper. Userlevel'd.
++ Mykonos :: karmap0lice ::: Very pretty, but the gameplay was boring.
++ mystic energies :: Radium ::: I'm a big fan of this map but it was on NUMA so I won't favorite it.
++ Ninja's Heaven :: Rule ::: Clunky minejumper.
++ No, Really? Yea, Really. :: hooha2x2sday ::: The gauss isn't bad, but I don't like the placement.
++ Nothing amazing ever happens here :: aphex ::: I liked the gold a bunch, but I wish the rockets on the right had their own gold.
++ Nudadik Alcove :: Conen ::: If the chainguns were lasers this map would be gold.
++ O'er the hills and far away :: Guitar_Hero_Matt ::: Oh god, look at the atmosphere here. It's like I've died and gone to heaven. Userlevel'd.
++ octa :: Radium ::: Kind of boring with just the gauss.
++ Odessa :: karmap0lice ::: Waste of a really cool tileset. But the route was fun to find.
++ Oh Astro :: southpaw ::: Looks like a bad retile. What gives?
++ Ohrwurm :: KlanKaos ::: This map has an immaculate flow. Too bad it's so short.
++ Only happy when it rains :: crescor ::: Horrible layout. Yikes.
++ only quitters turn back :: natures_peril ::: Shitty minejumpers are not my style.
++ Orod Lómë (Mountain Dusk) :: furry_ant ::: Your maps are my heroin. Userlevel'd.
++ Ours Was the Age of Primeval Scoundrels :: keninja ::: The concept was stellar, but the execution was lacking.
++ overcast mayan temple or some shit :: DW40 ::: I think this one could be stylized more.
++ Owls or mice :: mahi_mahi ::: I played this on NUMA recently. I like weaseling around the enemies.
++ o___O :: MyCheezKilledYours ::: What it lacked in prowess, it made up for in challenge.
++ Pac-Attack :: Conen ::: Poorly arranged. Capable of being much better.
++ Paradoxically Untitled :: Pheidippides ::: Looked better than it played.
++ Passion :: furry_ant ::: Strange. Not really a fan.
++ PBS :: Theodore ::: Who the fuck would approve of this map...
++ Peg Dancer :: Conen ::: I only beat it once, but it was the most successful victory yet.
++ People Were Dying Like Hot Cakes :: RandomDigits ::: This map was so irritating.
++ Perennial :: kkstrong ::: Impossible and/or not worth my fucking time.
++ Perfect Cherry Blossom Pt. I :: seven_two ::: I've never liked this map's gameplay. Good tiles tho.
++ Perfect Cherry Blossom Pt. II :: seven_two ::: This one's even worse.
++ Perfectah :: kkstrong ::: This one was quite popular on NUMA, and for good reason.
++ Persian Market :: mahi_mahi ::: Cramped map with bad enemy placement.
++ Perspectoplex :: Losttortuga ::: I liked the gold in the middle. I wish there was more gold like it.
++ PGD :: Riobe ::: Wow, what a boring map.
++ Pieces :: Inspired ::: Very pretty map. Even one enemy would have been nice though.
++ Pinnacle. :: numa_ninja ::: While I couldn't beat it, I loved the look and the design. Userlevel'd.
++ Pipes :: Inspired ::: I think with some gold this would be great. Userlevel'd.
++ Pirates! Aargh. :: Guitar_Hero_Matt ::: Nothing makes sense. The rockets, the gold placement, the tileset. Doesn't work.
++ Plateau :: Radium ::: I liked the lasers, but not the gold placement.
++ Pole :: sidke ::: Simple and fun.
++ Polyethylene :: karmap0lice ::: Very fun jumper but it needs more gold. Userlevel'd.
++ PORTAL :: UndeadPie ::: Neither of the gausses posed much of a threat.
++ Possibly :: oakstream ::: It's a tad incoherent. Fun launchpads though.
++ Poughkeepsie Tapes :: flagmyidol, toasters ::: Favorite. Map. Ever. Userlevel'd.
++ Pressed. :: Ad ::: Each room should've had a different enemy.
++ Pretentious Map No.692 :: sidke ::: Hmmmm. While I liked the look, I didn't like the dumb trap door jump.
++ Priceless :: wumbla ::: Really fun chimney map. Not too hard but very cool.
++ Pushing Up Daisies :: southpaw, ChrisE ::: Strange. Didn't like the enemies.
++ Puzzler :: kkstrong ::: Man, this had the potential to be really interesting.
++ Radscorpion :: DW40 ::: The rocket/mines up top were too difficult to keep.
++ Raijin :: bufar ::: Very clever puzzle. Am a fan. Userlevel'd.
