The Authorative Edition

Share and discuss your N map releases in this forum.

Moderator: zoasBE

Which episodes are your favorite?

00
1
20%
01
1
20%
02
0
No votes
03
0
No votes
04
0
No votes
05
0
No votes
06
1
20%
07
0
No votes
08
0
No votes
09
0
No votes
10
0
No votes
11
0
No votes
12
0
No votes
13
0
No votes
14
1
20%
15
0
No votes
16
0
No votes
17
0
No votes
18
1
20%
Other (Please specify in a comment)
0
No votes
 
Total votes: 5

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Boeing Boeing Bone!
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Postby Amadeus » 2009.02.11 (05:07)

Without further ado, I humbly introduce to you 'The Machineries of Joy' and 'The Astronomer's Welcome' in this authorative collection by ganteka.
68 of my best levels, with more than half never released.
Enjoy.
The Authorative Edition.txt
v1.0 - 44 downloads
v1.1
(83.38 KiB) Downloaded 192 times
EDIT: here is a unified userlevels file with all the maps from Alien World, The Astronomer's Wife and The Authorative Edition for easy downloading and playing.
userlevels.txt
(90.54 KiB) Downloaded 205 times
Last edited by Amadeus on 2009.02.15 (22:53), edited 5 times in total.
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
http://greenbrown.bandcamp.com

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Postby Amadeus » 2009.02.13 (07:16)

Added another 15 levels in V3. Once I hit 100, 30 or so maps away, I'll begin organizing.
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
http://greenbrown.bandcamp.com

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Postby Amadeus » 2009.02.15 (21:31)

I think it is done!
Not 100 but 67, and it seems perfect as it is.
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
http://greenbrown.bandcamp.com

"Asked ortsz for a name change"
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Postby otters~1 » 2009.02.15 (21:41)

I would download this if I could right now. Here's a promise to play them Monday, if at all possible.

By the way, please change 'adue' to 'ado'. It's bothering me. A lot.
the dusk the dawn the earth the sea

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Boeing Boeing Bone!
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Postby Amadeus » 2009.02.15 (21:49)

Sorry bout that
I'm so tired right now-spent hours organizing these from just crude data in a text file
Thanks for checking it out. I worked hard and appreciate it
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
http://greenbrown.bandcamp.com

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Postby yungerkid » 2009.02.15 (22:20)

huh, i read the title and assumed it was gtm's Arborist's Edition. quite similar in name. i'll play a few.

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Postby Amadeus » 2009.02.15 (22:26)

thanks man
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
http://greenbrown.bandcamp.com

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Postby yungerkid » 2009.02.15 (22:59)

the first two levels were suprisingly good, so i played on, but i got bored by the end of the second episode. i'll continue, though.

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Postby Amadeus » 2009.02.15 (23:23)

The way its set up, similar levels are grouped together. 02 is meatanetesque, which you may enjoy, 3-4 is palemoon inspired, 6 is mintnut/skypanda inspired, 9-13 are gold collectors, 14 are cave like levels, 15 is relaxed, etc etc
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
http://greenbrown.bandcamp.com

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Postby Hoohah2x2sday » 2009.02.16 (01:15)

I am very sorry that i havent been looking at your maps. Tbh, i havent looked much around numa for a loong time frankly because i am starting to map less and less...however, i am now going to try to be more active in the community and peek at your work.

Anyway, i love the levels, so far ive gotten through about a quarter of them and there all great. In fact, im inspired to make something once i saw those maps and i am about to do something with it. Im also working on a mappack, which is why ive been inactive.

But great job, really, this is good work. ^_^


EDIT: I am now "gross" =]
Image
[spoiler=Friend Codes][/color]Wii: 8621-9472-7857-7226
CoD WaW: 1633-8997-2496
SSBB: 2835-9815-6521
Guitar Hero 3: 3909-8090-0912
Guitar Hero World Tour: 1204-2586-5555
Guitar Hero Metallica: 4125-1367-1917
Message me if you add me so I can add you![/spoiler]

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Postby Tunco » 2009.02.16 (17:16)

nice collection,ganteka.
spoiler

Image


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Postby otters~1 » 2009.02.17 (16:08)

Whoops. Okay, they are now downloaded, and I will play each and every one of them because I feel bad about forgetting.
the dusk the dawn the earth the sea

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Postby Amadeus » 2009.02.18 (03:41)

no prob
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
http://greenbrown.bandcamp.com

"Asked ortsz for a name change"
Posts: 3380
Joined: 2008.11.13 (16:47)

Postby otters~1 » 2009.02.20 (17:56)

Alright!

