Nominate & talk about N2.0 USER LEVELS

Discuss the Metanet map server and the submissions to it

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Postby james_S » 2013.11.16 (20:38)

hi Maxwell I like your new map '' neo cubista vi: '' http://www.thewayoftheninja.org/nv2.html?l=22297 -but are the block gates supposed to do? :s

Nicee, I can be lazy and just watch thejumper741's run on that patterns map above
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Postby M4xwell » 2013.11.16 (20:49)

james_S wrote:hi Maxwell I like your new map '' neo cubista vi: '' http://www.thewayoftheninja.org/nv2.html?l=22297 -but are the block gates supposed to do? :s

Nicee, I can be lazy and just watch thejumper741's run on that patterns map above
ABSOLUTELY NOTHING. I put it in there to mess with people.
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Postby james_S » 2013.11.16 (20:59)

hehh. You know I'd like to play a tremors themed map
Last edited by james_S on 2013.11.16 (23:17), edited 1 time in total.
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Postby thejumper£#! » 2013.11.16 (22:37)

james_S wrote:hehh. You know I'd like to play tremors themed map
Now that i can how to make a backup, i can publish v.1.0 of tremors map, maybe in the future i can make another version...
Tremors: http://www.thewayoftheninja.org/nv2.html?l=11992
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Postby james_S » 2013.11.16 (23:34)

Tremors map -died when trying to get back up to the top floor of the map (u have to be so quick in that spot as well eh), it wont be long before I beat it though.. I want to change slightly what I sad about your maps: about the autumn map as I call it, I didn't phrase it properly, I meant- I think there's too many trick jumps which makes the gameplay too similar, not that there's too many similar jumps. And about the Tremors map, now I like the gates in the soil bit closing off the exit button ..and I like how some of tiles are straight pieces to match the gates. I guess my judgement was thrown off a bit because the map was presented as a work in progress map so it was easy to think that the map was messy with gates where they shouldn't be, but no its a beautiful map and the messy look does not take anything away from it. Plus the gameplay is one of the most exciting I've tried =)
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Postby james_S » 2013.11.16 (23:41)

reply: I like.... except the start bit (could be more elegant I think instead of having to go back an forth)
http://www.thewayoftheninja.org/nv2.html?l=22444[/url] Concaved by M4xwell.
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Postby M4xwell » 2013.11.17 (19:14)

http://www.thewayoftheninja.org/nv2.html?l=22701 This level made me laugh. (although it's near impossible to play)
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Postby Inevitability » 2013.11.18 (07:51)

Check these maps by Inspired if you haven't seen them yet.

School shooting. http://www.thewayoftheninja.org/nv2.html?l=14070
Fever. http://www.thewayoftheninja.org/nv2.html?l=14156
Scream. http://www.thewayoftheninja.org/nv2.html?l=14066

A long time ago there was a mapper and highscorer Destiny. All his maps are amazing.
E.g. The legend of the Mine Jumper http://www.thewayoftheninja.org/nv2.html?l=3163

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Postby M4xwell » 2013.11.18 (20:27)

New Race Map I didn't get to see (little under the radar for me until now). The concept is cool BUT the map... it's alright.

http://www.thewayoftheninja.org/nv2.html?l=22838 Race of ice and fire by misiek12345
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Postby M4xwell » 2013.11.18 (21:26)

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This scares me (and the other pages are much worse).
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Postby panstromek » 2013.11.18 (22:24)

M4xwell I played your Filler XVII. Good one, but you could have used diagonal trap doors in lower left corner.

And about popular sec. and rating. It has gone too far. Today someone published absolutely stupid map (Marshall mathers LP 2) and even on first page of feed it had rating 5. Clean 5. I gave it 1 intentionally (and because i think it deserves 1), reopened game and rating changed to 4.7 . Try to count how many people had given 5 to it. More than 10! It's impossible that some 10+ people rated this thing all 5. Cheaters literally attacks v2.0 these days.

EDIT: Innev.: I remember all of those you mentioned. Good maps. And Destiny's too, but with bunch of plagiators we have now, I started to think about everyone unknown who ever posted good map as plagiator. I hope he is not. Some of elements in his maps looks like created for using some bug in v1.4 but maybe it is just coincidence or he plays v1.4, too.

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Postby M4xwell » 2013.11.18 (22:39)

panstromek wrote:M4xwell I played your Filler XVII. Good one, but you could have used diagonal trap doors in lower left corner.
Believe it or not, that was the most annoying portion to get correct. I went along with what i had, but i knew there were major errors. thanks, I'll be sure to put it into an 'unknown' level (wink wink nudge nudge).
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Postby thejumper£#! » 2013.11.19 (00:12)

james_S wrote:Tremors map -died when trying to get back up to the top floor of the map (u have to be so quick in that spot as well eh), it wont be long before I beat it though.. I want to change slightly what I sad about your maps: about the autumn map as I call it, I didn't phrase it properly, I meant- I think there's too many trick jumps which makes the gameplay too similar, not that there's too many similar jumps. And about the Tremors map, now I like the gates in the soil bit closing off the exit button ..and I like how some of tiles are straight pieces to match the gates. I guess my judgement was thrown off a bit because the map was presented as a work in progress map so it was easy to think that the map was messy with gates where they shouldn't be, but no its a beautiful map and the messy look does not take anything away from it. Plus the gameplay is one of the most exciting I've tried =)
Thanks... about tremors map, the only thing I wanted was to change the layout of the bounce blocks, but because I thought there were too many and the level were to be slowed down, but is not so. The gates above the key and under the bounce block is necessary, if the gates are open before you enter in the cave, the tremors-drone kill you in max 3 sec. :) (and the story told with this map is that you work hard to find a buried treasure, inadvertently releasing unknown beings of the subsoil). But this map dont have a rating. Next version i call it: Tremors RATE OR DIE.