++ Razor Shark :: mahi_mahi ::: I didn't like the drone, but the rest is pretty nice.
++ Ready :: DW40 ::: More gold and more cover from the chainguns is necessary.
++ Red Lace :: Nexx ::: Nice map. Love the jumps.
++ regardless of race, gender, etc., we will kill you :: Rhekatou ::: Maaan, the seekers could have been used better.
++ Relic :: Rule ::: The locked doors are pointless, but I liked the two-chamber design a lot.
++ Remedy :: crescor ::: The laser needed to be placed better. Right now it's ineffective.
++ rendevous :: Viil ::: Too much gold but damn is it good. Userlevel'd.
++ Reset! Spring City :: Ad ::: Not enough gold and the drones are useless.
++ Restless In the Tides :: Radium ::: I remember this. While I liked the jumper bottom section, the squeeze was dumb and the rocket wasn't enough.
++ Restricted Access :: Dvip6 ::: Not a terrible puzzle map.
++ RhYS :: osiris ::: Fucking rad tiles. Absolutely amazing.
++ Ripple Effect :: maxson924 ::: That last jump is a bitch.
++ Rithms Help Your Two Hips Move :: Guitar_Hero_Matt ::: Fun thwumps, but lacks an enemy.
++ robin nest :: Viil ::: Dual rockets was cool. Kind of short.
++ Rocketboom spotlight :: crescor ::: Solid puzzle! 100% love it. Userlevel'd.
++ Rockey Crag :: Ferox ::: The laser was quite tough, but the design is quite nice.
++ root://GENETICS :: furry_ant ::: Interesting tiles, but I didn't like the laser.
++ RUNNING ALL NIGHT!! :: PALEMOON ::: Sick-ass tiles. Good job.
++ sandpaper box :: notkitt ::: I liked the bottom jumps more than the top box.
++ Santa Monica Alleyway :: Lightning55, squibbles ::: I like how each little part had its own enemy, but it's disorganized.
++ Save the Castle, Screw the Princess :: furry_ant ::: No enemies up top means lackluster gameplay throughout.
++ Scars :: Dvip6 ::: I expected a long string of jumps but was let down.
++ scratch. that. shit. :: sidke ::: I didn't like the first room but I loved maneuvering around the chainguns.
++ seafarer's attrition :: pikman, RandomDigits ::: Quirky, but the enemies didn't work.
++ Security :: DW40 ::: Pretty map. More gold would be nice.
++ Semi-feral. Nimble through the sleeping city. :: DW40 ::: A nice gold moon would put this map together.
++ SEX MAP :: max_ride ::: I really loved the gold combined with the tileset.
++ Shadow Complex: i :: mahi_mahi ::: The seeker placement was off, but it was really cool.
++ shaft conflict :: Radium ::: I really love these intricate maps. Userlevel'd.
++ Shake These Chains Loose v1.1 :: RandomDigits ::: I love this style of map, but there have been better versions of it.
++ Shattered Egos :: Nexx ::: This map would have been amazing as a minejumper.
++ She's Unfair, She doesn't see :: UndeadPie ::: This map was deceptively hard.
++ Shellfish Shirt :: yungerkid ::: As simple as it is, it's really fun to route.
++ shootout :: apse ::: Wonderful map. Very fun layout and gold placement. Userlevel'd.
++ Shuttle :: kablamo ::: Quite nice. I wish the rockets were moved closer to the tiles though.
++ Sidewinder :: MyCheezKilledYours ::: It wasn't terribly challenging, and it could have been.
++ Silence the Sorrow, Rein the Fury :: furry_ant, ChaoStar ::: Horrible enemy choices.
++ Silly face baby cracks up her head :: crescor ::: Waste of a potentially clever puzzle map.
++ Simple Satisfaction :: fireburnsfree ::: It's fun, but I wish the chaingun was more prominent.
++ sin :: apse ::: It has a great flow, but it's boring.
++ Sin30 :: Guitar_Hero_Matt ::: Pretty atob-esque tiles, but a bit too empty.
++ Six, A Sticky Situation :: Guitar_Hero_Matt ::: Very pretty, but maybe one seeker would be better.
++ Skeletal Gorilla Lovers :: Conen ::: The superfluous objects distracted from the rest of the map.
++ Skybase Cocaine :: flagmyidol ::: I liked the bottom more than the top section.
++ Skyfall :: flagmyidol ::: Thwump puzzles are cool. I liked the gausses a lot too.
++ Skytower 004 :: numa_ninja ::: Change the enemies to one well-placed laser and you've got yourself a winner.
++ Slow down :: crescor ::: Gorgeous tiles.