So, I would give this pack about a four. I was pleasantly surprised; I don't think I've ever played a ganteka map before. As it progressed, and got away from the PALEMOON-ish theme, the quality slightly deteriorated. But there were lots of neat gameplay tricks and some nice tilesets. All in all, not userlevel'd, but definitely enjoyed.
the dusk the dawn the earth the sea

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Postby yungerkid » 2009.02.24 (04:17)

played episodes 5-9. they were mostly meh. Quadrilateral was missing a # in its code and didn't load until i put it in. There's a Piece of Corn Stuck in my Teeth had promise, but needed more polish. the gameplay was a bit too difficult and lacked something for me. i quite enjoyed Shafts of Irridescent Sunlight; it is my type of map. out of those i played, i liked episode 9 the most. edit: i saw that 15 was a relaxed episode, and so i played it. and, as i thought i would, i liked it. i also liked Powerline whateveritwas, number 17, perhaps because i got lucky on it and did it first try.

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Postby Zephyr » 2009.03.04 (07:00)

Done the review up to episode 12 so far, will be done in a few days
Clickme
spoiler

Orange- N cannot be spoken, or even thought about in my household. If my parents ever found out that I have played N since the cleansing, my life would be ruined. I keep the game in a multi-passworded .rar on a USB flash drive inside a locked boron alloy container that requires two keys to open (I keep one under the 64th hammer in my piano, and the other one in a small section of removable ceiling in the corner of the attic) hidden in a wall compartment lined with aluminium foil to prevent sonar detection behind my 375 kg cupboard, which is bolted to the floor - the only way to reach it is to abseil outside the fourth floor window and use a screwdriver to unfasten the screws holding the secret brick in place on the opposite side of the wall, but the screwdriver must be a specific type like the one I own, since if any other screwdriver comes into contact with the screws, the entire building will explode, as will a seperate charge placed inside the boron alloy container, rendering the USB useless. Even once the container is retrieved, attemping to open it without the arming pin in place (which is kept inside the battery compartment of my Maglite) will cause the water reservoirs lining the container to burst and react with the caesium lining, causing the container to burst into flames - the only way to prevent this is to use the arming pins to shut off the reservoirs with a sliding steel door. The USB itself contains an accelerometer linked to an explosive charge, meaning that if the USB detects its own movement speed as being greater than 5 cm/s, it will explode - any person attempting to steal it would have to move at a uselessly slow speed. Once plugged into a computer, the USB will upload a ghost virus onto it, leaving no traces. Only the right password can deactivate this virus, and if it is left on the computer for more than six hours, it will format all drives.

As you can see, I take my N playing very seriously.

Guiseppi- I'd much rather watch animals get boned in the ass.

Yanni- If it's glad, it's not rape.

Tsukatu- I refuse to use throw-away bags for such a frequent purpose as buying groceries. Instead, I've collected the hair of my two pet dogs and have woven them together into an all-natural, 100% environmentally friendly bag that I bring with me everywhere. And when I buy products that come in glass and plastic containers, I track down the company that packages them and ship back their containers so that they don't take up space in landfills.


Yeah, I use plastic.

Tsukatu- I hear Ebony Online is great, too. Cum save your princess, my lord!

Ska- UR MUM LIKE IS SPICY

Ska- why d i get the feeling what i typed will end up in the quote depository; or worse: someone's sig.

KinGAleX- I did it on the couch a little while ago.

Zeph- I got too pissed at the knife in the end so I just broke the wood on my knee