about the autumn map as you call it :P ( http://www.thewayoftheninja.org/nv2.html?l=16710 ) look my replay now, is more fluid and finally i have taken almost all gold (-1 single gold) !! Is possible take also that last single and alone gold, but is hard, and possible only with a speed and short jump entering the caveaux.
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Postby M4xwell » 2013.11.19 (00:39)

thejumper£#! wrote:about the autumn map as you call it :P ( http://www.thewayoftheninja.org/nv2.html?l=16710 ) look my replay now, is more fluid and finally i have taken almost all gold (-1 single gold) !! Is possible take also that last single and alone gold, but is hard, and possible only with a speed and short jump entering the caveaux.
This map always reminds me that James_S is the one who helped me throughout my beginning times on the userlevels and saved my arse there. (Good Man)
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Postby panstromek » 2013.11.19 (11:58)

Ok, Destiny is mapper from v1.4 with more than 500 maps on NUMA.

http://www.nmaps.net/user/_destiny%5E-

I found maps he posted in v2.0 on his profile.

http://www.nmaps.net/205119


And I also found this: http://www.nmaps.net/220342

Haha. I wasn't so original in More circles :)

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Postby M4xwell » 2013.11.19 (14:48)

panstromek wrote:Ok, Destiny is mapper from v1.4 with more than 500 maps on NUMA.

http://www.nmaps.net/user/_destiny%5E-

I found maps he posted in v2.0 on his profile.

http://www.nmaps.net/205119


And I also found this: http://www.nmaps.net/220342

Haha. I wasn't so original in More circles :)
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Postby james_S » 2013.11.19 (20:29)

Well there's a huge difference between getting inspiration from an idea or building on it and just copying the idea adding some insignificant thing. Creativity in reality is mostly about getting inspiration from one thing or another orrr making a mess which doesn't make sense.

So im super glad that More circles map happened. And Maxwell your 'City-stacked' map is very different to that 'something something ivory tower something' numa map which I cant find using the search -to use an example. Good maps

Yea Im a big fan of those N arts by Inspired incl the gameplay :P
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Postby M4xwell » 2013.11.19 (20:52)

james_S wrote:Well there's a huge difference between getting inspiration from an idea or building on it and just copying the idea adding some insignificant thing. Creativity in reality is mostly about getting inspiration from one thing or another orrr making a mess which doesn't make sense.

So im super glad that More circles map happened. And Maxwell your 'City-stacked' map is very different to that 'something something ivory tower something' numa map which I cant find using the search -to use an example. Good maps

Yea Im a big fan of those N arts by Inspired incl the gameplay :P
I got the idea from that map (very long time ago), and i made it in my own way, trying to add difficulty yet the possibility of actually BEATING it.
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Postby james_S » 2013.11.19 (20:53)

*thumbs up*
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Postby M4xwell » 2013.11.19 (20:59)

james_S wrote:*thumbs up*
Great comment once again.
Speaking of maps, when is Fujita EVER going on the forums? XD It's been a while.
http://www.thewayoftheninja.org/nv2.html?l=23179 Unnntitleddd by GrzegorzPI. I.. just don't what to say... it's just... what....
( i would play more maps online, but that would ruin my story mode VS the almighty a9-4 hellhole.)
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Postby panstromek » 2013.11.19 (21:49)

M4xwell wrote:We all get ideas from places. It's OK if you step up to it and admit other than bullshitting it.
I didn't know about this map whan I was making More circles. It's just a coincidence.

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Postby james_S » 2013.11.19 (22:11)

Yous seen this? lololl title: YO MAMA (LEVEL SIZE!) http://www.thewayoftheninja.org/nv2.html?l=14872

Maxwell yeaa I do the same.

'' They are growing stronger '' http://www.thewayoftheninja.org/nv2.html?l=23248 by Fortysevens -altho i think he's almost as bad as CMpunk sometimes. I like squeezing through those curved gaps

I cant get on the scoreboard of Chemicals www.thewayoftheninja.org/nv2.html?l=23081 -and Fujita Seiko is there, high up :D
Last edited by james_S on 2013.11.20 (01:54), edited 2 times in total.
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Postby M4xwell » 2013.11.20 (00:40)

http://www.thewayoftheninja.org/nv2.html?l=5480 Very beautiful level. Difficult for me to play (because I suck lol) but for the mini version, it's nice. Map: Dangerous bus (mini version) by panstromek.
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Postby james_S » 2013.11.20 (20:43)

-I used my Speed 2 map as an example of sticking to the ceiling in the other thread for Inspired. Well, the booster that Vivek1235 (who was on here) made is potentially better than mine...... cause its more more feasible to re-use. See my run in his map '' shit is not always easy to do '' (lol) Good map I think, I'll try to work with his booster if im gonna make a Speed limit 3. (its second version of a map where he mentioned me). Other players used the flaw in his booster.

ps. the thwump helps because its more substantial than a bounce block
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Postby M4xwell » 2013.11.21 (01:27)

http://www.thewayoftheninja.org/nv2.html?l=23536 This is just sad... people asking for rates from own esteem.
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