++ Slow Night, So Long :: karmap0lice ::: Slick design, and good gold placement. Userlevel'd.
++ Smoke From The Redwood Factories :: UndeadPie ::: This map was poorly-constructed.
++ smokin' :: sidke ::: What a dumb map.
++ Solo. :: Inspired ::: Needs something else.
++ Some Chinese mark, I dunno.. :: UndeadPie ::: If this had more than one obvious route, it would be an instant keeper.
++ Sometimes Repulsive, Often Covered In Blood, Always Half Buried :: UndeadPie ::: It's like a map pretending to be hard.
++ Souptacular! :: Guitar_Hero_Matt ::: As far as simple maps go, it's pretty good.
++ Space Dock - All Men Aboard in T minus 6 :: UndeadPie ::: Irritating map. Poor enemy choices.
++ Spacecat :: crescor ::: Hmmm, better gold placement might've helped this. And the bottom needs mines.
++ Spade :: script ::: Kind of a gross-looking map. Didn't like any of it.
++ Speakerphone :: KlanKaos ::: The drone timing was rough, but I liked the basics of it.
++ Spent It All :: Viil ::: I really liked the bottom section.
++ Splooge :: DW40 ::: I thought it was cramped, but I really liked the gold.
++ Square Beach :: 29403 ::: Really nice design. Userlevel'd.
++ standing in the way of my emotions :: natures_peril ::: I think that if you had varied the gold and bounceblock layout this would have been great.
++ Stardock Harbour; Gunship Dock. :: furry_ant ::: I didn't like the chainguns much.
++ starting, stranded. :: max_ride ::: Boring map. Cool tiles.
++ Steambot Barracks; The Intruder :: el_devo ::: Too many seekers and not enough thought put into the pathing.
++ Stoning the Birds :: EdoI ::: Lazy minejumper. Could have been more fun.
++ Strange Ways Coming Today :: script ::: Insta-faved. Userlevel'd.
++ Sublimitas :: Guitar_Hero_Matt ::: Weird map with unusual routes.
++ Submerged in the Golden Waves of Grass; You, Asleep. :: mintnut ::: You might've misplaced the ninja, but the design is good.
++ Subscriptional Midecile :: Viil ::: Get rid of the locked doors and this would be nice.
++ Super-Massive Black Hole :: hooha2x2sday ::: Wow, for a single enemy this is really good.
++ Surefire Way to Fit Both Feet Inside an Aluminum Can :: MyCheezKilledYours ::: Interesting map, but I didn't like the gold placement.
++ Suspended. :: Ad ::: I liked the normal doors, but not the exit placement.
++ Systematics :: Nexx ::: I like the concept, but I think it could be formed better. Userlevel'd.
++ Tabemono BFOM :: sidke ::: Fun rocket placement, but I think the layout was bad.
++ Take A Running Guess. Head First, Preferably :: Ad ::: Cool use of teleporters.
++ Take My Children :: ChrisE ::: I think that if the chainguns had been behind the triangles, this would have been perfect.
++ Tassles :: hooha2x2sday ::: Very very very fun map. Userlevel'd.
++ Telephonic Invasion :: hooha2x2sday ::: With less gold this would be nice.
++ That was just your life :: Rhekatou ::: Simple but well-made.
++ The 30th March :: Inspired ::: One or two hidey-holes would improve the gameplay significantly.
++ The Beginning Of The End :: Viil ::: This needs to be a minejumper because as is it's boring.
++ The Construction Site :: UndeadPie ::: The trap doors were rather unnecessary, but I liked the
++ The Count of Tuscany (Pt. I) :: KlanKaos ::: Big fan of the aesthetics, and the single rocket was great.
++ The Covetous Gardener :: PALEMOON ::: Good tiles, but I didn't like the gold placement.
++ the eternal :: toasters ::: The symmetry here was rather disappointing.
++ the finish :: toasters ::: It was boring, but I liked those seekers a lot.
++ The Flame :: karmap0lice ::: Looked good but was very annoying.
++ The Fourfront Encounter of Nightmarish Dreams :: Lightning55 ::: Too simple for my tastes.
++ The God of Many Waters :: script ::: I love it! Really cool. Userlevel'd.
++ The Height Of Rudeness :: ChrisE ::: Too easy but very fun.
++ The Hunt For Escape :: RandomDigits ::: The tiles look like Kermit the Frog doing pull-ups.
++ the inception :: toasters ::: Rather elegant in its plain design. Much too simple though.
++ the intermediate :: toasters ::: Very fun minejumper, and I love the gold. Userlevel'd.
++ the introduction :: toasters ::: Rather disjointed tiles, but I liked both enemy choices.