[13:50:29] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:50:53] <Zeph> omfg 1950s jazz :D
[13:50:57] <WorldCupE> ZEPH
[13:51:01] <WorldCupE> WHAT
[13:51:11] <WorldCupE> hpw
[13:51:12] <WorldCupE> how
[13:51:12] <Zeph> everyone wears out halfway through the match
[13:51:15] <WorldCupE> ._.
[13:51:17] <WorldCupE> you
[13:51:19] <WorldCupE> aren't
[13:51:20] <WorldCupE> here
[13:51:24] <WorldCupikaze> I think the broadcasters lowered the volume for certain frequencies
[13:51:35] <WorldCupikaze> WOAH
[13:51:38] <WorldCupikaze> STOP IT ZEPH
[13:51:46] <WorldCupE> he's in #n
[13:51:49] <WorldCupE> but not here
[13:51:58] <Zeph> that nz guy wasn't fouled
[13:52:05] <WorldCupikaze> DUBBLE YOO. TEE. EFF.
[13:52:05] <WorldCupikaze> STOPIT
[13:52:29] <WorldCupE> I don't think Zeph can read what we say
[13:52:38] <WorldCupikaze> No
[13:52:41] <WorldCupikaze> But it still happens
[13:52:46] <WorldCupE> xD
[13:52:47] <Zeph> holy shot I'm vibrating to 1950s relaxing jazz
[13:52:58] <WorldCupE> ZEPH
[13:53:01] <WorldCupE> CAN YOYU HEAR ME
[13:53:20] <WorldCupE> donfuy
[13:53:23] <WorldCupE> have you seen this
[13:53:35] <Donfuy> i can't
[13:53:43] <WorldCupE> can't what
[13:53:47] <WorldCupE> Zeph isn't here
[13:53:48] <WorldCupikaze> WHAT's GOING ON
[13:53:51] <WorldCupE> but is speaking
[13:53:51] <WorldCupE> D:
[13:53:58] <Donfuy> can't see what huh?
[13:54:06] <WorldCupikaze> IT'S THE APOCALYPSE
[13:54:10] <Donfuy> where's zeph o_o
[13:54:18] <WorldCupE> precisely
[13:54:21] <WorldCupikaze> Exactly
[13:55:21] <WorldCupikaze> call wide
[13:55:24] <Zeph> Pooh
[13:55:28] <WorldCupikaze> EH?
[13:55:37] <WorldCupikaze> OOOOOOOOoh
[13:55:38] <Zeph> amazing slide tackle saves day
[13:55:48] <WorldCupikaze> WHY ARE YOU TALKING YOU AREN'T HERE
[13:56:53] <WorldCupikaze> call wide
[13:57:02] -->| Zeph ([email protected]) has joined #Worldcup

[13:32:33] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:32:43] <WorldCupE> ZEPH D:<
[13:32:44] <Zeph> fucking irc app
[13:32:47] <WorldCupE> O_O
[13:32:50] -->| Zeph ([email protected]) has joined #Worldcup

Sig and avatar made by 망했어 네 여동생

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Postby Zephyr » 2009.03.06 (09:26)

I might as well do the whole thing again, i might give you different ratings this time.
It would really help if you RCE all my future maps, i'm focusing more on long, good projects now, so it wont be a pain.
I've got my box of chocolates, I've got my lemon squash, so here goes.

The Authorative Edition
The letters didn't look good, but the rocket and gauss were well placed also take note that there was no point in putting in trapdoors
4/5

-00-
Abandoned Nuclear Facilities
I still think the mines make it much too frustrating, however the objects/enemies/tiles were fantastic
4.3/5

Valley
Simple, I like that. Everything was pretty good, i thought the two building things in the centre were a little ugly
4/5

Expedition Through an Urban Metropolis
Okay, you overdid the gold and enemies, everything else was pretty ordinary.
3.5/5

Midterm Apassionada
Damn, lemon squash gone already. Gauss tunnels were a little repetitive and cool idea with the trapdoors. The bottommost mine in the group of mines around the rocket got in the way a bit.
3/5

Episode Total-3.7/5

-01-
Industry (Rocky)
I loved the "optional" gold at the bottom left corner of the map, the enemies were all well placed, but the gold wasn't as good
4/5

A Confused Circle
OH THE FUN!
4.8/5

I Sing the Body Electric
Nice, the gold was very well placed and slightly overdone at the same time, good enemy placement.
4/5

Crystallized Titanium
A piece of gold in the left semicircle is placed in a wrong spot. Otherwise, very fun.
4.3/5

Episode Total-4.275/5

-02-
Mountain Climb
Grey and dull.
2/5

Blocky Robotics
Pretty ordinary rocket dodger.
3/5

Universal Wristwatch (Remake)
Yet another bland rocket dodger
3/5

Episode Total-2.6/5

-03-
Waiting for the Gallows
Hmm, not bad. Love the more than one ninja idea, but having only a floorguard as an enemy kinda sucked.
3.5/5

