Post a Run!

Are you a rad N player or want to put some rad N players to the test? Talk about your skills and challenge each other at N in this forum.

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Postby xaelar » 2009.05.18 (20:04)

37-1... This was NOT easy :D
My run is so much cleaner than Lim's but he does that brilliant corner jump which saves some time ;)
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Postby ska » 2009.05.19 (10:22)

xaelar wrote:37-1... This was NOT easy :D
My run is so much cleaner than Lim's but he does that brilliant corner jump which saves some time ;)
wow nice!
that corner push down the bottom was the difference ;)

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Postby ADMINISTRATOR » 2009.05.19 (17:19)

I've innovated a few levels on underclock.
164-3 innovation after getting the exit key
165-1 combined routes from the highscore and the speedrun
171-4 Used Mr_Lims route difference was the coin in the middle
Also made demos for 143-4, 151-3, 175-3 but no innovations
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Postby darkshadow » 2009.05.20 (03:19)

23-1. It can easily reach 126 (again a case of I should really be finishing up for the night).
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Postby Unreality » 2009.05.20 (04:49)

darkshadow you are an amazing innovator :)

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Postby ADMINISTRATOR » 2009.05.20 (05:10)

Nice one Darkshadow
Found one on 146-0. I didn't actually come up with this route I looked at other peoples demos.
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Postby eru_bahagon » 2009.05.20 (10:20)

Episode 0-99 total score: 70802.275 (19:40:02.275)
Still have a little way to go before reaching 71k. :)
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Postby vankusss » 2009.05.20 (11:25)

darkshadow wrote:23-1. It can easily reach 126 (again a case of I should really be finishing up for the night).
Nice one. When going down for the door switch, it's faster to jump from the second or even the first bounceblock (but when you jump from the first you gain too much speed when cj-ing from the tile below the trigger, or maybe doing what Meta_Ing do in speed would be also good).

And 120000 highscore (took me like 4 minutes), feel free to beat me, i have a * that's enough for me :P
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Postby darkshadow » 2009.05.20 (15:35)

Nothing special, just a potential new beginning for 66-4. Probably more trouble than it's worth.



Edit: 19-1. It's possible to add in the last gold but I'm not sure if it worth it or not. Also, I have 0th routes for 40-4 and 41-2 and am just waiting to get good runs.
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Postby xaelar » 2009.05.21 (19:54)

Nice 19-1, dark. You are an innovator at least as good as Lim ;D

197-4 by 2.275 seconds from Lim. I still did one big mistake. 4 cjs, 1 more than in speedrun :)
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Postby vankusss » 2009.05.21 (21:03)

omg xaelar you are doing the reverse cj's like there is no tomorrow :D nice run
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Postby xaelar » 2009.05.21 (23:32)

Hehe, and how about this 117.525 FBF 6 cj demo?



Possible innovation:

What do you say?
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Postby darkshadow » 2009.05.22 (02:02)

xaelar wrote:Nice 19-1, dark. You are an innovator at least as good as Lim ;D

197-4 by 2.275 seconds from Lim. I still did one big mistake. 4 cjs, 1 more than in speedrun :)
I'm not quite sure I can claim that yet but I'm still putting it in my sig. Thanks :)
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Postby Unreality » 2009.05.22 (13:04)

darkshadow wrote:
xaelar wrote:Nice 19-1, dark. You are an innovator at least as good as Lim ;D

197-4 by 2.275 seconds from Lim. I still did one big mistake. 4 cjs, 1 more than in speedrun :)
I'm not quite sure I can claim that yet but I'm still putting it in my sig. Thanks :)
after lookatthis has gone, I asked xaelar who's the best active highscorers apart from kryx & xaelar, and xaelar told me that you have the greatest potential or something like that

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Postby darkshadow » 2009.05.22 (15:58)

This is just me practicing the route on 86-0 but check out the amusing death.

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Postby Unreality » 2009.05.22 (16:11)

haha :p bug

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Postby glib_jase » 2009.05.22 (17:16)

darkshadow wrote:This is just me practicing the route on 86-0 but check out the amusing death.

Cool, I've had that with mines embedded in sloped tiles before (e.g. just after the last floor guard on 78-1), but never in non-sloped ones. Don't know the technical terms for tile shapes, sorry!
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Postby 999_Springs » 2009.05.22 (17:40)

glib_jase wrote:I've had that with mines embedded in sloped tiles before
If it's in sloped tiles (which happens to me as well), is that a glitch? Or is that how it's supposed to be?
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Postby TheRealOne » 2009.05.22 (17:51)

That happens all the time when chimneying really fast, it is the same concept as getting keys through doors and corner shoving. you push you head in to the tile and since the mine is halfway in the tile you go asplode.
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Postby darkshadow » 2009.05.22 (18:39)

TheRealOne wrote:That happens all the time when chimneying really fast, it is the same concept as getting keys through doors and corner shoving. you push you head in to the tile and since the mine is halfway in the tile you go asplode.
I know. it's the same technique used for downward propulsion from roofs. It's still funny to watch.
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Postby ToeFaceKiller » 2009.05.22 (18:57)

That happened to me a bazillion times when going for the 0th on that level <_<
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Postby ska » 2009.05.23 (01:18)

ToeFaceKiller wrote:That happened to me a bazillion times when going for the 0th on that level <_<
seconded. most people need to make a conscious effort to slow down at those parts.

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Postby natrues peril » 2009.05.23 (13:51)

argh, i cant complete level 110-0, i clearly have the skill to do it but it pisses me off so much

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Postby darkshadow » 2009.05.23 (16:30)

xaelar - you need to submit your 25-3.
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Postby TheRealOne » 2009.05.23 (20:36)

166905 highscore

I missed one jump, and a hold at the end, but I still think it is pretty good. I am glad I finally got sub-100.
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