++ The Jaws Of Death :: Dvip6 ::: Get rid of either the gauss or the rocket. Too many enemies.
++ The Jigsaw That Doesn't Quite Fit Together :: ChrisE, southpaw ::: The object selection was weird, and I didn't like any of the seekers.
++ the last straw :: Radium ::: Very gloomp-esque map. The rocket and seekers work great. Userlevel'd.
++ The Living Sea :: EdoI, Tunco123 ::: Eh. Some sort of enemy in the top section would be nice.
++ The Machine is Dead :: MyCheezKilledYours ::: Really cool map. Small, but enjoyable.
++ the middle :: toasters ::: I didn't like the gold behind the exit, or the seeker.
++ The Monotesticulocalypse and its Impacts on Modern Society :: KlanKaos, aphex ::: Even with two enemies it's a very uninteresting map.
++ The Musical Beat of the Blue Destroyers :: Lightning55 ::: Terrible. If the drones had been confined to different rooms it would've been fine.
++ the never :: toasters ::: Cramped, but I loved the gauss' effectiveness.
++ The Overshining :: Ad ::: It's amazing how well the gameplay suits the tiles. Good map.
++ The Perfect Drug :: Radium, mintnut, Riobe, Guitar_Hero_Matt ::: No coherence at all. Could've been great.
++ the small one :: notkitt ::: Short and sweet.
++ the sometimes :: toasters ::: mahi-esque. Very well contained.
++ The Sprawling Lights of Downtown Tokyo :: furry_ant ::: Cool tiles, bad gold placement.
++ the stop :: toasters ::: No other map is as infuriating as this one.
++ the terminate :: toasters ::: I expected super-launchpads. Also, bad drone choices.
++ The Weird House at the End of the Street :: Blackson ::: Conceptually cool, but I didn't like the gauss part.
++ then you will have something to cry aboot! :: oakstream ::: Good for one play-through. Liked the rocket.
++ There are bridges under this water, :: mahi_mahi ::: The gold was a bit boring, but it was really fun.
++ There Is Never Going To Be A Global Shortage Of Temperature. :: UndeadPie ::: Once I figured out how to get to the exit switch, I decided that I absolutely loved it. Userlevel'd.
++ theres no easy way in, theres no shortcut home :: natures_peril ::: Horrible gold/trigger placement on a good-looking map.
++ Thin Line Between Heaven And Here, I :: seven_two ::: As previously commented on NUMA, pretty but the next one is the best.
++ Thin Line Between Heaven And Here, II :: seven_two ::: Fucking perfect.
++ Thin Line Between Heaven And Here, III :: seven_two ::: There's just too much going on.
++ Thirty Thousand Bodies (Ghost) ( ) :: gloomp ::: It's like a bad gloomp m--- wait...
++ this city :: notkitt ::: The oneway layout was cool, but I didn't like the rockets.
++ This One's Previous :: UndeadPie ::: Reminded me of Addicted_Ancestor maps.
++ Thwump :: bufar ::: ChrisE made a similar map which was much better.
++ Titanium Dioxide :: DW40 ::: I got the idea, but it was badly executed.
++ Tragic. :: Inspired ::: Boring map.
++ treelol or LOLTrEE? :: mahi_mahi ::: I'm sad that filler maps made it into this pack.
++ Trespassing :: Rule ::: I love how well the single rocket works. Didn't like the lock door setup.
++ Try 5698213 :: kkstrong, mintnut ::: Your styles mesh so well, but the lack of routing was a bummer.
++ TTYGHFFHDDHRUG DJfIR :: Ad ::: Very good tiles, but some of the objects were confusing, if not unnecessary.
++ tumble tower :: Radium ::: As I said on NUMA, it's pretty rough around the edges, but I liked all the enemies individually.
++ TUNNELS DEEPER THAN YOUR MIND :: UndeadPie ::: I really liked the drone puzzle, and it's very replayable.
++ Two :: southpaw ::: Confusing. It could be streamlined.
++ U - Boat :: UndeadPie ::: I didn't like the superfluous switches.
++ U-mass :: crescor ::: Really liked the three chainguns, but the layout was a bit dull.
++ Ultraviolet Lady Opera :: gloomp ::: If you had varied the objects at all I would have liked this more.
++ unavoidable tint :: notkitt ::: Cool map! I like the bounceblock setup and the gold patterns. Userlevel'd.
++ Underneath is the Fire :: mahi_mahi ::: Much too cluttered.
++ Unknown Map 282 :: ChrisE, RandomDigits ::: Had potential.
++ Unnecessary Precautions :: ChrisE ::: Cool tiles, but if one rocket had been, say, a laser, it would have been a lot better.