And the Rock Cried Out
Not bad, I thought the thwump was an act of randomness but it actually did a bit
3.5/5

Time Standard
Why isnt this in LLL? It's PALEMOONish in every way, and LLLish too.
4.3/5

Episode Total-3.76/5

-04-
Cause He's a Stalker
You could have put WAY more effort into this, especially the tiles. The chaingun still worked pretty well.
2.5/5

Under Fire
This should also be in LLL, cool idea.
4/5

True, in Theory
Looks horrible, plays great, that chaingun is freaking awesome, gold is also great
4/5

Episode Total-3.5/5

-05-
Limestone Castle
Fun, but a bit too easy.
3/5

Foreign Caves
Simple, I like it
4/5

Agent Orange
Bo-ring
2/5

Episode Total-3/5

-06-
Quadrilateral
The first time you use drones in this mappack, and you did it alright, luring the drones away was fun.
3.5/5

Platforms
More simple coolness, those floorguards and rocket work in harmony
4/5

There's a Piece of Corn Stuck in My Teeth
Wow! Awesome job on the flow =) I love it how you have to hit the corner of the tile to reach the switch, the laser is also very effective, great job!
4.8/5

Episode Total-4.1/5

-07-
Desert Journey
The cacti were badly placed in the right valley, and i found the rocket to be very annoying in the confined space.
2.5/5

Carnivorous Terrestrials
Laser=Placed extremely well
Gold=Placed badly and overdone
3.5/5

Play With Fire, Your Fingers Get Burnt
Ooooh, Great map! I love how you used one chaingun for two places instead of placing another one, and the gold/enemy placement was great too, worked flawlessly with the tileset.
Of course, that does not mean you get a flawless (5) rating :P
4.8/5

Episode Total-3.6/5

-08-

Rising, Setting Sun
I like how its sort of a KRA and its too easy to make the floorguards group.
3.8/5

Small Shiny Rectangular Pixelated Gold
Good for a bad map...that dosent make sense.
2.8/5

In Between Robots
I think it would have been much better if you could have gathered all the gold in one run, instead of repeatedly going up and down. I also think a rocket might have worked better than a gauss
2.8/5

Mizuno Wave
This...I dont like this
2/5

Episode Total-2.85/5

-09-
Ink Blotch
This is the kind of stuff I like, but I'm not going to give you a 5 for something you spent a a few minutes on =)
3/5

Shafts of Irridescent Sunlight
Cool concept with the oneways, but it was just so bad looking :(
1.8/5

Into the Tiki Hut
Fun and simple, the tiles made it a challenge to walljump-you had to press the button at the right time.
3/5

Spiked Pit Trap
The upper gold was a challenge to get, but way too repetetive.
2/5

Episode Total-2.45/5

-10-
Upright
Gold is a challenge, and the rocket is placed fairly well
3/5

Inferno
The gauss was easy to avoid, try another enemy
2.5/5

Inferno II
Laser was a teensy bit more fun then gauss
2.8/5

Abduction Theory
Gold was fun to get (again) but the aesthetics were poor, and the one ways were wierd
2.5/5

Episode Total-2.7/5

-11-
Botanic Gardens
Finally! Something that stands out and has a bit of depth, Gold/Enemies/launchpads were all done very well, Good Job
4/5

Rectangular Circles
Dont you mean square circles? It was fun getting the gold, oneways were also a good idea.
3.8/5

Hot, Beating Sun
Fun, but too short and easy. I like the tileset too
3.5/5

Episode Total-3.75

-12-

Stairway to Heaven
Really cool concept, kind of easy if you know the trick.
4/5

Chaos Theory
Rockets and gold were placed nicely, it all fits togethor neatly with the tileset. The only thing i didnt like was the exit switch placement.
4/5

Abstract Pagoda
Way too boring
1.5/5

Episode Total-3.7/5

-13-

Fallen
Another boring map, the floorguards were extremely easy to dodge.
2/5

Spider, Spider, Weave Your Web
Most of the gold was left unguarded, which made it easy, the tileset also looked more like an octopus. The only time i had a bit of fun was when a rocket chased me around to the other side.
2/5