++ Unreachable Heights :: Dvip6 ::: I was let-down when this didn't turn into a puzzle map.
++ Uplink .32 :: numa_ninja ::: If you had expanded this more, it would have been worth it.
++ Upside-Down, Back To Front and Slightly To The Left :: ChrisE ::: Ehhhhh. Nothing special.
++ Uvod (Valter Brani Sarajevo) :: gloomp ::: Ouch, what a trash heap of a map.
++ Valley Forge :: Conen ::: Very interesting aesthetics. Wish there was more breathing room though.
++ vent :: MyCheezKilledYours ::: Boxy map. I liked the drones.
++ Ventrilo at 2am :: kkstrong ::: Sweet tiles with useless gameplay.
++ villa :: Radium ::: Loved the curvy tileset, but not the enemy choices.
++ Violent Pony Killers :: maxson924 ::: Boring. Could be expanded more.
++ Violin Future :: gloomp ::: Nothing about this is anything like a gloomp map.
++ Vying Inimical Subconstructs Shards of Voidreality Steamdeath :: yungerkid ::: If this had been drones and not a guass it would be really nice.
++ Wandering Hearts :: Nexx, Riobe ::: Really cool tiles. I would've liked cooler mines.
++ Watch Where You Spit :: MyCheezKilledYours ::: Felt like a script map. If the top section had included an enemy, I would have enjoyed it more.
++ We found your brother in the harvester, hands don't hold forever :: mintnut ::: I love how it's clear that this is a mintnut map, but it's still an easy map.
++ We Hold Redemption High :: mahi_mahi ::: Needed more gold and maybe a way out from the top right, but otherwise it's good.
++ We Needed a Name :: sidke, Riobe ::: I loved the flow of this map. However, it's very sparse.
++ We Never Change :: karmap0lice ::: Dumb map.
++ We. Will. Kill him. :: mahi_mahi ::: It had too many enemies and the movement was too restricted.
++ Welcome to Japan, Little Aliens. :: furry_ant ::: Cramped. Didn't like any of the enemies.
++ Welcome to MOA! :: kkstrong ::: It looks fine, but it's missing that kkstrong flair I'm used to.
++ Welcome to my Whirled... :: ChaoStar ::: Some gold was poorly placed, but I really enjoyed the jumps.
++ Western Vines :: mahi_mahi ::: All the pieces individually were fine, but there was no coherence with the map. I loved the floorguard though.
++ When Filth :: Theodore ::: I am blown away by how good this is. Userlevel'd.
++ Where The Box Kites Roam :: Guitar_Hero_Matt ::: Some parts were clunky, but I loved the design.
++ White Tooth Man :: karmap0lice ::: Simple but very clever.
++ Who Could This Be? :: Riobe ::: The dual rockets work excellently, and I love the chimney. Userlevel'd.
++ Why Does It Always Rain On Me!? :: Dvip6 ::: Floating tile maps have been better.
++ Why Two Gauss? :: Guitar_Hero_Matt ::: While is was visually uninteresting, they gameplay was nice.
++ Winged Aspirations :: script ::: It's a strange map, but not in a good way.
++ Withdraw :: hooha2x2sday ::: Very very clever layout. And very replayable. Userlevel'd.
++ Wolf In A Costume :: UndeadPie ::: Bad gold, but fun map.
++ World. :: numa_ninja ::: Ruined by the trap doors.
++ Worth the Return Timelines :: pikman, toasters, gloomp, ChaoStar, ChrisE ::: Completely disjointed and not fun.
++ Writing with Broken Fingers, Looking at the Sky with You. :: mintnut ::: Simple puzzle with great gameplay. Userlevel'd.
++ Xoran :: mahi_mahi ::: Boring tiles and gameplay.
++ Xplosion/Virus :: Riobe, Radium ::: Rough map. Didn't like the chaingun at all.
++ Yew Die Now :: gloomp ::: Didn't feel like a gloomp map at all. Too restrictive.
++ Yokohama Bayside Night :: sidke ::: Good tiles, but man was the gameplay stilted by the enemies.
++ YOU GOT AN ANGEL ON YOUR SHOULDERRR :: Sunset ::: What a great layout. It needs work though. Userlevel'd.
++ your check bounced, sir :: natures_peril ::: Some well-timed horizontal drones would make this fantastic.
++ Your Darling, I Love You not as Much :: Theodore ::: Dumb.
++ ZERO ZERO - ZERO :: PALEMOON ::: Cool tiles.
++ [Voda]FALL :: mahi_mahi ::: Easier movement around the center is required, but it's okay.