Tower Duel
Mild fun.
2.5/5

Episode Total-2.2/5

-14-
Stifled Voices
Good job, the rocket chase through the narrow tunnels was quite fun, and the gausses were effective, plus the tiles appealed to me for some reason.
4/5

Cavernous
The drone pathing was done well, but without gold the map looked a little dull, try to eliminate waits next time you do this.
3.5/5

Episode Total- 3.75/5

-15-
Corroding Ground
This would have been good for something like the TRC, great tileset, but with gold and enemies it would have been much more fun.
2.7/5

Treeling
I'm not a fan of the E tile look, the jump was pretty hard, and gave quite some satisfaction when completed.
2.5/5

Episode Total-2.6/5

-16-
When the Powerlines Went Out
I like your idea with the launchpad, it was nicely executed with the lasers too
4/5

Episode Total-4/5

-17-
Tiny 101
Very easy if you know how to do it properly, too easy for a tiny map in fact, I'm used to them being practically impossible.
3/5

Gleam
One of my favorites, so simple, yet so fun. Everything is placed perfectly, and only those who can master the perpendicular jump can finish this map.
4.8/5

Elitism
Just like those simple challenges =)
4/5

Episode Total-3.9/5

-18-
Fertile Isle of our Blessed Land
A fun for everybody minejumper, not one of those impossibly hard ones. I've seen the thumbnail and it looks pretty good, but in debug it looks somewhat messy.
4.2/5

Episode Total-4.2/5

-19-
The Midnight Watchman's Shift
Very ugly gold placement, everything else is pretty ordinary
3/5

And the Towers Were Tall, and Beautiful
That's one of my favorite tilesets from this map pack, the only thing letting it down was the boring gameplay.
3/5

Farragut
I think two rockets would have done better then the gauss.
2.7/5

Episode Total-2.9/5

-20-
I got Sunburnt in the Shade
Very cool concept, too bad it was too easy.
3.8/5

Yew
Good for highscoring and speedrunning, but not my kind of map, I like the tiles too.
2.5/5

Milestone
Exactly the same as Yew
2.5/5

Open Air Spelunking
I like the name, the gauss and floorguard worked well togethor, and the tileset was cool too.
4/5

Episode Total-3.2/5

-21-
Mountainside Expedition
Mine placement was poor, rocket made it too hard to get out.
2/5

Centerfuge
One of the few times i've seen you use the full screen, object/enemy placement was exellent, tiles sucked.
3.5/5

Towerful
Gold was overdone, maybe gausses could be rockets?
3/5

Alien World
This map did NOT look good, the bounceblocks in the bottom right looked extremely "nooby" and the gameplay was ordinary.
2.5/5

Episode Total-2.75

------------------------
GRAND TOTAL-4/5

I think i messed up the grand total by adding in a few more numbers

Comments-The quality of your maps rapidly deterioated through the mappack, sometimes it seemed like you were churning out maps just to reach a certain number, try quality over quantity for your next mappack.
Also, there were 2 code errors, one was an extra # and one was a missing #, try to check for them before you submit.
Now i can finally take a break =)
Clickme
spoiler

Orange- N cannot be spoken, or even thought about in my household. If my parents ever found out that I have played N since the cleansing, my life would be ruined. I keep the game in a multi-passworded .rar on a USB flash drive inside a locked boron alloy container that requires two keys to open (I keep one under the 64th hammer in my piano, and the other one in a small section of removable ceiling in the corner of the attic) hidden in a wall compartment lined with aluminium foil to prevent sonar detection behind my 375 kg cupboard, which is bolted to the floor - the only way to reach it is to abseil outside the fourth floor window and use a screwdriver to unfasten the screws holding the secret brick in place on the opposite side of the wall, but the screwdriver must be a specific type like the one I own, since if any other screwdriver comes into contact with the screws, the entire building will explode, as will a seperate charge placed inside the boron alloy container, rendering the USB useless. Even once the container is retrieved, attemping to open it without the arming pin in place (which is kept inside the battery compartment of my Maglite) will cause the water reservoirs lining the container to burst and react with the caesium lining, causing the container to burst into flames - the only way to prevent this is to use the arming pins to shut off the reservoirs with a sliding steel door. The USB itself contains an accelerometer linked to an explosive charge, meaning that if the USB detects its own movement speed as being greater than 5 cm/s, it will explode - any person attempting to steal it would have to move at a uselessly slow speed. Once plugged into a computer, the USB will upload a ghost virus onto it, leaving no traces. Only the right password can deactivate this virus, and if it is left on the computer for more than six hours, it will format all drives.

As you can see, I take my N playing very seriously.

Guiseppi- I'd much rather watch animals get boned in the ass.

Yanni- If it's glad, it's not rape.

Tsukatu- I refuse to use throw-away bags for such a frequent purpose as buying groceries. Instead, I've collected the hair of my two pet dogs and have woven them together into an all-natural, 100% environmentally friendly bag that I bring with me everywhere. And when I buy products that come in glass and plastic containers, I track down the company that packages them and ship back their containers so that they don't take up space in landfills.


Yeah, I use plastic.

Tsukatu- I hear Ebony Online is great, too. Cum save your princess, my lord!

Ska- UR MUM LIKE IS SPICY

Ska- why d i get the feeling what i typed will end up in the quote depository; or worse: someone's sig.

KinGAleX- I did it on the couch a little while ago.

Zeph- I got too pissed at the knife in the end so I just broke the wood on my knee

[13:50:29] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:50:53] <Zeph> omfg 1950s jazz :D
[13:50:57] <WorldCupE> ZEPH
[13:51:01] <WorldCupE> WHAT
[13:51:11] <WorldCupE> hpw
[13:51:12] <WorldCupE> how
[13:51:12] <Zeph> everyone wears out halfway through the match
[13:51:15] <WorldCupE> ._.
[13:51:17] <WorldCupE> you
[13:51:19] <WorldCupE> aren't
[13:51:20] <WorldCupE> here
[13:51:24] <WorldCupikaze> I think the broadcasters lowered the volume for certain frequencies
[13:51:35] <WorldCupikaze> WOAH
[13:51:38] <WorldCupikaze> STOP IT ZEPH
[13:51:46] <WorldCupE> he's in #n
[13:51:49] <WorldCupE> but not here
[13:51:58] <Zeph> that nz guy wasn't fouled
[13:52:05] <WorldCupikaze> DUBBLE YOO. TEE. EFF.
[13:52:05] <WorldCupikaze> STOPIT
[13:52:29] <WorldCupE> I don't think Zeph can read what we say
[13:52:38] <WorldCupikaze> No
[13:52:41] <WorldCupikaze> But it still happens
[13:52:46] <WorldCupE> xD
[13:52:47] <Zeph> holy shot I'm vibrating to 1950s relaxing jazz
[13:52:58] <WorldCupE> ZEPH
[13:53:01] <WorldCupE> CAN YOYU HEAR ME
[13:53:20] <WorldCupE> donfuy
[13:53:23] <WorldCupE> have you seen this
[13:53:35] <Donfuy> i can't
[13:53:43] <WorldCupE> can't what
[13:53:47] <WorldCupE> Zeph isn't here
[13:53:48] <WorldCupikaze> WHAT's GOING ON
[13:53:51] <WorldCupE> but is speaking
[13:53:51] <WorldCupE> D:
[13:53:58] <Donfuy> can't see what huh?
[13:54:06] <WorldCupikaze> IT'S THE APOCALYPSE
[13:54:10] <Donfuy> where's zeph o_o
[13:54:18] <WorldCupE> precisely
[13:54:21] <WorldCupikaze> Exactly
[13:55:21] <WorldCupikaze> call wide
[13:55:24] <Zeph> Pooh
[13:55:28] <WorldCupikaze> EH?
[13:55:37] <WorldCupikaze> OOOOOOOOoh
[13:55:38] <Zeph> amazing slide tackle saves day
[13:55:48] <WorldCupikaze> WHY ARE YOU TALKING YOU AREN'T HERE
[13:56:53] <WorldCupikaze> call wide
[13:57:02] -->| Zeph ([email protected]) has joined #Worldcup

[13:32:33] |<-- Zeph has left irc.mountai.net (Quit: Zeph)
[13:32:43] <WorldCupE> ZEPH D:<
[13:32:44] <Zeph> fucking irc app
[13:32:47] <WorldCupE> O_O
[13:32:50] -->| Zeph ([email protected]) has joined #Worldcup

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Postby Amadeus » 2009.03.11 (06:18)

:O


thanks
gee
People write to me and say, "I’m giving up, you’re not talking to me." I just write them a simple message like, "Never give up," you know? And it changes their life
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